Core/Script: Clean-Up in Scripts.

Creature* c -> Creature* creature
Creature* _Creature -> Creature* creature
Creature* Creature -> Creature* creature

Signed-off-by: Gyx <2359980687@qq.com>
This commit is contained in:
Gyx
2012-03-16 19:21:47 +08:00
parent ef53bde176
commit fcbb222aca
45 changed files with 129 additions and 126 deletions

View File

@@ -1089,7 +1089,7 @@ public:
struct npc_tobias_seecherAI : public npc_escortAI
{
npc_tobias_seecherAI(Creature* c) :npc_escortAI(c) {}
npc_tobias_seecherAI(Creature* creature) : npc_escortAI(creature) {}
void EnterCombat(Unit* who) {}
void Reset() {}

View File

@@ -416,7 +416,7 @@ public:
struct boss_baroness_dorothea_millstipeAI : public boss_moroes_guestAI
{
//Shadow Priest
boss_baroness_dorothea_millstipeAI(Creature* c) : boss_moroes_guestAI(c) {}
boss_baroness_dorothea_millstipeAI(Creature* creature) : boss_moroes_guestAI(creature) {}
uint32 ManaBurn_Timer;
uint32 MindFlay_Timer;
@@ -480,7 +480,7 @@ public:
struct boss_baron_rafe_dreugerAI : public boss_moroes_guestAI
{
//Retr Pally
boss_baron_rafe_dreugerAI(Creature* c) : boss_moroes_guestAI(c){}
boss_baron_rafe_dreugerAI(Creature* creature) : boss_moroes_guestAI(creature){}
uint32 HammerOfJustice_Timer;
uint32 SealOfCommand_Timer;
@@ -538,7 +538,7 @@ public:
struct boss_lady_catriona_von_indiAI : public boss_moroes_guestAI
{
//Holy Priest
boss_lady_catriona_von_indiAI(Creature* c) : boss_moroes_guestAI(c) {}
boss_lady_catriona_von_indiAI(Creature* creature) : boss_moroes_guestAI(creature) {}
uint32 DispelMagic_Timer;
uint32 GreaterHeal_Timer;
@@ -609,7 +609,7 @@ public:
struct boss_lady_keira_berrybuckAI : public boss_moroes_guestAI
{
//Holy Pally
boss_lady_keira_berrybuckAI(Creature* c) : boss_moroes_guestAI(c) {}
boss_lady_keira_berrybuckAI(Creature* creature) : boss_moroes_guestAI(creature) {}
uint32 Cleanse_Timer;
uint32 GreaterBless_Timer;
@@ -684,7 +684,7 @@ public:
struct boss_lord_robin_darisAI : public boss_moroes_guestAI
{
//Arms Warr
boss_lord_robin_darisAI(Creature* c) : boss_moroes_guestAI(c) {}
boss_lord_robin_darisAI(Creature* creature) : boss_moroes_guestAI(creature) {}
uint32 Hamstring_Timer;
uint32 MortalStrike_Timer;
@@ -741,7 +741,7 @@ public:
struct boss_lord_crispin_ferenceAI : public boss_moroes_guestAI
{
//Arms Warr
boss_lord_crispin_ferenceAI(Creature* c) : boss_moroes_guestAI(c) {}
boss_lord_crispin_ferenceAI(Creature* creature) : boss_moroes_guestAI(creature) {}
uint32 Disarm_Timer;
uint32 HeroicStrike_Timer;

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@@ -178,7 +178,7 @@ public:
struct mob_fiendish_portalAI : public PassiveAI
{
mob_fiendish_portalAI(Creature* c) : PassiveAI(c), summons(me){}
mob_fiendish_portalAI(Creature* creature) : PassiveAI(creature), summons(me){}
SummonList summons;

