diff --git a/src/server/game/Spells/Auras/SpellAuras.cpp b/src/server/game/Spells/Auras/SpellAuras.cpp index 04f4f4f91d5..0ac87771766 100644 --- a/src/server/game/Spells/Auras/SpellAuras.cpp +++ b/src/server/game/Spells/Auras/SpellAuras.cpp @@ -1801,7 +1801,7 @@ uint8 Aura::GetProcEffectMask(AuraApplication* aurApp, ProcEventInfo& eventInfo, // do that only for passive spells /// @todo this needs to be unified for all kinds of auras Unit* target = aurApp->GetTarget(); - if (IsPassive() && target->GetTypeId() == TYPEID_PLAYER) + if (IsPassive() && target->GetTypeId() == TYPEID_PLAYER && GetSpellInfo()->EquippedItemClass != -1) { if (!GetSpellInfo()->HasAttribute(SPELL_ATTR3_IGNORE_PROC_SUBCLASS_MASK)) {