29 Commits

Author SHA1 Message Date
Meji
1085b3f433 Core/AreaTriggers: Implement AreaTriggerActionSetFlag::DontRunOnLeaveWhenExpiring (#31276) 2025-09-22 21:56:04 +02:00
Shauren
605e5f94c0 Core/Creatures: Moved autoattack handling from scripts to game 2024-01-08 22:23:12 +01:00
ModoX
0e2f041728 Core/InstanceScript: Refactored door types to reflect its behavior (#29406) 2023-11-06 00:11:42 +01:00
Ovahlord
ecd54c07d8 Scripts/Antorus: prevent the Garothi Worldbreaker from falsely initiating an Apocalypse Drive phase when dealing damage would kill him instantly
* replaced some magic numbers in setting encounter frame indexes
* added a missing casting check to stay in line with current scripting standards
2023-11-04 15:05:47 +01:00
Teleqraph
9eceff2bc2 Core/Map: Implement several difficulty getters (#29370)
Co-authored-by: ModoX <moardox@gmail.com>
2023-10-22 11:24:48 +02:00
Shauren
2e7e49b749 Scripts/Spells: Removed unneccessary PrepareSpellScript and PrepareAuraScript uses 2023-07-24 10:48:50 +02:00
Teleqraph
88ff97c1f9 Core/Units: Added helper functions to modify UNIT_FLAG_UNINTERACTIBLE (#29159)
Co-authored-by: Shauren <shauren.trinity@gmail.com>
2023-07-20 19:09:27 +02:00
Shauren
622eed752b Scripts/Spells: Converted remaining spell scripts to use ValidateSpellEffect 2023-06-03 23:17:28 +02:00
Shauren
d8a4668c77 Core/Misc: Add missing Containers.h include where neccessary 2023-01-06 16:44:11 +01:00
Shauren
46e0056196 Scripts/Instances: Add dungeon encounter data 2022-10-04 00:19:38 +02:00
Shauren
b47185cabf Core/Misc: Rename AddXXXFlag updatefield functions to SetXXXFlag 2022-03-27 18:14:47 +02:00
offl
050f55b62f Core/AI: OnSpellCast, OnSpellFailed, OnSpellStart hooks (#27704)
(cherry picked from commit 3dca705acc)
2022-03-26 15:15:46 +01:00
offl
c4906ce60b Core/Misc: Rename UNIT_FLAG_NOT_SELECTABLE to UNIT_FLAG_UNINTERACTIBLE (#26913)
(cherry picked from commit c4741a131a)
2022-03-15 23:03:26 +01:00
Giacomo Pozzoni
71c2f0af46 Core/AI: Add DamageEffectType and SpellInfo parameters to UnitAI::DamageTaken (#26787)
* Core/AI: Add DamageEffectType and SpellInfo parameters to UnitAI::DamageTaken

* Update scripts

(cherry picked from commit 0800ab20a8)
2022-03-12 14:45:04 +01:00
Ovah
d1594c7295 Core/Spells: unify OnSpellCastInterrupt and OnSuccessfulSpellCast hooks into OnSpellCastFinished (#25522)
* added support for calling the hook when completing a channeled spell as well

(cherry picked from commit 77aa058504)
2022-02-28 14:21:08 +01:00
Ovah
d7736ef732 Scripts/Antorus: updated Garothi Worldbreaker initialization for dynamic spawn handling (#27817) 2022-02-21 20:03:53 +01:00
Shauren
439b027d48 Core/Misc: Cleanup unused includes 2022-02-13 15:07:00 +01:00
Shauren
0a1acb9c05 Scripts/Spells: Replace RegisterAuraScript with RegisterSpellScript and remove it
(cherry picked from commit 7d4fbf706a)
2022-02-04 00:27:10 +01:00
Shauren
5d02739b98 Scripts: Fix rbac permission for skipping default boss sequencing check
(cherry picked from commit e660c8bc19)
2021-12-20 21:40:47 +01:00
Wyrserth
9d865f7536 Core/Misc: don't allow players to use/activate/loot non-allowed gameobjects while under the effect of a damage immunity aura (#23319)
* Core/Misc: don't allow players to use/activate/loot non-allowed gameobjects while under the effect of a damage immunity aura.

* Forgot to change this in last-second rename.

* Apply suggested changes, thanks Shauren!

(cherry picked from commit 8bc5451864)
2021-12-09 00:13:59 +01:00
Treeston
e4e8c1c59c Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a crapton of booleans
(cherry picked from commit 042f5515e4)
2021-10-22 23:47:51 +02:00
Shauren
cbf1f2883a Core/Spells: Reduce number of CastSpell overloads to 1 2021-10-03 19:58:03 +02:00
Shauren
8a4e1119ac Core/Spells: Unify spell effect access api in both branches 2021-09-04 15:13:15 +02:00
Treeston
bce43de7f3 Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is now called CreatureAI::JustEngagedWith. There's also two new methods on UnitAI, though they're never invoked right now.
(cherry picked from commit 6113b9dec2)
2021-04-16 20:22:13 +02:00
Treeston
9b141207d1 [3.3.5] CastSpell unclusterfucking (that's a word now) (#21123)
Core/Spell: The giant CastSpell unclusterfucking (that's a word now) of this generation.

- CastSpell now always takes three arguments - target, spellId, and a struct containing extra arguments
- This struct (CastSpellExtraArgs, see SpellDefines.h) serves as a conglomerate of every previous combination of the 20 billion different CastSpell overloads, all merged into one
  - It has some great utility constructors - check them out! All of these can be used to implicitly construct the ExtraArgs object.
- A gajillion refactors to make everything behave the way it always has

(cherry picked from commit d507a7e338)
2021-04-16 15:22:42 +02:00
Matan Shukry
7159de62b6 Scripts/Spells: Remove const from AuraEffect argument for AuraEffectProcFn 2021-02-13 14:08:16 +01:00
Shauren
c7306439e7 Core/Spells: Implement using different difficulty data from all spell related db2s, not just SpellEffect and SpellPower 2020-06-12 01:29:18 +02:00
Shauren
4d69cc1c56 Core/Misc: GCC build and warning fixes 2020-05-21 22:15:58 +02:00
Ovah
030d942efe Scripts/Antorus: implement Garothi Worldbreaker encounter for normal and heroic difficulty
* added base script support for the encounter for normal and heroic difficulty
* added instance script for Antorus the Burning Throne
* added sniffed template data for involved gameobjects
* added encounter related spawns to Antorus the Burning Throne
* added instance encounter entry for Garothi Worldbreaker
2020-04-25 19:04:31 +02:00