* Split Spell::CheckRange() into 2 methods since that method had more than one responsibility.
* Moved melee range logic into its own function
* Moved melee range logic method GetMeleeRange from Spell to Unit class. Unit::IsWithinMeleeRange() and Spell::GetMinMaxRange() both use that method.
1) Update to conditions for Zombiefest as previous conditions appear to have stopped working correctly
2) Update for Dark Subjugator to prevent these becoming bugged, also correct unit flags for the sentrys to prevent these from agroing player if too close and dropping immune subjugator if killed
3) Conditions to prevent console spam from Bone Warrior closes
The core script `npc_timothy_daniels` is no longer needed,
all the gossip handling is already present in the database.
- remove core script npc_timothy_daniels
- remove ScriptName from c_t entry in DB
Core/Build: Fixed dynamic mode build
Core can now be built in dynamic mode, enabling the hotswap system to be
used.
Hotswap works fine on Windows. Didnt work for me on Debian, the rebuild
and reload process happens but the old version of the module remains for
some reason. Cant figure it out right now
See merge request !31
Core can now be built in dynamic mode, enabling the hotswap system to be
used.
Hotswap works fine on Windows. Didnt work for me on Debian, the rebuild
and reload process happens but the old version of the module remains for
some reason. Cant figure it out right now
- Remove duplicate ObjectGuid in Channel (both as key and value member)
- Add const-ness to Channel methods
- NULL->nullptr
- const type* -> type const*
- Removed all instances of std::map::operator[] except where it is actually INTENDED to insert an element
- Use Trinity::StringFormat instead of snprintf
Improve English text in strings and comments in UpdateFetcher.cpp
- replace incorrect text with the intended words in some output strings
- corrections in the comments to point out the intention of the code
(cherry picked from commit 186375d997)