From fe388d789bd916165c562e1c27ff3526adc92a2a Mon Sep 17 00:00:00 2001 From: Ovah Date: Mon, 17 Dec 2018 21:16:17 +0100 Subject: [PATCH] Core/Player: update player phase before updating area depending auras (#22872) --- src/server/game/Entities/Player/Player.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index f32bfb5d3e2..3f0a63dd710 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -6974,8 +6974,8 @@ void Player::UpdateArea(uint32 newArea) pvpInfo.IsInFFAPvPArea = area && (area->Flags[0] & AREA_FLAG_ARENA); UpdatePvPState(true); - UpdateAreaDependentAuras(newArea); PhasingHandler::OnAreaChange(this); + UpdateAreaDependentAuras(newArea); if (IsAreaThatActivatesPvpTalents(newArea)) EnablePvpRules();