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@@ -495,7 +495,7 @@ public:
struct boss_kagani_nightstrikeAI : public boss_priestess_lackey_commonAI
{
//Rogue
boss_kagani_nightstrikeAI(Creature* c) : boss_priestess_lackey_commonAI(c) {}
boss_kagani_nightstrikeAI(Creature* creature) : boss_priestess_lackey_commonAI(creature) {}
uint32 Gouge_Timer;
uint32 Kick_Timer;
@@ -600,7 +600,7 @@ public:
struct boss_ellris_duskhallowAI : public boss_priestess_lackey_commonAI
{
//Warlock
boss_ellris_duskhallowAI(Creature* c) : boss_priestess_lackey_commonAI(c) {}
boss_ellris_duskhallowAI(Creature* creature) : boss_priestess_lackey_commonAI(creature) {}
uint32 Immolate_Timer;
uint32 Shadow_Bolt_Timer;
@@ -692,7 +692,7 @@ public:
struct boss_eramas_brightblazeAI : public boss_priestess_lackey_commonAI
{
//Monk
boss_eramas_brightblazeAI(Creature* c) : boss_priestess_lackey_commonAI(c) {}
boss_eramas_brightblazeAI(Creature* creature) : boss_priestess_lackey_commonAI(creature) {}
uint32 Knockdown_Timer;
uint32 Snap_Kick_Timer;
@@ -754,7 +754,7 @@ public:
struct boss_yazzaiAI : public boss_priestess_lackey_commonAI
{
//Mage
boss_yazzaiAI(Creature* c) : boss_priestess_lackey_commonAI(c) {}
boss_yazzaiAI(Creature* creature) : boss_priestess_lackey_commonAI(creature) {}
bool HasIceBlocked;
@@ -885,7 +885,7 @@ public:
struct boss_warlord_salarisAI : public boss_priestess_lackey_commonAI
{
//Warrior
boss_warlord_salarisAI(Creature* c) : boss_priestess_lackey_commonAI(c) {}
boss_warlord_salarisAI(Creature* creature) : boss_priestess_lackey_commonAI(creature) {}
uint32 Intercept_Stun_Timer;
uint32 Disarm_Timer;
@@ -1006,7 +1006,10 @@ public:
struct boss_garaxxasAI : public boss_priestess_lackey_commonAI
{
//Hunter
boss_garaxxasAI(Creature* c) : boss_priestess_lackey_commonAI(c) { m_uiPetGUID = 0; }
boss_garaxxasAI(Creature* creature) : boss_priestess_lackey_commonAI(creature)
{
m_uiPetGUID = 0;
}
uint64 m_uiPetGUID;
@@ -1126,7 +1129,7 @@ public:
struct boss_apokoAI : public boss_priestess_lackey_commonAI
{
//Shaman
boss_apokoAI(Creature* c) : boss_priestess_lackey_commonAI(c) {}
boss_apokoAI(Creature* creature) : boss_priestess_lackey_commonAI(creature) {}
uint32 Totem_Timer;
uint8 Totem_Amount;
@@ -1225,7 +1228,7 @@ public:
struct boss_zelfanAI : public boss_priestess_lackey_commonAI
{
//Engineer
boss_zelfanAI(Creature* c) : boss_priestess_lackey_commonAI(c) {}
boss_zelfanAI(Creature* creature) : boss_priestess_lackey_commonAI(creature) {}
uint32 Goblin_Dragon_Gun_Timer;
uint32 Rocket_Launch_Timer;

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@@ -293,7 +293,7 @@ public:
struct npc_unworthy_initiate_anchorAI : public PassiveAI
{
npc_unworthy_initiate_anchorAI(Creature* c) : PassiveAI(c), prisonerGUID(0) {}
npc_unworthy_initiate_anchorAI(Creature* creature) : PassiveAI(creature), prisonerGUID(0) {}
uint64 prisonerGUID;
@@ -868,14 +868,14 @@ class npc_scarlet_miner_cart : public CreatureScript
public:
npc_scarlet_miner_cart() : CreatureScript("npc_scarlet_miner_cart") { }
CreatureAI* GetAI(Creature* _Creature) const
CreatureAI* GetAI(Creature* creature) const
{
return new npc_scarlet_miner_cartAI(_Creature);
return new npc_scarlet_miner_cartAI(creature);
}
struct npc_scarlet_miner_cartAI : public PassiveAI
{
npc_scarlet_miner_cartAI(Creature* c) : PassiveAI(c), minerGUID(0)
npc_scarlet_miner_cartAI(Creature* creature) : PassiveAI(creature), minerGUID(0)
{
me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC);
me->SetDisplayId(me->GetCreatureTemplate()->Modelid1); // Modelid2 is a horse.
@@ -924,9 +924,9 @@ class npc_scarlet_miner : public CreatureScript
public:
npc_scarlet_miner() : CreatureScript("npc_scarlet_miner") { }
CreatureAI* GetAI(Creature* _Creature) const
CreatureAI* GetAI(Creature* creature) const
{
return new npc_scarlet_minerAI(_Creature);
return new npc_scarlet_minerAI(creature);
}
struct npc_scarlet_minerAI : public npc_escortAI

