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Core/NetworkIO: sync opcode values with wpp and removed duplicate ones
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@@ -163,7 +163,7 @@ void WorldSession::HandleGroupInviteOpcode(WorldPacket& recvData)
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if (group2)
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{
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// tell the player that they were invited but it failed as they were already in a group
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WorldPacket data(SMSG_GROUP_INVITE, 45);
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WorldPacket data(SMSG_PARTY_INVITE, 45);
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data.WriteBit(0);
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@@ -265,7 +265,7 @@ void WorldSession::HandleGroupInviteOpcode(WorldPacket& recvData)
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}
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// ok, we do it
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WorldPacket data(SMSG_GROUP_INVITE, 45);
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WorldPacket data(SMSG_PARTY_INVITE, 45);
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data.WriteBit(0);
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