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Core/Movement: Remove PLAYER_FLAGS_IS_OUT_OF_BOUNDS flag if player manages to move back in bounds (pretty much gms only)
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@@ -437,6 +437,8 @@ void WorldSession::HandleMovementOpcode(OpcodeClient opcode, MovementInfo& movem
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}
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}
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}
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else
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plrMover->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_IS_OUT_OF_BOUNDS);
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}
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}
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