217 Commits

Author SHA1 Message Date
Shauren
13f22e0c06 Core/Misc: Reduce differences between branches 2025-09-28 00:06:28 +02:00
Shauren
7657a289d7 Core/Misc: Kill copy/move constructors for singleton classes 2025-06-10 13:12:33 +02:00
Shauren
00223f3bee Core/Misc: Add a bunch of examples for 67418a1aee 2025-02-23 12:10:33 +01:00
Shauren
d778d5ec7c Core/Misc: Include cleanup - remove MapUtils.h from Containers.h 2024-12-31 18:12:36 +01:00
Shauren
d913e38cba Core/Loot: Implemented automatic flagging of tracking quests from loot 2024-12-29 01:02:52 +01:00
Shauren
3e2abd2535 Core/Misc: Port std::ranges::contains from c++23 2024-12-01 19:05:26 +01:00
Shauren
3238175a62 Core/Items: Implemented ITEM_BONUS_DISENCHANT_LOOT_ID 2024-09-24 14:40:23 +02:00
Shauren
3e28ee080a Core/Loot: Implemented currency loot 2024-08-26 15:02:22 +02:00
Shauren
6b4270850f Core/Loot: Build fix for older compilers 2024-08-25 19:03:59 +02:00
Shauren
7e70ea701e Core/Loot: Added type to LootStoreItem to replace reference != 0 checks 2024-08-25 17:43:19 +02:00
Shauren
6d3be9cca6 Core/Conditions: Remove unneccessary duplicate condition startup checks - item existance is checked by loot loading and if that fails, condition loading will fail to find related item inside loot 2024-08-25 14:40:20 +02:00
Shauren
430321a803 Core/Loot: Use unique_ptr in LootTemplate class 2024-08-25 14:10:39 +02:00
Shauren
b49a9b44af Core/Loot: Use unique_ptr in LootStore class 2024-08-25 13:28:48 +02:00
Shauren
0b5406dd88 Core/Conditions: Refactor ConditionMgr internals to get rid of separate containers for some condition source types 2024-01-11 20:56:24 +01:00
Shauren
9894f6b802 Core/Random: Changed random functions returning doubles to return floats
* They were all cast to float at use anyway
* Improves roll_chance_f performance (rand32() is now called internally by uniform_real_distribution once instead of twice)
2023-10-31 20:20:00 +01:00
Shauren
0fb8765a66 Core/Items: Item bonus generation improvements
* Pass ItemContext to item creation wherever possible
* Support scaling item levels with m+ keystone levels (not used currently)
* Fixed item link validation when client sends it as default uninitialized bonus list with context only
* Support scaling items depending on current active season (seasons not implemented)
* Implemented content tuning redirection
2023-06-17 16:29:59 +02:00
Meji
06d0b16f15 Core/Creatures: Move creature difficulty specific data from creature_template table to creature_template_difficulty (#28931) 2023-05-29 00:01:23 +02:00
Shauren
d791afae1d Core/Logging: Switch from fmt::sprintf to fmt::format (c++20 standard compatible api) 2023-01-08 21:16:53 +01:00
Shauren
010e6f7f49 Core/Loot: Implemented dungeon encounter personal loot
Closes #20066
2022-10-25 00:30:52 +02:00
Shauren
133334a902 Core/Loot: Implemented personal loot and tag sharing for non-boss loot 2022-10-17 23:11:46 +02:00
Shauren
641390dca2 Core/Loot: Initial support for personal loot in gameobjects (non-instanced content) 2022-10-16 15:33:39 +02:00
Shauren
c00e2e4851 Core/Loot: Simplify loot containers
* Unify items and quest_items
* Drop PlayerQuestItems and PlayerNonQuestNonFFAConditionalItems
2022-09-17 20:58:24 +02:00
Shauren
e9d083a2ee Core/Loot: Set loot guid and type in Loot constructor 2022-09-11 18:21:01 +02:00
Shauren
a31e681944 Core/Spells: Rename SpellAttr0 to use official attribute names 2022-04-24 18:40:10 +02:00
Trond B. Krokli
5159a11241 Update LootMgr.cpp (#25849)
Typo correction for console & log output `>> Loaded reference loot templates in %u ms`

