- Fix Delete Rank
- Fix Rank order after Rank is deleted
- Send correct event after Guild Tab purchase
- Better debug msgs
- Move news to Event Logs (internal struct is like Event Logs and Bank Event Logs). Max news configurable
Add missing spawns for Argent Cannons,their supports and template updates.
Notes: both cannon spells need targeting scripting.This is needed before adding the rest of the missing spawns.
Note: Will need extra Guild-Related commit to make it work again (Added some extra data beside the merge)
Conflicts:
src/server/game/Battlefield/BattlefieldHandler.cpp
src/server/game/Entities/Player/Player.h
src/server/game/Guilds/Guild.cpp
src/server/game/Guilds/Guild.h
src/server/game/Guilds/GuildMgr.cpp
src/server/game/Guilds/GuildMgr.h
src/server/game/Handlers/AuctionHouseHandler.cpp
src/server/game/Handlers/BattleGroundHandler.cpp
src/server/game/Handlers/CharacterHandler.cpp
src/server/game/Handlers/ChatHandler.cpp
src/server/game/Handlers/GroupHandler.cpp
src/server/game/Handlers/GuildHandler.cpp
src/server/game/Handlers/ItemHandler.cpp
src/server/game/Handlers/LootHandler.cpp
src/server/game/Handlers/MailHandler.cpp
src/server/game/Handlers/MovementHandler.cpp
src/server/game/Handlers/NPCHandler.cpp
src/server/game/Handlers/PetHandler.cpp
src/server/game/Handlers/PetitionsHandler.cpp
src/server/game/Handlers/QueryHandler.cpp
src/server/game/Handlers/QuestHandler.cpp
src/server/game/Handlers/SkillHandler.cpp
src/server/game/Handlers/SpellHandler.cpp
src/server/game/Handlers/TaxiHandler.cpp
src/server/game/Handlers/VehicleHandler.cpp
src/server/game/Server/WorldSession.h
src/server/shared/Database/Implementation/CharacterDatabase.cpp
src/server/shared/Database/Implementation/CharacterDatabase.h
- Send correct events when modifiying Ranks (Add, modify, delete)
- Store money/slots withdraw, not remaining slots. This will update remaining slots/money properly.
- Reset daily slots/money withdraw for all members at same time, configurable
- Better debug messages
They now follow this rule:
The player's quest status of quest_start must have the mask defined in quest_start_status in order for the spell to be applied/kept.
The player's quest status of quest_end must _NOT_ have the mask defined in quest_end_status in order for the spell to be removed
To generate the mask:
Take the QuestStatus enum in QuestDef.h, use (1 << theValueYouWant) to obtain a mask and you can use | to combine masks.
This expands the usage of the spell_area table, making possible to give a player an aura while he has a quest, but remove it as soon as the quest is completed (not rewarded).
Feature request by @Svannon
- Fully parse CMSG_GMTICKET_CREATE, use GmTicket::GetChatLog() to access the reporters chat log from this session (unused atm, possible useful to detect chat harassment)
- Simplify SMSG_GMTICKET_GETTICKET and fix "category" field (renamed it same as in blizz LUA files)
- Store response in DB
* fixes cataclysm aura effect SPELL_AURA_PHASE without phasemasks defined in miscValueA
* implements CONDITION_SOURCE_TYPE_PHASE_DEFINITION
Thanks to:
- Cyberbrest: For the hard research work about multiphasing.
- Venugh: He helped me with a lot of strange compile Errors.
- Shauren: For the 4.3.4 phaseshift packet.
- Booksize: He showed me how terrainswap works
Signed-off-by: Naios <naios-dev@live.de>