Commit Graph

124 Commits

Author SHA1 Message Date
silinoron
1b5ff62314 Core/Auras: Replenishment should stack duration, not several instances.
Patch by dr.tenma.
Fixes issue #4370.

--HG--
branch : trunk
2010-12-04 10:59:06 -08:00
Machiavelli
bbf619c20d Core/Spells: Fix spell damage/healing multipliers for spells that affect multiple targets (ie. Heart Strike, Chain Lightning, Chain Healing)
Author: dr.tenma
Closes issue #4506
Closes issue #1874

--HG--
branch : trunk
2010-12-04 10:31:14 +01:00
Shauren
e0c992a8ba Scripts/Icecrown Citadel: Added script for Blood Queen Lana'Thel
Scripts/Icecrown Citadel: Fixed Invocation of Blood announcement emote for Blood Prince Council
Scripts/Icecrown Citadel: Fixed intro for Lady Deathwhisper
Scripts/Icecrown Citadel: Fixed Bone Spike for Lord Marrowgar

--HG--
branch : trunk
2010-12-03 17:47:33 +01:00
linencloth
8fae0c176d Core/Units: Rename and change Get/SetVisibility to use a bool value instead of an unnecessary enum
Also replace some SetVisibility hacks to directly call UpdateObjectVisibility

--HG--
branch : trunk
2010-11-16 01:13:04 +01:00
Shocker
a3ade4a49a Core/Spells: Partially implement SPELL_ATTR_EX_USE_RADIUS_AS_MAX_DISTANCE. Currently used for correctly setting destination, still needs handling for shared sight removal/controlled unit despawn when max distance is reached
--HG--
branch : trunk
2010-11-14 23:31:32 +02:00
linencloth
7811c89a93 Core/MovementGenerators: Don't remove evade state when clearing unit states.
Core/Spells: Don't start combat when the target is evading.
Closes issue 1861

--HG--
branch : trunk
2010-11-13 23:51:23 +01:00
linencloth
880ef0c398 Core/Spells: Fix spelleffect sanctuary
- No longer removes every attacker, but updates the visibility
  - Using that effect won't remove attackers that can still see through the stealth of the caster based on distance
- Ignores spells that were casted before or at the same time of that effect
- Trigger other needed spells when casting Shadowmeld

--HG--
branch : trunk
2010-11-13 18:04:56 +01:00
linencloth
bf888285aa Core:
- Redesigned stealth and invisibility handling
  - Implemented the handling of multiple stealth types
- Implemented fake inebriation
- The message deliverer no longer sends packets from a non-visible source
  - The server won't send that much garbage which just takes bandwith
  - It won't be possible to use cheats to detect invisible objects
- Removed a lot of checks for the Z-coord
  - Fixes visibility problems happening while flying
- Limited the grid activation range of creatures to use less resources
- Implemented Shroud of Death
- Implemented increased visibility range for active objects
- Removed visibility check at spellhit (only sanctuary effects should prevent it)
(And a lot of other changes...)

Closes issue 4208
Closes issue 3049
Closes issue 2097
Closes issue 2198
Closes issue 2384
Closes issue 2197
Closes issue 2319

--HG--
branch : trunk
2010-11-13 17:18:09 +01:00
Shauren
2da116a417 Reverted revision d8e919eb3a7b
--HG--
branch : trunk
2010-11-09 15:39:52 +01:00
Xanadu
87b77b0ca4 Core/Items: Added a forgotten break in item enchant checks.
--HG--
branch : trunk
2010-11-08 23:43:50 +01:00
Shauren
f658176df8 Core/Spells: Enchanting items using a vellum is no longer possible in trade
Closes issue #2990.

