Update visibility system

*visibility updates and ai relocations processed simultaneously for each grid
  *these operations now are not synchronized for different grids
  *some changes into structure of visibility notifiers

--HG--
branch : trunk
This commit is contained in:
silver1ce
2010-02-27 15:25:14 +02:00
parent 1815d19b85
commit fcaa318fb3
18 changed files with 290 additions and 475 deletions

View File

@@ -214,10 +214,8 @@ Map::Map(uint32 id, time_t expiry, uint32 InstanceId, uint8 SpawnMode, Map* _par
m_activeNonPlayersIter(m_activeNonPlayers.end()),
i_gridExpiry(expiry), m_parentMap(_parent ? _parent : this),
m_VisibleDistance(DEFAULT_VISIBILITY_DISTANCE),
i_scriptLock(false),
m_PlayerVisibilityNotifyTimer(0.75*DEFAULT_VISIBILITY_NOTIFY_PERIOD, 0.25*DEFAULT_VISIBILITY_NOTIFY_PERIOD),
m_ObjectVisibilityNotifyTimer(DEFAULT_VISIBILITY_NOTIFY_PERIOD, 0 * DEFAULT_VISIBILITY_NOTIFY_PERIOD),
m_RelocationNotifyTimer(DEFAULT_VISIBILITY_NOTIFY_PERIOD,0.5*DEFAULT_VISIBILITY_NOTIFY_PERIOD)
m_VisibilityNotifyPeriod(DEFAULT_VISIBILITY_NOTIFY_PERIOD),
i_scriptLock(false)
{
for (unsigned int idx=0; idx < MAX_NUMBER_OF_GRIDS; ++idx)
{
@@ -237,10 +235,7 @@ void Map::InitVisibilityDistance()
{
//init visibility for continents
m_VisibleDistance = World::GetMaxVisibleDistanceOnContinents();
m_PlayerVisibilityNotifyTimer.SetPeriodic(0.75*sWorld.GetVisibilityNotifyPeriodOnContinents(), 0.25*sWorld.GetVisibilityNotifyPeriodOnContinents());
m_ObjectVisibilityNotifyTimer.SetPeriodic(sWorld.GetVisibilityNotifyPeriodOnContinents(), 0 * sWorld.GetVisibilityNotifyPeriodOnContinents());
m_RelocationNotifyTimer.SetPeriodic(sWorld.GetVisibilityNotifyPeriodOnContinents(),0.5*sWorld.GetVisibilityNotifyPeriodOnContinents());
m_VisibilityNotifyPeriod = World::GetVisibilityNotifyPeriodOnContinents();
}
// Template specialization of utility methods
@@ -333,23 +328,6 @@ void Map::DeleteFromWorld(Player* pl)
delete pl;
}
template<class T>
void Map::AddNotifier(T*)
{
}
template<>
void Map::AddNotifier(Player* obj)
{
obj->AddToNotify(NOTIFY_VISIBILITY_CHANGED | NOTIFY_AI_RELOCATION | NOTIFY_PLAYER_VISIBILITY);
}
template<>
void Map::AddNotifier(Creature* obj)
{
obj->AddToNotify(NOTIFY_VISIBILITY_CHANGED | NOTIFY_AI_RELOCATION);
}
void
Map::EnsureGridCreated(const GridPair &p)
{
@@ -452,14 +430,13 @@ bool Map::Add(Player *player)
assert( grid != NULL );
AddToGrid(player, grid, cell);
player->ResetAllNotifies();
player->AddToWorld();
SendInitSelf(player);
SendInitTransports(player);
player->m_clientGUIDs.clear();
AddNotifier<Player>(player);
player->UpdateObjectVisibility(true);
return true;
}
@@ -478,8 +455,7 @@ Map::Add(T *obj)
Cell cell(p);
if(obj->IsInWorld()) // need some clean up later
{
UpdateObjectVisibility(obj,cell,p); // is this needed?
