24 Commits

Author SHA1 Message Date
Shauren
d791afae1d Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compatible api) 2023-01-08 21:16:53 +01:00
ariel-
01d9306854 Core/Spells: kill unused parameter from Spell constructor
Added in 1f2292af79

(cherry picked from commit 9fc732eb97)
2021-06-19 23:33:23 +02:00
Treeston
9b141207d1 [3.3.5] CastSpell unclusterfucking (that's a word now) (#21123)
Core/Spell: The giant CastSpell unclusterfucking (that's a word now) of this generation.

- CastSpell now always takes three arguments - target, spellId, and a struct containing extra arguments
- This struct (CastSpellExtraArgs, see SpellDefines.h) serves as a conglomerate of every previous combination of the 20 billion different CastSpell overloads, all merged into one
  - It has some great utility constructors - check them out! All of these can be used to implicitly construct the ExtraArgs object.
- A gajillion refactors to make everything behave the way it always has

(cherry picked from commit d507a7e338)
2021-04-16 15:22:42 +02:00
Shauren
c7306439e7 Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower 2020-06-12 01:29:18 +02:00
Aokromes
b0bf1275ee New Year 2020-01-02 06:44:10 +01:00
Shauren
31fda79556 Core/PacketIO: Updated packet structures to 8.1.5 2019-06-08 17:03:15 +02:00
vincent-michael
5620eb9463 Update copyright note for 2019
auto happy = new year(2019);
2019-01-01 10:14:33 +01:00
Shauren
007b5a68c5 Core/DataStores: Fixed db2 structures after 7.3.5 2018-03-12 23:11:49 +01:00
vincent-michael
7d00ae4045 Update copyright note for 2018
auto happy = new year(2018);
2018-01-01 00:40:17 +01:00
Shauren
20a3c9eed2 Core/PacketIO: Update opcodes to 7.3.2 2017-12-30 00:23:43 +01:00
Shauren
b453e12423 Core/Game: Include cleanup part 5
* ObjectMgr.h
* Player.h
* Unit.h
* G3D should no longer propagate everywhere from Spline/MotionMaster
2017-06-04 01:00:45 +02:00
Shauren
3d7c2ef88f Core/Game: Include cleanup, part 4 - packets and largest headers (after preprocessing, except player/objectmgr) 2017-05-21 23:18:43 +02:00
Shauren
c5d3dd90be Core/Game: Include cleanup
* Mostly aimed at removing Log/DatabaseEnv includes from other headers
* Fix most packet headers including other packet headers - moved common structures such as ItemInstance to their own files
* Moved SAI function definitions to source files (massive or requiring many different dependencies)
2017-05-18 23:53:25 +02:00
Shauren
0998eca105 Core/PacketIO: Delete opcodes removed in 7.2 2017-04-11 00:27:52 +02:00
joschiwald
0f432edc4b Fixed build
Closes #18816
2017-01-13 18:54:15 +01:00
vincent-michael
86b98686a9 Update copyright note for 2017
Happy new year
2017-01-01 16:23:13 +01:00
Shauren
6b1c85a676 Core/PacketIO: Updated spell packets 2016-06-05 14:08:53 +02:00
Shauren
bf8637cf9d Core/Toys: Warning fix 2016-04-15 00:07:10 +02:00
Shauren
d16314e600 Typo fix 2016-04-13 18:32:27 +02:00
Shauren
51e2d7f997 Core/Toys: Check whether player has the toy he is attempting to use and if that toy has the spell that player is trying to cast 2016-04-13 17:35:03 +02:00
Shauren
6fb8655844 Core/DataStores: Optimized item toy check by using a better container for this 2016-01-16 12:45:15 +01:00
Vincent-Michael
478cc756eb Update copyright note for 2016
Happy new year (Again new year with idiots ...)
2016-01-01 00:34:25 +01:00
MitchesD
5a895f7759 Core/Player: moved player collections to separate class
* the idea is to have all collections (toybox, heirlooms, mount and later even battle pets) in one class to make it easier and don't increase size of already big Player and WorldSession class
2015-09-14 11:29:16 +02:00
MitchesD
614b5832ba Core/Player: implemented Toybox
* now you can use all the things in toybox - add new toys, set them as favorite and use them
2015-08-26 11:15:00 +02:00