Core/Conversations: Conversation actor improvements

* Store NoActorObject in database
* Support adding player as conversation actor using database
* Send actor id in packets

Co-authored-by: funjoker <funjoker109@gmail.com>

Closes #27911
This commit is contained in:
Shauren
2022-04-19 22:15:12 +02:00
parent 428d8dc3b7
commit fda65981c7
6 changed files with 227 additions and 92 deletions

View File

@@ -32,9 +32,8 @@ public:
conversation_allied_race_dk_defender_of_azeroth() : ConversationScript("conversation_allied_race_dk_defender_of_azeroth") { }
void OnConversationCreate(Conversation* conversation, Unit* creator) override
void OnConversationCreate(Conversation* /*conversation*/, Unit* creator) override
{
conversation->AddActor(ObjectGuid::Create<HighGuid::Player>(0xFFFFFFFFFFFFFFFF), 1);
if (Player* player = creator->ToPlayer())
player->KilledMonsterCredit(NPC_TALK_TO_YOUR_COMMANDER_CREDIT);
}