diff --git a/src/game/BattleGroundHandler.cpp b/src/game/BattleGroundHandler.cpp index 6d16abfd5ea..c8bc2bc4ecf 100644 --- a/src/game/BattleGroundHandler.cpp +++ b/src/game/BattleGroundHandler.cpp @@ -164,8 +164,8 @@ void WorldSession::HandleBattlemasterJoinOpcode( WorldPacket & recv_data ) uint32 queueSlot = member->AddBattleGroundQueueId(bgQueueTypeId); // add to queue - // store entry point coords (same as leader entry point) - member->SetBattleGroundEntryPoint(_player->GetMapId(),_player->GetPositionX(),_player->GetPositionY(),_player->GetPositionZ(),_player->GetOrientation()); + // store entry point coords + member->SetBattleGroundEntryPoint(member->GetMapId(),member->GetPositionX(),member->GetPositionY(),member->GetPositionZ(),member->GetOrientation()); WorldPacket data; // send status packet (in queue)