From fd543714576753d1ae345b38683cdf52e228e040 Mon Sep 17 00:00:00 2001 From: Blaymoira Date: Sun, 15 Mar 2009 13:16:57 +0100 Subject: [PATCH] *Added: Summontype 1161 --HG-- branch : trunk --- src/game/SpellEffects.cpp | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp index 9400f61917b..36c27d8f6cb 100644 --- a/src/game/SpellEffects.cpp +++ b/src/game/SpellEffects.cpp @@ -443,8 +443,6 @@ void Spell::SpellDamageSchoolDmg(uint32 effect_idx) // Haunt else if (m_spellInfo->SpellFamilyFlags[1] & 0x40000) { - // Save damage for future healing - // TODO: Implement spell proc on aura expire m_currentBasePoints[1] = int32(damage * m_currentBasePoints[1] / 100); } @@ -3391,6 +3389,7 @@ void Spell::EffectSummonType(uint32 i) break; case SUMMON_TYPE_WILD: case SUMMON_TYPE_WILD2: + case SUMMON_TYPE_LIGHTWELL: EffectSummonWild(i); break; case SUMMON_TYPE_DEMON: @@ -3704,7 +3703,7 @@ void Spell::EffectAddFarsight(uint32 i) dynObj->GetMap()->Add(dynObj); //grid will also be loaded // Need to update visibility of object for client to accept farsight guid - ((Player*)m_caster)->CreateSeer(dynObj); + ((Player*)m_caster)->SetSeer(dynObj); //((Player*)m_caster)->UpdateVisibilityOf(dynObj); }