AddNotifier(obj);
obj->UpdateObjectVisibility(true);
return;
}
@@ -502,9 +478,7 @@ Map::Add(T *obj)
//something, such as vehicle, needs to be update immediately
//also, trigger needs to cast spell, if not update, cannot see visual
//if(obj->GetTypeId() != TYPEID_UNIT)
UpdateObjectVisibility(obj,cell,p);
AddNotifier<T>(obj);
obj->UpdateObjectVisibility(true);
}
/*
@@ -729,109 +703,33 @@ void Map::Update(const uint32 &t_diff)
MoveAllCreaturesInMoveList();
{
bool hasPlayers = !m_mapRefManager.isEmpty();
bool hasActiveObjects = !m_activeNonPlayers.empty();
if(hasPlayers)
{
if(m_PlayerVisibilityNotifyTimer.Update(t_diff))
{ // process player-player visibility
ProcesssPlayersVisibility();
ResetNotifies(NOTIFY_PLAYER_VISIBILITY);
}
if(m_ObjectVisibilityNotifyTimer.Update(t_diff))
{
ProcessObjectsVisibility();
ResetNotifies(NOTIFY_VISIBILITY_CHANGED);
}
}
if(hasActiveObjects || hasPlayers)
if(m_RelocationNotifyTimer.Update(t_diff))
{
ProcessRelocationNotifies();
ResetNotifies(NOTIFY_AI_RELOCATION);
}
}
if(!m_mapRefManager.isEmpty() || !m_activeNonPlayers.empty())
ProcessRelocationNotifies(t_diff);
}
void Map::ProcesssPlayersVisibility()
struct ResetNotifier
{
for(m_mapRefIter = m_mapRefManager.begin(); m_mapRefIter != m_mapRefManager.end(); ++m_mapRefIter)
template<class T>inline void resetNotify(GridRefManager<T> &m)
{
Player* player = m_mapRefIter->getSource();
if (player->m_seer != player && !player->GetVehicle())
AddNotifier<Player>(player);
if(!player->IsInWorld() || !player->isNeedNotify(NOTIFY_PLAYER_VISIBILITY))
continue;
WorldObject const *viewPoint = player->m_seer;
CellPair cellpair(Trinity::ComputeCellPair(viewPoint->GetPositionX(), viewPoint->GetPositionY()));
if (cellpair.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || cellpair.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
continue;
Trinity::Player2PlayerNotifier notifier(*player);
Cell cell(cellpair);
cell.data.Part.reserved = ALL_DISTRICT;
//cell.SetNoCreate();
TypeContainerVisitor<Trinity::Player2PlayerNotifier, WorldTypeMapContainer > world_notifier(notifier);
cell.Visit(cellpair, world_notifier, *this, *viewPoint, GetVisibilityDistance());
// send data
notifier.SendToSelf();
player->RemoveFromNotify(NOTIFY_PLAYER_VISIBILITY);
player->SetNotified(NOTIFY_PLAYER_VISIBILITY);
for(typename GridRefManager<T>::iterator iter=m.begin(); iter != m.end(); ++iter)
iter->getSource()->ResetAllNotifies();
}
}
template<class T> void Visit(GridRefManager<T> &) {}
void Visit(CreatureMapType &m) { resetNotify<Creature>(m);}
void Visit(PlayerMapType &m) { resetNotify<Player>(m);}
};
void Map::ProcessObjectsVisibility()
{
for(m_mapRefIter = m_mapRefManager.begin(); m_mapRefIter != m_mapRefManager.end(); ++m_mapRefIter)
{
Player* player = m_mapRefIter->getSource();
if (player->m_seer != player && !player->GetVehicle())
AddNotifier<Player>(player);
if(!player->IsInWorld())
continue;
WorldObject const *viewPoint = player->m_seer;
CellPair cellpair(Trinity::ComputeCellPair(viewPoint->GetPositionX(), viewPoint->GetPositionY()));
if (cellpair.x_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP || cellpair.y_coord >= TOTAL_NUMBER_OF_CELLS_PER_MAP)
continue;
Cell cell(cellpair);
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
Trinity::VisibleNotifier notifier(*player);
TypeContainerVisitor<Trinity::VisibleNotifier, WorldTypeMapContainer > world_notifier(notifier);
TypeContainerVisitor<Trinity::VisibleNotifier, GridTypeMapContainer > grid_notifier(notifier);
cell.Visit(cellpair, world_notifier, *this, *viewPoint, GetVisibilityDistance());
