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[7252] Move all world global broadcast string (all arena/bg related) to mangos_string.
PLEASE, NOT USE string world broadcasts in real code. This function _only_ for debug purposes.
Really allow with .debug bg start bg with 1 player.
Added helps for some existed .debug commands.
Author: VladimirMangos
--HG--
branch : trunk
This commit is contained in:
@@ -767,10 +767,23 @@ bool ChatHandler::HandleNamegoCommand(const char* args)
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if(pMap->IsBattleGroundOrArena())
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{
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// cannot summon to bg
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PSendSysMessage(LANG_CANNOT_SUMMON_TO_BG,nameLink.c_str());
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SetSentErrorMessage(true);
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return false;
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// only allow if gm mode is on
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if (!chr->isGameMaster())
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{
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PSendSysMessage(LANG_CANNOT_GO_TO_BG_GM,chr->GetName());
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SetSentErrorMessage(true);
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return false;
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}
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// if both players are in different bgs
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else if (chr->GetBattleGroundId() && m_session->GetPlayer()->GetBattleGroundId() != chr->GetBattleGroundId())
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{
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PSendSysMessage(LANG_CANNOT_GO_TO_BG_FROM_BG,chr->GetName());
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SetSentErrorMessage(true);
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return false;
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}
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// all's well, set bg id
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// when porting out from the bg, it will be reset to 0
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chr->SetBattleGroundId(m_session->GetPlayer()->GetBattleGroundId());
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}
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else if(pMap->IsDungeon())
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{
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@@ -877,8 +890,8 @@ bool ChatHandler::HandleGonameCommand(const char* args)
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SetSentErrorMessage(true);
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return false;
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}
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// if already in a bg, don't let port to other
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else if (_player->GetBattleGroundId())
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// if both players are in different bgs
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else if (_player->GetBattleGroundId() && _player->GetBattleGroundId() != chr->GetBattleGroundId())
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{
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PSendSysMessage(LANG_CANNOT_GO_TO_BG_FROM_BG,chrNameLink.c_str());
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SetSentErrorMessage(true);
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@@ -888,7 +901,7 @@ bool ChatHandler::HandleGonameCommand(const char* args)
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// when porting out from the bg, it will be reset to 0
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_player->SetBattleGroundId(chr->GetBattleGroundId());
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}
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else if(cMap->IsDungeon())
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else if(cMap->IsDungeon() && cMap->Instanceable())
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{
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Map* pMap = MapManager::Instance().GetMap(_player->GetMapId(),_player);
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