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* Backout a part of the latest Mangos merge, armor penetration related. Please first check whether or not we need the code, then test it, then push to repo, one change per commit.
--HG-- branch : trunk
This commit is contained in:
@@ -151,7 +151,6 @@ bool Player::UpdateAllStats()
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UpdateAllSpellCritChances();
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UpdateDefenseBonusesMod();
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UpdateShieldBlockValue();
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UpdateArmorPenetration();
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UpdateSpellDamageAndHealingBonus();
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UpdateManaRegen();
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UpdateExpertise(BASE_ATTACK);
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@@ -626,13 +625,13 @@ void Player::UpdateSpellCritChance(uint32 school)
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// Store crit value
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SetFloatValue(PLAYER_SPELL_CRIT_PERCENTAGE1 + school, crit);
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}
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/*
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void Player::UpdateArmorPenetration(int32 amount)
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{
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// Store Rating Value
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SetUInt32Value(PLAYER_FIELD_COMBAT_RATING_1 + CR_ARMOR_PENETRATION, amount);
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}
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*/
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void Player::UpdateMeleeHitChances()
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{
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m_modMeleeHitChance = GetTotalAuraModifier(SPELL_AURA_MOD_HIT_CHANCE);
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@@ -688,33 +687,6 @@ void Player::UpdateExpertise(WeaponAttackType attack)
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}
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}
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void Player::UpdateArmorPenetration()
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{
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m_armorPenetrationPct = GetRatingBonusValue(CR_ARMOR_PENETRATION);
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AuraEffectList const& armorAuras = GetAurasByType(SPELL_AURA_MOD_TARGET_ARMOR_PCT);
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for(AuraEffectList::const_iterator itr = armorAuras.begin(); itr != armorAuras.end(); ++itr)
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{
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// affects all weapons
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if((*itr)->GetSpellProto()->EquippedItemClass == -1)
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{
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m_armorPenetrationPct += (*itr)->GetAmount();
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continue;
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}
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// dependent on weapon class
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for(uint8 i = 0; i < MAX_ATTACK; ++i)
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{
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Item *weapon = GetWeaponForAttack(WeaponAttackType(i));
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if(weapon && weapon->IsFitToSpellRequirements((*itr)->GetSpellProto()))
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{
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m_armorPenetrationPct += (*itr)->GetAmount();
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break;
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}
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}
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}
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}
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void Player::ApplyManaRegenBonus(int32 amount, bool apply)
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{
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m_baseManaRegen+= apply ? amount : -amount;
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