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@@ -35,7 +35,7 @@ public:
struct npc_valkyr_battle_maidenAI : public PassiveAI
{
npc_valkyr_battle_maidenAI(Creature* c) : PassiveAI(c) {}
npc_valkyr_battle_maidenAI(Creature* creature) : PassiveAI(creature) {}
uint32 FlyBackTimer;
float x, y, z;

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@@ -488,7 +488,7 @@ class boss_thurg : public CreatureScript
struct boss_thurgAI : public boss_hexlord_addAI
{
boss_thurgAI(Creature* c) : boss_hexlord_addAI(c) {}
boss_thurgAI(Creature* creature) : boss_hexlord_addAI(creature) {}
uint32 bloodlust_timer;
uint32 cleave_timer;
@@ -548,7 +548,7 @@ class boss_alyson_antille : public CreatureScript
struct boss_alyson_antilleAI : public boss_hexlord_addAI
{
//Holy Priest
boss_alyson_antilleAI(Creature* c) : boss_hexlord_addAI(c) {}
boss_alyson_antilleAI(Creature* creature) : boss_hexlord_addAI(creature) {}
uint32 flashheal_timer;
uint32 dispelmagic_timer;
@@ -637,7 +637,7 @@ class boss_alyson_antille : public CreatureScript
struct boss_gazakrothAI : public boss_hexlord_addAI
{
boss_gazakrothAI(Creature* c) : boss_hexlord_addAI(c) {}
boss_gazakrothAI(Creature* creature) : boss_hexlord_addAI(creature) {}
uint32 firebolt_timer;
@@ -691,7 +691,7 @@ class boss_lord_raadan : public CreatureScript
struct boss_lord_raadanAI : public boss_hexlord_addAI
{
boss_lord_raadanAI(Creature* c) : boss_hexlord_addAI(c) {}
boss_lord_raadanAI(Creature* creature) : boss_hexlord_addAI(creature) {}
uint32 flamebreath_timer;
uint32 thunderclap_timer;
@@ -744,7 +744,7 @@ class boss_darkheart : public CreatureScript
struct boss_darkheartAI : public boss_hexlord_addAI
{
boss_darkheartAI(Creature* c) : boss_hexlord_addAI(c) {}
boss_darkheartAI(Creature* creature) : boss_hexlord_addAI(creature) {}
uint32 psychicwail_timer;
@@ -787,7 +787,7 @@ class boss_slither : public CreatureScript
struct boss_slitherAI : public boss_hexlord_addAI
{
boss_slitherAI(Creature* c) : boss_hexlord_addAI(c) {}
boss_slitherAI(Creature* creature) : boss_hexlord_addAI(creature) {}
uint32 venomspit_timer;
@@ -847,7 +847,7 @@ class boss_fenstalker : public CreatureScript
struct boss_fenstalkerAI : public boss_hexlord_addAI
{
boss_fenstalkerAI(Creature* c) : boss_hexlord_addAI(c) {}
boss_fenstalkerAI(Creature* creature) : boss_hexlord_addAI(creature) {}
uint32 volatileinf_timer;
@@ -894,7 +894,7 @@ class boss_koragg : public CreatureScript
struct boss_koraggAI : public boss_hexlord_addAI
{
boss_koraggAI(Creature* c) : boss_hexlord_addAI(c) {}
boss_koraggAI(Creature* creature) : boss_hexlord_addAI(creature) {}
uint32 coldstare_timer;
uint32 mightyblow_timer;

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@@ -393,7 +393,7 @@ public:
struct boss_veknilashAI : public boss_twinemperorsAI
{
bool IAmVeklor() {return false;}
boss_veknilashAI(Creature* c) : boss_twinemperorsAI(c) {}
boss_veknilashAI(Creature* creature) : boss_twinemperorsAI(creature) {}
uint32 UpperCut_Timer;
uint32 UnbalancingStrike_Timer;
@@ -479,7 +479,7 @@ public:
struct boss_veklorAI : public boss_twinemperorsAI
{
bool IAmVeklor() {return true;}
boss_veklorAI(Creature* c) : boss_twinemperorsAI(c) {}
boss_veklorAI(Creature* creature) : boss_twinemperorsAI(creature) {}
uint32 ShadowBolt_Timer;
uint32 Blizzard_Timer;

