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Core/NetworkIO: sync opcode values with wpp and removed duplicate ones
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@@ -1343,7 +1343,7 @@ public:
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target->DestroyForNearbyPlayers(); // Force new SMSG_UPDATE_OBJECT:CreateObject
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else
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{
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WorldPacket data(SMSG_PLAYER_MOVE);
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WorldPacket data(SMSG_MOVE_UPDATE);
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target->WriteMovementInfo(data);
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target->SendMessageToSet(&data, true);
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}
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@@ -1777,7 +1777,7 @@ class npc_gunship_mage : public CreatureScript
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but it actually is a valid flag - needs more research to fix both freezes and keep the flag as is (see WorldSession::ReadMovementInfo)
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Example packet:
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ClientToServer: CMSG_FORCE_MOVE_ROOT_ACK (0x00E9) Length: 67 ConnectionIndex: 0 Time: 03/04/2010 03:57:55.000 Number: 471326
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ClientToServer: CMSG_MOVE_FORCE_ROOT_ACK (0x00E9) Length: 67 ConnectionIndex: 0 Time: 03/04/2010 03:57:55.000 Number: 471326
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Guid:
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Movement Counter: 80
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Movement Flags: OnTransport, Root (2560)
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