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*Allow Illumination to proc on Holy Shock.
--HG-- branch : trunk
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@@ -490,6 +490,7 @@ void GameObject::AddUniqueUse(Player* player)
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void GameObject::Delete()
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{
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assert (!GetOwnerGUID());
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SendObjectDeSpawnAnim(GetGUID());
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SetGoState(GO_STATE_READY);
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