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Core/NetworkIO: sync opcode values with wpp and removed duplicate ones
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@@ -5676,7 +5676,7 @@ void Spell::EffectBind(SpellEffIndex /*effIndex*/)
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homeLoc.GetPositionX(), homeLoc.GetPositionY(), homeLoc.GetPositionZ(), homeLoc.GetMapId(), areaId);
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// zone update
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WorldPacket data(SMSG_PLAYERBOUND, 8 + 4);
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WorldPacket data(SMSG_PLAYER_BOUND, 8 + 4);
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data << m_caster->GetGUID();
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data << uint32(areaId);
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player->SendDirectMessage(&data);
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