`refence` --> `reference`

(cherry picked from commit cf5f360299)
2022-03-05 23:51:04 +01:00
ForesterDev
9124fd1f1f Core/Items: implement some helper methods for easier readability (#24113)
(cherry picked from commit 573ddf4d22)
2021-12-21 00:46:13 +01:00
jackpoz
d5d04a6c55 Core/Misc: Fix C++17 build errors
(cherry picked from commit 30823f9b79)
2021-12-18 22:51:50 +01:00
ariel-
3bc3b3eeeb Core/Globals: revert back to unordered_map for templates
Partial revert of commit b64c504314
See discussion on b64c504314

(cherry picked from commit b75ff7d4bf)
2021-06-16 01:29:25 +02:00
ariel-
21556667c1 Core/Globals: throw some RAII into ObjectMgr, and load templates into vectors
Ref #14274

(cherry picked from commit b64c504314)
2021-06-16 01:00:11 +02:00
Aokromes
93552510ab Core/Logs: Fix more logs
the others have exit,so they continue to be error because they are critical

(cherry picked from commit b68484cfb0)
2021-01-21 22:30:40 +01:00
Shauren
b231903932 Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup port 2020-09-04 13:38:24 +02:00
Shauren
1c52d5fff7 Core/Misc: Replace NULL with nullptr 2020-08-14 17:06:03 +02:00
Shauren
c7306439e7 Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower 2020-06-12 01:29:18 +02:00
Shauren
4746331f49 Core/Misc: Removed references to item_template in logs 2020-01-25 14:15:20 +01:00
Aokromes
b0bf1275ee New Year 2020-01-02 06:44:10 +01:00
xinef1
89f728cd5b Core/Misc: Fixed player corpse looting, added player corpse loot and some more (#19122)
* Fixed corpse looting in wintergrasp
Added corpse loot for wintergrasp quests and To the Looter Go the Spoils (1166) achievement
Don't generate money for loot if no loot mode is available
Simplified few things

(cherrypicked from 2412886ef6)
2019-07-21 21:06:54 +02:00
Shauren
455959c606 Core/PacketIO: Rewrite updatefield handling 2019-06-08 17:06:57 +02:00
vincent-michael
5620eb9463 Update copyright note for 2019
auto happy = new year(2019);
2019-01-01 10:14:33 +01:00
vincent-michael
7d00ae4045 Update copyright note for 2018
auto happy = new year(2018);
2018-01-01 00:40:17 +01:00
Shauren
c5d3dd90be Core/Game: Include cleanup
* Mostly aimed at removing Log/DatabaseEnv includes from other headers
* Fix most packet headers including other packet headers - moved common structures such as ItemInstance to their own files
* Moved SAI function definitions to source files (massive or requiring many different dependencies)
2017-05-18 23:53:25 +02:00
Shauren
8fc527f404 Core/Items: Set and save item context field 2017-05-08 23:56:35 +02:00
Shauren
d20dedebd6 Core/DataStores: Updated db2 structures to 7.2.0 2017-04-06 23:39:34 +02:00
joschiwald
2ea8b3477c Fixed warning 2017-03-05 02:58:35 +01:00
SnapperRy
8c7b3c8a2b Core/Loot: do not show unique items if player already has the maximum allowed quantity.
(cherry picked from commit 5c5b8df613)

Core/Loot: limit unique items check in LootItem::AllowedForPlayer() to bind-when-picked-up items only.

(cherry picked from commit ea6911517d)
2017-03-05 01:06:44 +01:00
ariel-
635ea3258b Core/Loot: fix bug introduced in a49544cc18 in which creatures only having gold wouldn't show lootable sparks, and thus couldn't be looted
(cherry picked from commit 59f71f915a)
2017-02-05 21:14:22 +01:00
Treeston
d8911a9dd6 Creature/Loot: Do not display "lootable" sparkles for player even if others in the group still have quest items to be looted from creature. (#16265)
(cherry picked from commit a49544cc18)

# Conflicts:
#	src/server/game/Handlers/LootHandler.cpp
2017-01-29 21:51:04 +01:00
Shauren
b999d8c5ac Core/Loot: Fixed resaving looted items from containers
Closes #15299

(cherry picked from commit 4a074ca470)
2017-01-09 02:10:28 +01:00
vincent-michael
86b98686a9 Update copyright note for 2017
Happy new year
2017-01-01 16:23:13 +01:00
Shauren
5c1503f859 Core/Loot: Implemented AoE loot
Closes #16065
2016-12-28 01:12:01 +01:00
Shauren
fe26f8ae48 Core/Loot: Fixed group loot
Closes #17696
2016-12-27 21:36:40 +01:00