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@@ -792,7 +792,7 @@ public:
struct npc_phantom_hallucinationAI : public npc_phantom_mage::npc_phantom_mageAI
{
npc_phantom_hallucinationAI(Creature* c) : npc_phantom_mage::npc_phantom_mageAI(c)
npc_phantom_hallucinationAI(Creature* creature) : npc_phantom_mage::npc_phantom_mageAI(creature)
{
}

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@@ -63,7 +63,7 @@ public:
struct boss_anubrekhanAI : public BossAI
{
boss_anubrekhanAI(Creature* c) : BossAI(c, BOSS_ANUBREKHAN) {}
boss_anubrekhanAI(Creature* creature) : BossAI(creature, BOSS_ANUBREKHAN) {}
bool hasTaunted;

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@@ -89,7 +89,7 @@ public:
struct boss_four_horsemenAI : public BossAI
{
boss_four_horsemenAI(Creature* c) : BossAI(c, BOSS_HORSEMEN)
boss_four_horsemenAI(Creature* creature) : BossAI(creature, BOSS_HORSEMEN)
{
id = Horsemen(0);
for (uint8 i = 0; i < 4; ++i)

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@@ -57,7 +57,7 @@ public:
struct boss_gluthAI : public BossAI
{
boss_gluthAI(Creature* c) : BossAI(c, BOSS_GLUTH)
boss_gluthAI(Creature* creature) : BossAI(creature, BOSS_GLUTH)
{
// Do not let Gluth be affected by zombies' debuff
me->ApplySpellImmune(0, IMMUNITY_ID, SPELL_INFECTED_WOUND, true);

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@@ -45,7 +45,7 @@ public:
struct boss_grobbulusAI : public BossAI
{
boss_grobbulusAI(Creature* c) : BossAI(c, BOSS_GROBBULUS)
boss_grobbulusAI(Creature* creature) : BossAI(creature, BOSS_GROBBULUS)
{
me->ApplySpellImmune(0, IMMUNITY_ID, SPELL_POISON_CLOUD_ADD, true);
}

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@@ -57,7 +57,7 @@ public:
struct boss_heiganAI : public BossAI
{
boss_heiganAI(Creature* c) : BossAI(c, BOSS_HEIGAN) {}
boss_heiganAI(Creature* creature) : BossAI(creature, BOSS_HEIGAN) {}
uint32 eruptSection;
bool eruptDirection;

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@@ -266,7 +266,7 @@ public:
struct boss_kelthuzadAI : public BossAI
{
boss_kelthuzadAI(Creature* c) : BossAI(c, BOSS_KELTHUZAD), spawns(c)
boss_kelthuzadAI(Creature* creature) : BossAI(creature, BOSS_KELTHUZAD), spawns(creature)
{
uiFaction = me->getFaction();
}

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@@ -68,7 +68,7 @@ public:
struct boss_maexxnaAI : public BossAI
{
boss_maexxnaAI(Creature* c) : BossAI(c, BOSS_MAEXXNA) {}
boss_maexxnaAI(Creature* creature) : BossAI(creature, BOSS_MAEXXNA) {}
bool enraged;
@@ -159,7 +159,7 @@ public:
struct mob_webwrapAI : public NullCreatureAI
{
mob_webwrapAI(Creature* c) : NullCreatureAI(c), victimGUID(0) {}
mob_webwrapAI(Creature* creature) : NullCreatureAI(creature), victimGUID(0) {}
uint64 victimGUID;

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@@ -75,7 +75,7 @@ public:
struct boss_nothAI : public BossAI
{
boss_nothAI(Creature* c) : BossAI(c, BOSS_NOTH) {}
boss_nothAI(Creature* creature) : BossAI(creature, BOSS_NOTH) {}
uint32 waveCount, balconyCount;

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@@ -62,7 +62,7 @@ public:
struct boss_patchwerkAI : public BossAI
{
boss_patchwerkAI(Creature* c) : BossAI(c, BOSS_PATCHWERK) {}
boss_patchwerkAI(Creature* creature) : BossAI(creature, BOSS_PATCHWERK) {}
bool Enraged;

