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Core/DBLayer: Prevent using prepared statements on wrong database
(cherry picked from commit e8e89f58fb)
# Conflicts:
# src/server/bnetserver/REST/LoginRESTService.cpp
# src/server/bnetserver/Server/Session.cpp
# src/server/database/Database/DatabaseWorkerPool.cpp
# src/server/database/Database/Implementation/HotfixDatabase.h
# src/server/database/Database/MySQLConnection.cpp
# src/server/database/Database/MySQLConnection.h
# src/server/database/Database/PreparedStatement.cpp
# src/server/database/Database/PreparedStatement.h
# src/server/database/Database/QueryHolder.cpp
# src/server/database/Database/SQLOperation.h
# src/server/database/Database/Transaction.h
# src/server/game/Accounts/BattlenetAccountMgr.cpp
# src/server/game/Achievements/AchievementMgr.cpp
# src/server/game/AuctionHouse/AuctionHouseMgr.cpp
# src/server/game/AuctionHouseBot/AuctionHouseBot.cpp
# src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp
# src/server/game/BattlePets/BattlePetMgr.cpp
# src/server/game/Battlegrounds/ArenaTeam.cpp
# src/server/game/BlackMarket/BlackMarketMgr.cpp
# src/server/game/Chat/Channels/Channel.cpp
# src/server/game/Entities/Corpse/Corpse.cpp
# src/server/game/Entities/Creature/Creature.cpp
# src/server/game/Entities/GameObject/GameObject.cpp
# src/server/game/Entities/Item/Item.cpp
# src/server/game/Entities/Pet/Pet.cpp
# src/server/game/Entities/Player/CollectionMgr.cpp
# src/server/game/Entities/Player/Player.cpp
# src/server/game/Garrison/Garrison.cpp
# src/server/game/Globals/ObjectMgr.cpp
# src/server/game/Groups/Group.cpp
# src/server/game/Guilds/Guild.cpp
# src/server/game/Guilds/GuildFinderMgr.cpp
# src/server/game/Guilds/GuildMgr.cpp
# src/server/game/Handlers/AuctionHouseHandler.cpp
# src/server/game/Handlers/CharacterHandler.cpp
# src/server/game/Handlers/ItemHandler.cpp
# src/server/game/Handlers/MailHandler.cpp
# src/server/game/Handlers/MiscHandler.cpp
# src/server/game/Handlers/PetitionsHandler.cpp
# src/server/game/Handlers/SpellHandler.cpp
# src/server/game/Handlers/TicketHandler.cpp
# src/server/game/Loot/Loot.cpp
# src/server/game/Mails/Mail.cpp
# src/server/game/Maps/Map.cpp
# src/server/game/Movement/Waypoints/WaypointManager.cpp
# src/server/game/OutdoorPvP/OutdoorPvP.cpp
# src/server/game/Pools/PoolMgr.cpp
# src/server/game/Quests/QuestObjectiveCriteriaMgr.cpp
# src/server/game/Reputation/ReputationMgr.cpp
# src/server/game/Scenarios/InstanceScenario.cpp
# src/server/game/Server/WorldSession.cpp
# src/server/game/Server/WorldSocket.cpp
# src/server/game/Spells/SpellHistory.cpp
# src/server/game/Support/SupportMgr.cpp
# src/server/game/Tools/PlayerDump.cpp
# src/server/game/World/World.cpp
# src/server/scripts/Commands/cs_account.cpp
# src/server/scripts/Commands/cs_ban.cpp
# src/server/scripts/Commands/cs_battlenet_account.cpp
# src/server/scripts/Commands/cs_group.cpp
# src/server/scripts/Commands/cs_lfg.cpp
# src/server/scripts/Commands/cs_list.cpp
# src/server/scripts/Commands/cs_message.cpp
# src/server/scripts/Commands/cs_misc.cpp
# src/server/scripts/Commands/cs_npc.cpp
# src/server/scripts/Commands/cs_tele.cpp
# src/server/scripts/Commands/cs_wp.cpp
# src/server/shared/DataStores/DB2DatabaseLoader.cpp
# src/server/shared/Realm/RealmList.cpp
This commit is contained in:
@@ -131,7 +131,7 @@ void InstanceSaveManager::DeleteInstanceFromDB(uint32 instanceid)
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{
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SQLTransaction trans = CharacterDatabase.BeginTransaction();
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INSTANCE_BY_INSTANCE);
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INSTANCE_BY_INSTANCE);
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stmt->setUInt32(0, instanceid);
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trans->Append(stmt);
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@@ -155,7 +155,7 @@ void InstanceSaveManager::RemoveInstanceSave(uint32 InstanceId)
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// save the resettime for normal instances only when they get unloaded
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if (time_t resettime = itr->second->GetResetTimeForDB())
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{
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_INSTANCE_RESETTIME);
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_INSTANCE_RESETTIME);
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stmt->setUInt64(0, uint64(resettime));
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stmt->setUInt32(1, InstanceId);
