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*Merge.
--HG-- branch : trunk
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@@ -104,6 +104,7 @@ ReactorAI::EnterEvadeMode()
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i_victimGuid = 0;
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m_creature->CombatStop(true);
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m_creature->SetLootRecipient(NULL);
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i_creature.ResetDamageByPlayers();
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if(!m_creature->GetCharmerOrOwner())
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{
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