* Core/Console: Improve ReadWinConsole logic and cosmetic changes
* Core/Console: Fixed possible appearance of weird characters in the console when printing the output of child processes
* Fix codestyle
* Removed auto
* Core/Misc: Explicit casting Difficulty values to uint8 before outputting to console
* Core/Misc: Cast Difficulty to uint32 for output to console
Co-authored-by: jackpoz <giacomopoz@gmail.com>
(cherry picked from commit 6c12f45f3b)
* Core/Calendar: Add some additional validation when creating events
Allow only 30 player events and 100 guild events to be created.
Don't allow to create guild events if player is not in guild.
Send some more error messages to the client (not blizzlike errors but better than nothing).
* Core/Calendar: Add some additional validation/checks
Add guild id check in GetPlayerEvents().
Change error message in HandleCalendarCopyEvent() to be the same as in HandleCalendarAddEvent() when creating an event in the past.
* Core/Calendar: Add some additional validation/checks
Reduce the number of CMSG_CALENDAR_ADD_EVENT packets a seconds allowed from 10 to 3.
* Core/Calendar: Add some additional validation/checks
Implement 5 seconds cooldown between the creation of calendar events
* Core/Calendar: Add some additional validation/checks
Don't allow to copy events of a different player/guild
* Core/Calendar: Implement automatic deletion of old events
Implement automatic deletion of events older than 1 month (30 days).
Fix debug assertion triggered when deleting a character with calendar events.
Avoid double std::set lookup when deleting events when deleting a character.
NB: The whole CalendarMgr/CalendarHandler code should be checked line by line for bugs/crashes/exploits.
(cherry picked from commit fb059722fd)
Improve calendar timezone handling by at least creating events with the correct time if both client and server are in the same timezone. There is currently no information received from the client about in which timezone it is.
(cherry picked from commit b33934f6ce)
Changes list:
- Added CharacterGuidByNameContainer which contains name -> guid unordered map (updated along CharacterInfo)
- Extended CharacterInfo structure with GuildId
- Extended CharacterInfo structure with ArenaTeamId[3], for all possible teams (2v2, 3v3, 5v5)
- Removed CHAR_SEL_GUID_BY_NAME and CHAR_SEL_CHAR_GUID_BY_NAME synchronous queries, name -> guid can be now retrieved in World::GetCharacterGuidByName
- Removed CHAR_SEL_GUID_RACE_ACC_BY_NAME synchronous query, guid can be retrieved by name and rest of the data can be retrieved by guid
- Removed CHAR_SEL_CHAR_LEVEL synchronous query, level can be retrieved by guid
- Changed CHAR_SEL_CHARACTER_ACTIONS_SPEC to asynchronous query, action bars are now loaded asynchronously
- Removed CHAR_SEL_CHARACTER_NAME_CLASS synchronous query, guid can be retrieved by name and rest of the data can be retrieved by guid
- Removed CHAR_SEL_PLAYER_ARENA_TEAMS and CHAR_SEL_ARENA_TEAM_ID_BY_PLAYER_GUID synchronous queries, arena teams are now stored in CharacterInfo
- Replaced synchronous db calls with CharacterInfo lookups
- Removed ObjectMgr::GetPlayerGUIDByName, as it used db query
- Replaced some unnecessary UpdateObjectVisibility() calls because they were either duplicated (called few lines above in other function) or it is enough to call DestroyForNearbyPlayers because object is being removed or should be invisible and DestroyForNearbyPlayers is faster
- Corrected typo in Player::DestroyForPlayer, only items in slots 0 to EQUIPMENT_SLOT_END are sent to other players
- Renamed Player::GetGuildIdFromDB to Player::GetGuildIdFromCharacterInfo and changed the function to use CharacterInfo structure
- Renamed Player::GetArenaTeamIdFromDB to Player::GetArenaTeamIdFromCharacterInfo and changed the function to use CharacterInfo structure
- Renamed Player::GetLevelFromDB to Player::GetLevelFromCharacterInfo and changed the function to use CharacterInfo structure
- Removed GameEventMgr::_questToEventLinks and associated functions, eventId is now stored in Quest class under _eventIdForQuest variable
- Changed some functions checking quest status to use other functions for quest status check instead of duplicating code
- Removed callback from add friend, because we can get the guid from appropriate storage, no need to make db query
- Removed callback from add ignore, because we can get the guid from appropriate storage, no need to make db query
- Added callback to unwrap wrapped items asynchronously
- Removed synchronous select in tutorials to check if we have any entries in db, if any entry exists in db, m_TutorialsChanged variable will have TUTORIALS_FLAG_LOADED_FROM_DB flag added and it is no longer necessary to query database
(cherrypicked from b955456008)
* Mostly aimed at removing Log/DatabaseEnv includes from other headers
* Fix most packet headers including other packet headers - moved common structures such as ItemInstance to their own files
* Moved SAI function definitions to source files (massive or requiring many different dependencies)