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[8190] Update killing quest objectives base at creature_template KillCredit fields. Author: GriffonHeart
Note: for avoid double counting must be removed C++ scripts and EventAI scripts that do same thing in old way.
Signed-off-by: VladimirMangos <vladimir@getmangos.com>
Also implement KillCreditN field check at loading.
--HG--
branch : trunk
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@@ -191,8 +191,8 @@ void WorldSession::HandleCreatureQueryOpcode( WorldPacket & recv_data )
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data << uint32(ci->type); // CreatureType.dbc
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data << uint32(ci->family); // CreatureFamily.dbc
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data << uint32(ci->rank); // Creature Rank (elite, boss, etc)
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data << uint32(ci->unk1); // new in 3.1, creature entry?
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data << uint32(ci->unk2); // new in 3.1, creature entry?
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data << uint32(ci->KillCredit[0]); // new in 3.1, kill credit
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data << uint32(ci->KillCredit[1]); // new in 3.1, kill credit
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data << uint32(ci->DisplayID_A[0]); // modelid_male1
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data << uint32(ci->DisplayID_H[0]); // modelid_female1 ?
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data << uint32(ci->DisplayID_A[1]); // modelid_male2 ?
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