mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-02-05 08:28:57 +01:00
[7252] Move all world global broadcast string (all arena/bg related) to mangos_string.
PLEASE, NOT USE string world broadcasts in real code. This function _only_ for debug purposes.
Really allow with .debug bg start bg with 1 player.
Added helps for some existed .debug commands.
Author: VladimirMangos
--HG--
branch : trunk
This commit is contained in:
@@ -648,6 +648,14 @@ void BattleGroundQueue::Update(BattleGroundTypeId bgTypeId, uint32 queue_id, uin
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}
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}
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}
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// BG case
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else
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{
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if(sBattleGroundMgr.isTesting())
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{
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MinPlayersPerTeam = 1;
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}
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}
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// found out the minimum and maximum ratings the newly added team should battle against
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// arenaRating is the rating of the latest joined team
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@@ -1654,9 +1662,9 @@ void BattleGroundMgr::InitAutomaticArenaPointDistribution()
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void BattleGroundMgr::DistributeArenaPoints()
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{
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// used to distribute arena points based on last week's stats
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sWorld.SendGlobalText("Flushing Arena points based on team ratings, this may take a few minutes. Please stand by...", NULL);
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sWorld.SendWorldText(LANG_DIST_ARENA_POINTS_START);
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sWorld.SendGlobalText("Distributing arena points to players...", NULL);
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sWorld.SendWorldText(LANG_DIST_ARENA_POINTS_ONLINE_START);
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//temporary structure for storing maximum points to add values for all players
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std::map<uint32, uint32> PlayerPoints;
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@@ -1683,9 +1691,9 @@ void BattleGroundMgr::DistributeArenaPoints()
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PlayerPoints.clear();
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sWorld.SendGlobalText("Finished setting arena points for online players.", NULL);
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sWorld.SendWorldText(LANG_DIST_ARENA_POINTS_ONLINE_END);
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sWorld.SendGlobalText("Modifying played count, arena points etc. for loaded arena teams, sending updated stats to online players...", NULL);
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sWorld.SendWorldText(LANG_DIST_ARENA_POINTS_TEAM_START);
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for(ObjectMgr::ArenaTeamMap::iterator titr = objmgr.GetArenaTeamMapBegin(); titr != objmgr.GetArenaTeamMapEnd(); ++titr)
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{
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if(ArenaTeam * at = titr->second)
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@@ -1696,9 +1704,9 @@ void BattleGroundMgr::DistributeArenaPoints()
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}
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}
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sWorld.SendGlobalText("Modification done.", NULL);
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sWorld.SendWorldText(LANG_DIST_ARENA_POINTS_TEAM_END);
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sWorld.SendGlobalText("Done flushing Arena points.", NULL);
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sWorld.SendWorldText(LANG_DIST_ARENA_POINTS_END);
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}
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void BattleGroundMgr::BuildBattleGroundListPacket(WorldPacket *data, const uint64& guid, Player* plr, BattleGroundTypeId bgTypeId)
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@@ -1853,18 +1861,18 @@ void BattleGroundMgr::ToggleTesting()
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{
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m_Testing = !m_Testing;
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if(m_Testing)
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sWorld.SendGlobalText("Battlegrounds are set to 1v0 for debugging.", NULL);
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sWorld.SendWorldText(LANG_DEBUG_BG_ON);
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else
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sWorld.SendGlobalText("Battlegrounds are set to normal playercount.", NULL);
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sWorld.SendWorldText(LANG_DEBUG_BG_OFF);
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}
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void BattleGroundMgr::ToggleArenaTesting()
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{
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m_ArenaTesting = !m_ArenaTesting;
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if(m_ArenaTesting)
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sWorld.SendGlobalText("Arenas are set to 1v1 for debugging. So, don't join as group.", NULL);
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sWorld.SendWorldText(LANG_DEBUG_ARENA_ON);
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else
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sWorld.SendGlobalText("Arenas are set to normal playercount.", NULL);
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sWorld.SendWorldText(LANG_DEBUG_ARENA_OFF);
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}
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void BattleGroundMgr::SetHolidayWeekends(uint32 mask)
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