From fc5970309cbd7f30230790d3318f3e04839ae4e5 Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Wed, 22 Aug 2018 03:59:42 +0200 Subject: [PATCH] Scripts/TotT: apply a little coding standard detail --- .../scripts/EasternKingdoms/ThroneOfTheTides/boss_ozumat.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/scripts/EasternKingdoms/ThroneOfTheTides/boss_ozumat.cpp b/src/server/scripts/EasternKingdoms/ThroneOfTheTides/boss_ozumat.cpp index f5fe8d7266b..c0b20a25ff7 100644 --- a/src/server/scripts/EasternKingdoms/ThroneOfTheTides/boss_ozumat.cpp +++ b/src/server/scripts/EasternKingdoms/ThroneOfTheTides/boss_ozumat.cpp @@ -299,7 +299,7 @@ struct boss_ozumat : public BossAI break; case EVENT_SWIM_AWAY: if (Creature* vehicle = me->GetVehicleCreatureBase()) - vehicle->GetMotionMaster()->MovePoint(0, OzumatVehicleEscapePos, false); + vehicle->GetMotionMaster()->MovePoint(POINT_NONE, OzumatVehicleEscapePos, false); events.ScheduleEvent(EVENT_COMPLETE_ENCOUNTER, 5s); break; case EVENT_COMPLETE_ENCOUNTER: