Core/NetworkIO: sync opcode values with wpp and removed duplicate ones

This commit is contained in:
joschiwald
2015-01-18 23:56:01 +01:00
parent 1a4b1beb14
commit fd6668d17a
30 changed files with 489 additions and 303 deletions

View File

@@ -358,9 +358,9 @@ void WorldSession::HandleMovementOpcodes(WorldPackets::Movement::ClientPlayerMov
mover->UpdatePosition(movementInfo.pos);
WorldPackets::Movement::ServerPlayerMovement playerMovement;
playerMovement.movementInfo = &mover->m_movementInfo;
mover->SendMessageToSet(const_cast<WorldPacket*>(playerMovement.Write()), _player);
WorldPackets::Movement::MoveUpdate moveUpdate;
moveUpdate.movementInfo = &mover->m_movementInfo;
mover->SendMessageToSet(moveUpdate.Write(), _player);
if (plrMover) // nothing is charmed, or player charmed
{