diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 5fdd56dd97f..485b1ba164f 100755 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -484,7 +484,7 @@ bool Map::IsGridLoaded(const GridCoord &p) const void Map::VisitNearbyCellsOf(WorldObject* obj, TypeContainerVisitor &gridVisitor, TypeContainerVisitor &worldVisitor) { - CellCoord standing_cell(obj->GetPositionX(), obj->GetPositionY()); + CellCoord standing_cell(Trinity::ComputeCellCoord(obj->GetPositionX(), obj->GetPositionY())); // Check for correctness of standing_cell, it also avoids problems with update_cell if (!standing_cell.IsCoordValid())