From fc623b5ab567bcdade87b6626d9b371254bb8933 Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Fri, 25 Oct 2019 13:47:07 +0200 Subject: [PATCH] Scripts/BWD: remove vehicle aura from players and defeating or losing to Atramedes on heroic difficulty --- .../BlackrockMountain/BlackwingDescent/boss_atramedes.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingDescent/boss_atramedes.cpp b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingDescent/boss_atramedes.cpp index 8f845d6d418..73477683970 100644 --- a/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingDescent/boss_atramedes.cpp +++ b/src/server/scripts/EasternKingdoms/BlackrockMountain/BlackwingDescent/boss_atramedes.cpp @@ -217,6 +217,7 @@ struct boss_atramedes : public BossAI summons.DespawnAll(); instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, me); instance->SetBossState(DATA_ATRAMEDES, FAIL); + instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_APPLY_VEHICLE_PERIODIC); if (GameObject* door = instance->GetGameObject(DATA_ATHENAEUM_DOOR)) door->SetGoState(GO_STATE_ACTIVE); me->DespawnOrUnsummon(); @@ -226,6 +227,7 @@ struct boss_atramedes : public BossAI { _JustDied(); instance->SendEncounterUnit(ENCOUNTER_FRAME_DISENGAGE, me); + instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_APPLY_VEHICLE_PERIODIC); if (GameObject* door = instance->GetGameObject(DATA_ATHENAEUM_DOOR)) door->SetGoState(GO_STATE_ACTIVE); Talk(SAY_DEATH);