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Core/Scripts: Implemented OnlyOnceAreaTriggerScript (#20288)
(cherry picked from commit 971ed856a4)
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@@ -26,6 +26,7 @@
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#include "Errors.h"
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#include "GameObject.h"
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#include "GossipDef.h"
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#include "InstanceScript.h"
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#include "Item.h"
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#include "LFGScripts.h"
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#include "Log.h"
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@@ -2353,7 +2354,22 @@ AreaTriggerScript::AreaTriggerScript(const char* name)
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ScriptRegistry<AreaTriggerScript>::Instance()->AddScript(this);
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}
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BattlegroundScript::BattlegroundScript(const char* name)
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bool OnlyOnceAreaTriggerScript::OnTrigger(Player* player, AreaTriggerEntry const* trigger, bool entered)
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{
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uint32 const triggerId = trigger->ID;
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if (InstanceScript* instance = player->GetInstanceScript())
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{
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if (instance->IsAreaTriggerDone(triggerId))
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return true;
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else
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instance->MarkAreaTriggerDone(triggerId);
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}
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return _OnTrigger(player, trigger, entered);
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}
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void OnlyOnceAreaTriggerScript::ResetAreaTriggerDone(InstanceScript* script, uint32 triggerId) { script->ResetAreaTriggerDone(triggerId); }
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void OnlyOnceAreaTriggerScript::ResetAreaTriggerDone(Player const* player, AreaTriggerEntry const* trigger) { if (InstanceScript* instance = player->GetInstanceScript()) ResetAreaTriggerDone(instance, trigger->ID); }
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BattlegroundScript::BattlegroundScript(char const* name)
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: ScriptObject(name)
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{
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ScriptRegistry<BattlegroundScript>::Instance()->AddScript(this);
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