cell.Visit(cellpair, grid_notifier, *this, *viewPoint, GetVisibilityDistance());
// send data
notifier.SendToSelf();
player->SetNotified(NOTIFY_VISIBILITY_CHANGED);
}
}
void Map::ProcessRelocationNotifies()
void Map::ProcessRelocationNotifies(const uint32 & diff)
{
for(GridRefManager<NGridType>::iterator i = GridRefManager<NGridType>::begin(); i != GridRefManager<NGridType>::end(); ++i)
{
NGridType *grid = i->getSource();
if(!grid || grid->GetGridState() != GRID_STATE_ACTIVE)
if (grid->GetGridState() != GRID_STATE_ACTIVE)
continue;
grid->getGridInfoRef()->getRelocationTimer().TUpdate(diff);
if (!grid->getGridInfoRef()->getRelocationTimer().TPassed())
continue;
uint32 gx = grid->getX(), gy = grid->getY();
@@ -849,39 +747,32 @@ void Map::ProcessRelocationNotifies()
CellPair pair(x,y);
Cell cell(pair);
cell.data.Part.reserved = CENTER_DISTRICT;
cell.SetNoCreate();
Trinity::DelayedUnitRelocation cell_relocation(cell, pair, *this, GetVisibilityDistance());
TypeContainerVisitor<Trinity::DelayedUnitRelocation, GridTypeMapContainer > grid_object_relocation(cell_relocation);
TypeContainerVisitor<Trinity::DelayedUnitRelocation, WorldTypeMapContainer > world_object_relocation(cell_relocation);
cell.Visit(pair, grid_object_relocation, *this);
cell.Visit(pair, world_object_relocation, *this);
Visit(cell, grid_object_relocation);
Visit(cell, world_object_relocation);
}
}
}
}
void Map::ResetNotifies(uint16 notify_mask)
{
if(notify_mask == NOTIFY_PLAYER_VISIBILITY)
{
for(m_mapRefIter = m_mapRefManager.begin(); m_mapRefIter != m_mapRefManager.end(); ++m_mapRefIter)
m_mapRefIter->getSource()->ResetAllNotifiesbyMask(notify_mask);
return;
}
Trinity::ResetNotifier reset(notify_mask);
TypeContainerVisitor<Trinity::ResetNotifier, GridTypeMapContainer > grid_notifier(reset);
TypeContainerVisitor<Trinity::ResetNotifier, WorldTypeMapContainer > world_notifier(reset);
ResetNotifier reset;
TypeContainerVisitor<ResetNotifier, GridTypeMapContainer > grid_notifier(reset);
TypeContainerVisitor<ResetNotifier, WorldTypeMapContainer > world_notifier(reset);
for(GridRefManager<NGridType>::iterator i = GridRefManager<NGridType>::begin(); i != GridRefManager<NGridType>::end(); ++i)
{
NGridType *grid = i->getSource();
if(!grid || grid->GetGridState() != GRID_STATE_ACTIVE)
if (grid->GetGridState() != GRID_STATE_ACTIVE)
continue;
if (!grid->getGridInfoRef()->getRelocationTimer().TPassed())
continue;
grid->getGridInfoRef()->getRelocationTimer().TReset(diff, m_VisibilityNotifyPeriod);
uint32 gx = grid->getX(), gy = grid->getY();
CellPair cell_min(gx*MAX_NUMBER_OF_CELLS, gy*MAX_NUMBER_OF_CELLS);
@@ -897,10 +788,9 @@ void Map::ResetNotifies(uint16 notify_mask)
CellPair pair(x,y);
Cell cell(pair);
cell.data.Part.reserved = CENTER_DISTRICT;
cell.SetNoCreate();
cell.Visit(pair, grid_notifier, *this);
cell.Visit(pair, world_notifier, *this);
Visit(cell, grid_notifier);
Visit(cell, world_notifier);
}
}
}
@@ -908,7 +798,6 @@ void Map::ResetNotifies(uint16 notify_mask)
void Map::Remove(Player *player, bool remove)
{
player->ResetAllNotifies();
player->RemoveFromWorld();
SendRemoveTransports(player);
@@ -926,8 +815,8 @@ void Map::Remove(Player *player, bool remove)
NGridType *grid = getNGrid(cell.GridX(), cell.GridY());
assert(grid != NULL);
player->UpdateObjectVisibility(true);
RemoveFromGrid(player,grid,cell);
UpdateObjectVisibility(player,cell,p);
}
}
@@ -952,7 +841,6 @@ template<class T>
void
Map::Remove(T *obj, bool remove)
{
obj->ResetAllNotifies();
obj->RemoveFromWorld();
if (obj->isActiveObject())