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@@ -64,7 +64,7 @@ public:
struct boss_razuviousAI : public BossAI
{
boss_razuviousAI(Creature* c) : BossAI(c, BOSS_RAZUVIOUS) {}
boss_razuviousAI(Creature* creature) : BossAI(creature, BOSS_RAZUVIOUS) {}
void KilledUnit(Unit* /*victim*/)
{

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@@ -81,7 +81,7 @@ public:
struct boss_sapphironAI : public BossAI
{
boss_sapphironAI(Creature* c) : BossAI(c, BOSS_SAPPHIRON)
boss_sapphironAI(Creature* creature) : BossAI(creature, BOSS_SAPPHIRON)
, phase(PHASE_NULL)
{
map = me->GetMap();

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@@ -120,7 +120,7 @@ public:
struct boss_thaddiusAI : public BossAI
{
boss_thaddiusAI(Creature* c) : BossAI(c, BOSS_THADDIUS)
boss_thaddiusAI(Creature* creature) : BossAI(creature, BOSS_THADDIUS)
{
// init is a bit tricky because thaddius shall track the life of both adds, but not if there was a wipe
// and, in particular, if there was a crash after both adds were killed (should not respawn)

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@@ -849,7 +849,7 @@ public:
struct npc_nexus_drake_hatchlingAI : public FollowerAI //The spell who makes the npc follow the player is missing, also we can use FollowerAI!
{
npc_nexus_drake_hatchlingAI(Creature* c) : FollowerAI(c) {}
npc_nexus_drake_hatchlingAI(Creature* creature) : FollowerAI(creature) {}
uint64 HarpoonerGUID;
bool WithRedDragonBlood;

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@@ -709,7 +709,7 @@ class npc_hyldsmeet_protodrake : public CreatureScript
class npc_hyldsmeet_protodrakeAI : public CreatureAI
{
public:
npc_hyldsmeet_protodrakeAI(Creature* c) : CreatureAI(c), _accessoryRespawnTimer(0), _vehicleKit(c->GetVehicleKit()) {}
npc_hyldsmeet_protodrakeAI(Creature* creature) : CreatureAI(creature), _accessoryRespawnTimer(0), _vehicleKit(creature->GetVehicleKit()) {}
void PassengerBoarded(Unit* who, int8 /*seat*/, bool apply)
{

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@@ -2168,7 +2168,7 @@ public:
struct blade_of_azzinothAI : public NullCreatureAI
{
blade_of_azzinothAI(Creature* c) : NullCreatureAI(c) {}
blade_of_azzinothAI(Creature* creature) : NullCreatureAI(creature) {}
void SpellHit(Unit* /*caster*/, const SpellInfo* spell)
{

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@@ -65,7 +65,7 @@ public:
struct molten_flameAI : public NullCreatureAI
{
molten_flameAI(Creature* c) : NullCreatureAI(c) {}
molten_flameAI(Creature* creature) : NullCreatureAI(creature) {}
void InitializeAI()
{

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@@ -475,7 +475,7 @@ public:
struct boss_gathios_the_shattererAI : public boss_illidari_councilAI
{
boss_gathios_the_shattererAI(Creature* c) : boss_illidari_councilAI(c) {}
boss_gathios_the_shattererAI(Creature* creature) : boss_illidari_councilAI(creature) {}
uint32 ConsecrationTimer;
uint32 HammerOfJusticeTimer;
@@ -602,7 +602,7 @@ public:
struct boss_high_nethermancer_zerevorAI : public boss_illidari_councilAI
{
boss_high_nethermancer_zerevorAI(Creature* c) : boss_illidari_councilAI(c) {}
boss_high_nethermancer_zerevorAI(Creature* creature) : boss_illidari_councilAI(creature) {}
uint32 BlizzardTimer;
uint32 FlamestrikeTimer;
@@ -706,7 +706,7 @@ public:
struct boss_lady_malandeAI : public boss_illidari_councilAI
{
boss_lady_malandeAI(Creature* c) : boss_illidari_councilAI(c) {}
boss_lady_malandeAI(Creature* creature) : boss_illidari_councilAI(creature) {}
uint32 EmpoweredSmiteTimer;
uint32 CircleOfHealingTimer;
@@ -784,7 +784,7 @@ public:
struct boss_veras_darkshadowAI : public boss_illidari_councilAI
{
boss_veras_darkshadowAI(Creature* c) : boss_illidari_councilAI(c) {}
boss_veras_darkshadowAI(Creature* creature) : boss_illidari_councilAI(creature) {}
uint64 EnvenomTargetGUID;

