From ffeb6002b57e9ed07ffb0d9d07b6ef038e08a53c Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Fri, 13 Dec 2019 23:22:49 +0100 Subject: [PATCH] Core/Spells: corrected another case of sending the too close spell error message when trying to cast a destination based spell --- src/server/game/Spells/Spell.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index b5f32412c1a..76fd5879dc2 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -6510,7 +6510,7 @@ SpellCastResult Spell::CheckRange(bool strict) const if (m_caster->GetExactDistSq(m_targets.GetDstPos()) > maxRange) return SPELL_FAILED_OUT_OF_RANGE; if (minRange > 0.0f && m_caster->GetExactDistSq(m_targets.GetDstPos()) < minRange) - return SPELL_FAILED_OUT_OF_RANGE; + return SPELL_FAILED_TOO_CLOSE; } return SPELL_CAST_OK;