Core/Creature:

- Addet support for female creature name
- Fix some name_loc for deDE
- Added some female name loc for deDe
This commit is contained in:
Vincent-Michael
2014-06-21 22:40:03 +02:00
parent b9d288e2ad
commit ff9cd652e0
6 changed files with 3293 additions and 108 deletions

View File

@@ -96,62 +96,75 @@ void WorldSession::HandleCreatureQueryOpcode(WorldPacket& recvData)
uint64 guid;
recvData >> guid;
CreatureTemplate const* ci = sObjectMgr->GetCreatureTemplate(entry);
if (ci)
CreatureTemplate const* creatureInfo = sObjectMgr->GetCreatureTemplate(entry);
if (creatureInfo)
{
std::string Name, FemaleName, SubName;
Name = creatureInfo->Name;
FemaleName = creatureInfo->FemaleName;
SubName = creatureInfo->SubName;
std::string Name, SubName;
Name = ci->Name;
SubName = ci->SubName;
int loc_idx = GetSessionDbLocaleIndex();
if (loc_idx >= 0)
LocaleConstant locale = GetSessionDbLocaleIndex();
if (locale >= 0)
{
if (CreatureLocale const* cl = sObjectMgr->GetCreatureLocale(entry))
if (CreatureLocale const* creatureLocale = sObjectMgr->GetCreatureLocale(entry))
{
ObjectMgr::GetLocaleString(cl->Name, loc_idx, Name);
ObjectMgr::GetLocaleString(cl->SubName, loc_idx, SubName);
ObjectMgr::GetLocaleString(creatureLocale->Name, locale, Name);
ObjectMgr::GetLocaleString(creatureLocale->FemaleName, locale, FemaleName);
ObjectMgr::GetLocaleString(creatureLocale->SubName, locale, SubName);
}
}
TC_LOG_DEBUG("network", "WORLD: CMSG_CREATURE_QUERY '%s' - Entry: %u.", ci->Name.c_str(), entry);
// guess size
WorldPacket data(SMSG_CREATURE_QUERY_RESPONSE, 100);
data << uint32(entry); // creature entry
data << Name;
for (int i = 0; i < 7; i++)
data << uint8(0); // name2, ..., name8
TC_LOG_DEBUG("network", "WORLD: CMSG_CREATURE_QUERY '%s' - Entry: %u.", creatureInfo->Name.c_str(), entry);
WorldPacket data(SMSG_CREATURE_QUERY_RESPONSE, 100); // guess size
data << uint32(entry); // creature entry
data << Name; // Name
for (uint8 i = 0; i < 3; i++)
data << uint8(0); // name2, ..., name3
data << FemaleName; // FemaleName
for (uint8 i = 0; i < 3; i++)
data << uint8(0); // name5, ..., name8
data << SubName; // SubName
data << creatureInfo->IconName; // "Directions" for guard, string for Icons 2.3.0
data << uint32(creatureInfo->type_flags); // flags
data << uint32(creatureInfo->type_flags2); // unknown meaning
data << uint32(creatureInfo->type); // CreatureType.dbc
data << uint32(creatureInfo->family); // CreatureFamily.dbc
data << uint32(creatureInfo->rank); // Creature Rank (elite, boss, etc)
data << uint32(creatureInfo->KillCredit[0]); // new in 3.1, kill credit
data << uint32(creatureInfo->KillCredit[1]); // new in 3.1, kill credit
data << uint32(creatureInfo->Modelid1); // Modelid1
data << uint32(creatureInfo->Modelid2); // Modelid2
data << uint32(creatureInfo->Modelid3); // Modelid3
data << uint32(creatureInfo->Modelid4); // Modelid4
data << float(creatureInfo->ModHealth); // dmg/hp modifier
data << float(creatureInfo->ModMana); // dmg/mana modifier
data << uint8(creatureInfo->RacialLeader); // RacialLeader
for (uint8 i = 0; i < MAX_CREATURE_QUEST_ITEMS; ++i)
data << uint32(creatureInfo->questItems[i]); // itemId[6], quest drop
data << uint32(creatureInfo->movementId); // CreatureMovementInfo.dbc
data << uint32(creatureInfo->expansionUnknown); // unknown meaning
data << SubName;
data << ci->IconName; // "Directions" for guard, string for Icons 2.3.0
data << uint32(ci->type_flags); // flags
data << uint32(ci->type_flags2); // unknown meaning
data << uint32(ci->type); // CreatureType.dbc
data << uint32(ci->family); // CreatureFamily.dbc
data << uint32(ci->rank); // Creature Rank (elite, boss, etc)
data << uint32(ci->KillCredit[0]); // new in 3.1, kill credit
data << uint32(ci->KillCredit[1]); // new in 3.1, kill credit
data << uint32(ci->Modelid1); // Modelid1
data << uint32(ci->Modelid2); // Modelid2
data << uint32(ci->Modelid3); // Modelid3
data << uint32(ci->Modelid4); // Modelid4
data << float(ci->ModHealth); // dmg/hp modifier
data << float(ci->ModMana); // dmg/mana modifier
data << uint8(ci->RacialLeader);
for (uint32 i = 0; i < MAX_CREATURE_QUEST_ITEMS; ++i)
data << uint32(ci->questItems[i]); // itemId[6], quest drop
data << uint32(ci->movementId); // CreatureMovementInfo.dbc
data << uint32(ci->expansionUnknown); // unknown meaning
SendPacket(&data);
TC_LOG_DEBUG("network", "WORLD: Sent SMSG_CREATURE_QUERY_RESPONSE");
}
else
{
TC_LOG_DEBUG("network", "WORLD: CMSG_CREATURE_QUERY - NO CREATURE INFO! (GUID: %u, ENTRY: %u)",
GUID_LOPART(guid), entry);
WorldPacket data(SMSG_CREATURE_QUERY_RESPONSE, 4);
data << uint32(entry | 0x80000000);
SendPacket(&data);
TC_LOG_DEBUG("network", "WORLD: Sent SMSG_CREATURE_QUERY_RESPONSE");
}
}