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@@ -133,9 +133,9 @@ class boss_broggok : public CreatureScript
};
CreatureAI* GetAI(Creature* Creature) const
CreatureAI* GetAI(Creature* creature) const
{
return new boss_broggokAI (Creature);
return new boss_broggokAI(creature);
}
};

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@@ -268,9 +268,9 @@ class boss_kelidan_the_breaker : public CreatureScript
};
CreatureAI* GetAI(Creature* Creature) const
CreatureAI* GetAI(Creature* creature) const
{
return new boss_kelidan_the_breakerAI (Creature);
return new boss_kelidan_the_breakerAI(creature);
}
};
@@ -371,9 +371,9 @@ class mob_shadowmoon_channeler : public CreatureScript
}
};
CreatureAI* GetAI(Creature* Creature) const
CreatureAI* GetAI(Creature* creature) const
{
return new mob_shadowmoon_channelerAI (Creature);
return new mob_shadowmoon_channelerAI(creature);
}
};

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@@ -153,9 +153,9 @@ class boss_the_maker : public CreatureScript
}
};
CreatureAI* GetAI(Creature* Creature) const
CreatureAI* GetAI(Creature* creature) const
{
return new boss_the_makerAI (Creature);
return new boss_the_makerAI(creature);
}
};

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@@ -219,9 +219,9 @@ class boss_omor_the_unscarred : public CreatureScript
}
};
CreatureAI* GetAI(Creature* Creature) const
CreatureAI* GetAI(Creature* creature) const
{
return new boss_omor_the_unscarredAI (Creature);
return new boss_omor_the_unscarredAI(creature);
}
};

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@@ -194,9 +194,9 @@ class boss_nazan : public CreatureScript
}
};
CreatureAI* GetAI(Creature* Creature) const
CreatureAI* GetAI(Creature* creature) const
{
return new boss_nazanAI (Creature);
return new boss_nazanAI(creature);
}
};
@@ -272,9 +272,9 @@ class boss_vazruden : public CreatureScript
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* Creature) const
CreatureAI* GetAI(Creature* creature) const
{
return new boss_vazrudenAI (Creature);
return new boss_vazrudenAI(creature);
}
};
@@ -453,9 +453,9 @@ class boss_vazruden_the_herald : public CreatureScript
}
};
CreatureAI* GetAI(Creature* Creature) const
CreatureAI* GetAI(Creature* creature) const
{
return new boss_vazruden_the_heraldAI (Creature);
return new boss_vazruden_the_heraldAI(creature);
}
};
@@ -503,9 +503,9 @@ class mob_hellfire_sentry : public CreatureScript
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* Creature) const
CreatureAI* GetAI(Creature* creature) const
{
return new mob_hellfire_sentryAI (Creature);
return new mob_hellfire_sentryAI(creature);
}
};
void AddSC_boss_vazruden_the_herald()

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@@ -163,9 +163,9 @@ class boss_watchkeeper_gargolmar : public CreatureScript
}
};
CreatureAI* GetAI(Creature* Creature) const
CreatureAI* GetAI(Creature* creature) const
{
return new boss_watchkeeper_gargolmarAI (Creature);
return new boss_watchkeeper_gargolmarAI(creature);
}
};

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@@ -198,9 +198,9 @@ class mob_abyssal : public CreatureScript
}
};
CreatureAI* GetAI(Creature* Creature) const
CreatureAI* GetAI(Creature* creature) const
{
return new mob_abyssalAI(Creature);
return new mob_abyssalAI(creature);
}
};
@@ -464,9 +464,9 @@ class boss_magtheridon : public CreatureScript
}
};
CreatureAI* GetAI(Creature* Creature) const
CreatureAI* GetAI(Creature* creature) const
{
return new boss_magtheridonAI(Creature);
return new boss_magtheridonAI(creature);
}
};
@@ -583,9 +583,9 @@ class mob_hellfire_channeler : public CreatureScript
}
};
CreatureAI* GetAI(Creature* Creature) const
CreatureAI* GetAI(Creature* creature) const
{
return new mob_hellfire_channelerAI(Creature);
return new mob_hellfire_channelerAI(creature);
}
};

