Add missing spawns for Argent Cannons,their supports and template updates.
Notes: both cannon spells need targeting scripting.This is needed before adding the rest of the missing spawns.
Note: Will need extra Guild-Related commit to make it work again (Added some extra data beside the merge)
Conflicts:
src/server/game/Battlefield/BattlefieldHandler.cpp
src/server/game/Entities/Player/Player.h
src/server/game/Guilds/Guild.cpp
src/server/game/Guilds/Guild.h
src/server/game/Guilds/GuildMgr.cpp
src/server/game/Guilds/GuildMgr.h
src/server/game/Handlers/AuctionHouseHandler.cpp
src/server/game/Handlers/BattleGroundHandler.cpp
src/server/game/Handlers/CharacterHandler.cpp
src/server/game/Handlers/ChatHandler.cpp
src/server/game/Handlers/GroupHandler.cpp
src/server/game/Handlers/GuildHandler.cpp
src/server/game/Handlers/ItemHandler.cpp
src/server/game/Handlers/LootHandler.cpp
src/server/game/Handlers/MailHandler.cpp
src/server/game/Handlers/MovementHandler.cpp
src/server/game/Handlers/NPCHandler.cpp
src/server/game/Handlers/PetHandler.cpp
src/server/game/Handlers/PetitionsHandler.cpp
src/server/game/Handlers/QueryHandler.cpp
src/server/game/Handlers/QuestHandler.cpp
src/server/game/Handlers/SkillHandler.cpp
src/server/game/Handlers/SpellHandler.cpp
src/server/game/Handlers/TaxiHandler.cpp
src/server/game/Handlers/VehicleHandler.cpp
src/server/game/Server/WorldSession.h
src/server/shared/Database/Implementation/CharacterDatabase.cpp
src/server/shared/Database/Implementation/CharacterDatabase.h
They now follow this rule:
The player's quest status of quest_start must have the mask defined in quest_start_status in order for the spell to be applied/kept.
The player's quest status of quest_end must _NOT_ have the mask defined in quest_end_status in order for the spell to be removed
To generate the mask:
Take the QuestStatus enum in QuestDef.h, use (1 << theValueYouWant) to obtain a mask and you can use | to combine masks.
This expands the usage of the spell_area table, making possible to give a player an aura while he has a quest, but remove it as soon as the quest is completed (not rewarded).
Feature request by @Svannon
* fixes cataclysm aura effect SPELL_AURA_PHASE without phasemasks defined in miscValueA
* implements CONDITION_SOURCE_TYPE_PHASE_DEFINITION
Thanks to:
- Cyberbrest: For the hard research work about multiphasing.
- Venugh: He helped me with a lot of strange compile Errors.
- Shauren: For the 4.3.4 phaseshift packet.
- Booksize: He showed me how terrainswap works
Signed-off-by: Naios <naios-dev@live.de>
* Fixed Halion's health pool in the Twilight Realm.
* Updated missing expansion fields for Saviana Ragefire, General Zarithrian.
* Have Halion bind players to instance on any other mode than 10NM.
* Link template entries depending on difficulties.
Closes#8017.
Closes#8024.