More clean up of grid system.

This commit is contained in:
megamage
2011-10-18 11:51:30 -04:00
parent e27ef59548
commit ffdfd9252b
5 changed files with 46 additions and 63 deletions

View File

@@ -361,7 +361,7 @@ void PoolGroup<Creature>::Spawn1Object(PoolObject* obj)
// Spawn if necessary (loaded grids only)
Map* map = const_cast<Map*>(sMapMgr->CreateBaseMap(data->mapid));
// We use spawn coords to spawn
if (!map->Instanceable() && map->IsLoaded(data->posX, data->posY))
if (!map->Instanceable() && map->IsGridLoaded(data->posX, data->posY))
{
Creature* creature = new Creature;
//sLog->outDebug(LOG_FILTER_POOLSYS, "Spawning creature %u", guid);
@@ -387,7 +387,7 @@ void PoolGroup<GameObject>::Spawn1Object(PoolObject* obj)
// this base map checked as non-instanced and then only existed
Map* map = const_cast<Map*>(sMapMgr->CreateBaseMap(data->mapid));
// We use current coords to unspawn, not spawn coords since creature can have changed grid
if (!map->Instanceable() && map->IsLoaded(data->posX, data->posY))
if (!map->Instanceable() && map->IsGridLoaded(data->posX, data->posY))
{
GameObject* pGameobject = new GameObject;
//sLog->outDebug(LOG_FILTER_POOLSYS, "Spawning gameobject %u", guid);