View File

@@ -301,9 +301,9 @@ class boss_grand_warlock_nethekurse : public CreatureScript
}
};
CreatureAI* GetAI(Creature* Creature) const
CreatureAI* GetAI(Creature* creature) const
{
return new boss_grand_warlock_nethekurseAI (Creature);
return new boss_grand_warlock_nethekurseAI(creature);
}
};
@@ -383,9 +383,9 @@ class mob_fel_orc_convert : public CreatureScript
}
};
CreatureAI* GetAI(Creature* Creature) const
CreatureAI* GetAI(Creature* creature) const
{
return new mob_fel_orc_convertAI (Creature);
return new mob_fel_orc_convertAI(creature);
}
};

View File

@@ -143,9 +143,9 @@ class mob_omrogg_heads : public CreatureScript
}
};
CreatureAI* GetAI(Creature* Creature) const
CreatureAI* GetAI(Creature* creature) const
{
return new mob_omrogg_headsAI (Creature);
return new mob_omrogg_headsAI(creature);
}
};

View File

@@ -316,9 +316,9 @@ class boss_warchief_kargath_bladefist : public CreatureScript
}
};
CreatureAI* GetAI(Creature* Creature) const
CreatureAI* GetAI(Creature* creature) const
{
return new boss_warchief_kargath_bladefistAI (Creature);
return new boss_warchief_kargath_bladefistAI(creature);
}
};

View File

@@ -450,9 +450,9 @@ class boss_alar : public CreatureScript
}
};
CreatureAI* GetAI(Creature* Creature) const
CreatureAI* GetAI(Creature* creature) const
{
return new boss_alarAI(Creature);
return new boss_alarAI(creature);
}
};
@@ -529,9 +529,9 @@ class mob_ember_of_alar : public CreatureScript
};
CreatureAI* GetAI(Creature* Creature) const
CreatureAI* GetAI(Creature* creature) const
{
return new mob_ember_of_alarAI(Creature);
return new mob_ember_of_alarAI(creature);
}
};
@@ -554,9 +554,9 @@ class mob_flame_patch_alar : public CreatureScript
void UpdateAI(const uint32 /*diff*/) {}
};
CreatureAI* GetAI(Creature* Creature) const
CreatureAI* GetAI(Creature* creature) const
{
return new mob_flame_patch_alarAI(Creature);
return new mob_flame_patch_alarAI(creature);
}
};

View File

@@ -490,9 +490,9 @@ class mob_solarium_priest : public CreatureScript
}
};
CreatureAI* GetAI(Creature* Creature) const
CreatureAI* GetAI(Creature* creature) const
{
return new mob_solarium_priestAI (Creature);
return new mob_solarium_priestAI(creature);
}
};

View File

@@ -998,9 +998,9 @@ class boss_kaelthas : public CreatureScript
}
}
};
CreatureAI* GetAI(Creature* Creature) const
CreatureAI* GetAI(Creature* creature) const
{
return new boss_kaelthasAI(Creature);
return new boss_kaelthasAI(creature);
}
};
@@ -1096,9 +1096,9 @@ class boss_thaladred_the_darkener : public CreatureScript
}
};
CreatureAI* GetAI(Creature* Creature) const
CreatureAI* GetAI(Creature* creature) const
{
return new boss_thaladred_the_darkenerAI(Creature);
return new boss_thaladred_the_darkenerAI(creature);
}
};
@@ -1164,9 +1164,9 @@ class boss_lord_sanguinar : public CreatureScript
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* Creature) const
CreatureAI* GetAI(Creature* creature) const
{
return new boss_lord_sanguinarAI(Creature);
return new boss_lord_sanguinarAI(creature);
}
};
//Grand Astromancer Capernian AI
@@ -1308,9 +1308,9 @@ class boss_grand_astromancer_capernian : public CreatureScript
}
};
CreatureAI* GetAI(Creature* Creature) const
CreatureAI* GetAI(Creature* creature) const
{
return new boss_grand_astromancer_capernianAI(Creature);
return new boss_grand_astromancer_capernianAI(creature);
}
};
@@ -1391,9 +1391,9 @@ class boss_master_engineer_telonicus : public CreatureScript
}
};
CreatureAI* GetAI(Creature* Creature) const
CreatureAI* GetAI(Creature* creature) const
{
return new boss_master_engineer_telonicusAI(Creature);
return new boss_master_engineer_telonicusAI(creature);
}
};
@@ -1455,9 +1455,9 @@ class mob_kael_flamestrike : public CreatureScript
}
};
CreatureAI* GetAI(Creature* Creature) const
CreatureAI* GetAI(Creature* creature) const
{
return new mob_kael_flamestrikeAI(Creature);
return new mob_kael_flamestrikeAI(creature);
}
};
@@ -1509,9 +1509,9 @@ class mob_phoenix_tk : public CreatureScript
}
};
CreatureAI* GetAI(Creature* Creature) const
CreatureAI* GetAI(Creature* creature) const
{
return new mob_phoenix_tkAI(Creature);
return new mob_phoenix_tkAI(creature);
}
};