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@@ -208,7 +208,7 @@ void InstanceSave::SaveToDB()
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}
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}
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_INSTANCE_SAVE);
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_INSTANCE_SAVE);
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stmt->setUInt32(0, m_instanceid);
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stmt->setUInt16(1, GetMapId());
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stmt->setUInt64(2, uint64(GetResetTimeForDB()));
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@@ -360,7 +360,7 @@ void InstanceSaveManager::LoadResetTimes()
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{
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TC_LOG_ERROR("misc", "InstanceSaveManager::LoadResetTimes: invalid mapid(%u)/difficulty(%u) pair in instance_reset!", mapid, difficulty);
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GLOBAL_INSTANCE_RESETTIME);
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GLOBAL_INSTANCE_RESETTIME);
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stmt->setUInt16(0, uint16(mapid));
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stmt->setUInt8(1, uint8(difficulty));
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CharacterDatabase.DirectExecute(stmt);
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@@ -371,7 +371,7 @@ void InstanceSaveManager::LoadResetTimes()
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uint64 newresettime = GetLocalHourTimestamp(oldresettime, resetHour, false);
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if (oldresettime != newresettime)
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{
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GLOBAL_INSTANCE_RESETTIME);
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GLOBAL_INSTANCE_RESETTIME);
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stmt->setUInt64(0, uint64(newresettime));
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stmt->setUInt16(1, uint16(mapid));
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stmt->setUInt8(2, uint8(difficulty));
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@@ -404,7 +404,7 @@ void InstanceSaveManager::LoadResetTimes()
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// initialize the reset time
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t = GetLocalHourTimestamp(today + period, resetHour);
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GLOBAL_INSTANCE_RESETTIME);
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_GLOBAL_INSTANCE_RESETTIME);
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stmt->setUInt16(0, uint16(mapid));
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stmt->setUInt8(1, uint8(difficulty));
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stmt->setUInt64(2, uint64(t));
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@@ -418,7 +418,7 @@ void InstanceSaveManager::LoadResetTimes()
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time_t day = (t / DAY) * DAY;
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t = GetLocalHourTimestamp(day + ((today - day) / period + 1) * period, resetHour);
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GLOBAL_INSTANCE_RESETTIME);
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GLOBAL_INSTANCE_RESETTIME);
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stmt->setUInt64(0, uint64(t));
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stmt->setUInt16(1, uint16(mapid));
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stmt->setUInt8(2, uint8(difficulty));
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@@ -644,7 +644,7 @@ void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, Difficulty difficulty, b
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// delete/promote instance binds from the DB, even if not loaded
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SQLTransaction trans = CharacterDatabase.BeginTransaction();
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PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_EXPIRED_CHAR_INSTANCE_BY_MAP_DIFF);
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CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_EXPIRED_CHAR_INSTANCE_BY_MAP_DIFF);
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stmt->setUInt16(0, uint16(mapid));
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stmt->setUInt8(1, uint8(difficulty));
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trans->Append(stmt);
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