RemoveFromActive(obj);
@@ -969,8 +857,8 @@ Map::Remove(T *obj, bool remove)
NGridType *grid = getNGrid(cell.GridX(), cell.GridY());
assert(grid != NULL);
obj->UpdateObjectVisibility(true);
RemoveFromGrid(obj,grid,cell);
UpdateObjectVisibility(obj,cell,p);
}
}
@@ -1012,7 +900,7 @@ Map::PlayerRelocation(Player *player, float x, float y, float z, float orientati
AddToGrid(player, newGrid,new_cell);
}
AddNotifier<Player>(player);
player->UpdateObjectVisibility(false);
}
void
@@ -1038,7 +926,7 @@ Map::CreatureRelocation(Creature *creature, float x, float y, float z, float ang
else
{
creature->Relocate(x, y, z, ang);
AddNotifier<Creature>(creature);
creature->UpdateObjectVisibility(false);
}
assert(CheckGridIntegrity(creature,true));
@@ -1072,7 +960,7 @@ void Map::MoveAllCreaturesInMoveList()
// update pos
c->Relocate(cm.x, cm.y, cm.z, cm.ang);
//CreatureRelocationNotify(c,new_cell,new_cell.cellPair());
AddNotifier<Creature>(c);
c->UpdateObjectVisibility(false);
}
else
{
@@ -1179,7 +1067,7 @@ bool Map::CreatureRespawnRelocation(Creature *c)
c->Relocate(resp_x, resp_y, resp_z, resp_o);
c->GetMotionMaster()->Initialize(); // prevent possible problems with default move generators
//CreatureRelocationNotify(c,resp_cell,resp_cell.cellPair());
AddNotifier<Creature>(c);
c->UpdateObjectVisibility(false);
return true;
}
else
@@ -2176,21 +2064,9 @@ void Map::UpdateObjectVisibility( WorldObject* obj, Cell cell, CellPair cellpair
cell.Visit(cellpair, player_notifier, *this, *obj, GetVisibilityDistance());
}
void Map::UpdatePlayerVisibility( Player* player, Cell cell, CellPair cellpair )
{
cell.data.Part.reserved = ALL_DISTRICT;
Trinity::Player2PlayerNotifier pl_notifier(*player);
TypeContainerVisitor<Trinity::Player2PlayerNotifier, WorldTypeMapContainer > player_notifier(pl_notifier);
cell.Visit(cellpair, player_notifier, *this, *player, GetVisibilityDistance());
pl_notifier.SendToSelf();
}
void Map::UpdateObjectsVisibilityFor( Player* player, Cell cell, CellPair cellpair )
{
Trinity::VisibleNotifier notifier(*player, true);
Trinity::VisibleNotifier notifier(*player);
cell.data.Part.reserved = ALL_DISTRICT;
cell.SetNoCreate();
@@ -2556,10 +2432,7 @@ void InstanceMap::InitVisibilityDistance()
{
//init visibility distance for instances
m_VisibleDistance = World::GetMaxVisibleDistanceInInstances();
m_PlayerVisibilityNotifyTimer.SetPeriodic(0.75*sWorld.GetVisibilityNotifyPeriodInInstances(), 0.25*sWorld.GetVisibilityNotifyPeriodInInstances());
m_ObjectVisibilityNotifyTimer.SetPeriodic(sWorld.GetVisibilityNotifyPeriodInInstances(), 0 * sWorld.GetVisibilityNotifyPeriodInInstances());
m_RelocationNotifyTimer.SetPeriodic(sWorld.GetVisibilityNotifyPeriodInInstances(),0.5*sWorld.GetVisibilityNotifyPeriodInInstances());
m_VisibilityNotifyPeriod = World::GetVisibilityNotifyPeriodInInstances();
}
/*
@@ -2911,10 +2784,7 @@ void BattleGroundMap::InitVisibilityDistance()
{
//init visibility distance for BG/Arenas
m_VisibleDistance = World::GetMaxVisibleDistanceInBGArenas();
m_PlayerVisibilityNotifyTimer.SetPeriodic(0.75*sWorld.GetVisibilityNotifyPeriodInBGArenas(), 0.25*sWorld.GetVisibilityNotifyPeriodInBGArenas());
m_ObjectVisibilityNotifyTimer.SetPeriodic(sWorld.GetVisibilityNotifyPeriodInBGArenas(), 0 * sWorld.GetVisibilityNotifyPeriodInBGArenas());
m_RelocationNotifyTimer.SetPeriodic(sWorld.GetVisibilityNotifyPeriodInBGArenas(),0.5*sWorld.GetVisibilityNotifyPeriodInBGArenas());
m_VisibilityNotifyPeriod = World::GetVisibilityNotifyPeriodInBGArenas();
}
bool BattleGroundMap::CanEnter(Player * player)