View File

@@ -76,8 +76,8 @@ class boss_void_reaver : public CreatureScript
Enraged = false;
if (instance && me->isAlive())
instance->SetData(DATA_VOIDREAVEREVENT, NOT_STARTED);
if (instance && me->isAlive())
instance->SetData(DATA_VOIDREAVEREVENT, NOT_STARTED);
}
void KilledUnit(Unit* /*victim*/)

View File

@@ -195,9 +195,9 @@ class boss_high_botanist_freywinn : public CreatureScript
}
};
CreatureAI* GetAI(Creature* Creature) const
CreatureAI* GetAI(Creature* creature) const
{
return new boss_high_botanist_freywinnAI (Creature);
return new boss_high_botanist_freywinnAI(creature);
}
};

View File

@@ -211,9 +211,9 @@ class boss_laj : public CreatureScript
}
};
CreatureAI* GetAI(Creature* Creature) const
CreatureAI* GetAI(Creature* creature) const
{
return new boss_lajAI (Creature);
return new boss_lajAI(creature);
}
};

View File

@@ -118,9 +118,9 @@ class mob_warp_splinter_treant : public CreatureScript
DoMeleeAttackIfReady();
}
};
CreatureAI* GetAI(Creature* Creature) const
CreatureAI* GetAI(Creature* creature) const
{
return new mob_warp_splinter_treantAI (Creature);
return new mob_warp_splinter_treantAI(creature);
}
};
@@ -226,9 +226,9 @@ class boss_warp_splinter : public CreatureScript
}
};
CreatureAI* GetAI(Creature* Creature) const
CreatureAI* GetAI(Creature* creature) const
{
return new boss_warp_splinterAI (Creature);
return new boss_warp_splinterAI(creature);
}
};

View File

@@ -174,7 +174,7 @@ public:
struct trigger_periodicAI : public NullCreatureAI
{
trigger_periodicAI(Creature* c) : NullCreatureAI(c)
trigger_periodicAI(Creature* creature) : NullCreatureAI(creature)
{
spell = me->m_spells[0] ? sSpellMgr->GetSpellInfo(me->m_spells[0]) : NULL;
interval = me->GetAttackTime(BASE_ATTACK);
@@ -210,7 +210,7 @@ public:
struct trigger_deathAI : public NullCreatureAI
{
trigger_deathAI(Creature* c) : NullCreatureAI(c) {}
trigger_deathAI(Creature* creature) : NullCreatureAI(creature) {}
void JustDied(Unit* killer)
{
if (me->m_spells[0])

View File

@@ -1842,7 +1842,7 @@ public:
struct npc_mirror_imageAI : CasterAI
{
npc_mirror_imageAI(Creature* c) : CasterAI(c) {}
npc_mirror_imageAI(Creature* creature) : CasterAI(creature) {}
void InitializeAI()
{
@@ -1888,7 +1888,7 @@ public:
struct npc_ebon_gargoyleAI : CasterAI
{
npc_ebon_gargoyleAI(Creature* c) : CasterAI(c) {}
npc_ebon_gargoyleAI(Creature* creature) : CasterAI(creature) {}
uint32 despawnTimer;
@@ -1979,7 +1979,7 @@ public:
struct npc_lightwellAI : public PassiveAI
{
npc_lightwellAI(Creature* c) : PassiveAI(c) {}
npc_lightwellAI(Creature* creature) : PassiveAI(creature) {}
void Reset()
{