--HG--
branch : trunk
2010-11-04 21:59:27 +01:00
Rat
e68c149e69 Core/ConditionMgr: use chamer/owner player for spell condition check where avaliable
--HG--
branch : trunk
2010-10-31 22:37:54 +01:00
Rat
9a02ae79c9 Core/Conditions: fixed a typo in logging
--HG--
branch : trunk
2010-10-31 15:39:09 +01:00
Shauren
d03aeab9ad Scripts/Icecrown Citadel: Added Blood Prince Council script
Scripts/Icecrown Citadel: Festergut will not cast Vile Gas on melee targets if there are at least 3 (25 man: 8) ranged targets
Scripts/Icecrown Citadel: Festergut and Rotface gates will close with delay (when Putricide reaches the balcony)
Scripts/Icecrown Citadel: Replaced ASSERT(instance) with code disabling the AI if not inside instance
Core/Spells: Fixed TARGET_DEST_TARGET_RANDOM usage
Core/Scripts: Extended DamageDealt in AI to accept damage type as 3rd parameter
Scripts/Quests: Fixed quest "Unholy Infusion" (24749)

--HG--
branch : trunk
2010-10-24 21:27:02 +02:00
_manuel_
3ee05b26ce Core/Spells: Now you can cast the Water Elemental's Freeze without cancelling its Waterbolt.
Author: dr.tenma

Fixes issue #4215

--HG--
branch : trunk
2010-10-22 17:22:38 -03:00
Shauren
09260ee6c1 Scripts/Forge of Souls: Revisited Bronjahm script, removed ugly hacks and fixed spells properly
--HG--
branch : trunk
2010-10-18 13:19:04 +02:00
Shocker
e38e590ec8 Core/Spells: Really move spec changing InBattleground check to its correct location
--HG--
branch : trunk
2010-10-16 17:53:33 +03:00
Shauren
8a17d95647 Scripts/Icecrown Citadel: Added Professor Putricide script
Scripts/Icecrown Citadel: Fixed Professor Putricide gate opening when both Rotface and Festergut are dead
Scripts/Icecrown Citadel: Added script updating entries of NPCs at Light's Hammer depending on faction
Scripts/Icecrown Citadel: Rotface should not pick main tank as target for Slime Spray (removed debugging code)
Core/Spells/Conditions : Spell script target condition now accepts ConditionValue3 as affecting effect mask (only search targets with matching mask)

--HG--
branch : trunk
extra : rebase_source : 943e3bac5d9063974d7f7132f144e91946f825d4
2010-10-16 16:34:21 +02:00
Shauren
9a47bc96a1 Scripts/Icecrown Citadel: Added Rotface script
Scripts/Icecrown Citadel: Corrected death speech for Stinky and Festergut
Scripts/Icecrown Citadel: Fixed Boned! achievement conditions

--HG--
branch : trunk
2010-10-09 16:50:03 +02:00
QAston
1760e42e2c Core/ScriptSystem: Add compile time type check of function assigned to hooks - prevents incorrect function calls. Since this rev you have to put PrepareSpellScript(<yourscriptclassnamehere>) at the beginning of every spell script. Yes, i know it's unhandy, but unfortunately C++ preprocessor is very limited, so you have to do that extra work each time you write a script:(.
--HG--
branch : trunk
2010-10-08 21:33:44 +02:00
QAston
e5e53498ce Core/Spells:
- Add more descriptive enumerator of procflags - now clearly pointing out that proc flags are dependant to the spell dmg class of the spells causing procs.
 - Define and implement PROC_FLAG_DONE_MAINHAND_ATTACK.

--HG--
branch : trunk
2010-10-08 19:17:49 +02:00
click
f0c4241ea4 Remove the accidental additions of CRLF-crap from the header updates
--HG--
branch : trunk
2010-10-07 15:35:36 +02:00
click
8ea4b32fab Update copyright headers (following the same standard in all files = good)
--HG--
branch : trunk
2010-10-07 12:41:56 +02:00
QAston
cac4cfda42 Core/ScriptSystem: Add missing script call preparation for SpellScripts - fixes issues with core false alarms after recent changes
--HG--
branch : trunk
2010-10-05 08:17:10 +02:00
QAston
69057dcaeb Core/ScriptSystem/SpellScripts: Runtime checks for functions working only during spell hit phase
--HG--
branch : trunk
2010-10-04 19:12:20 +02:00
QAston
caaa77deb2 Core/ScriptSystem:
Add basic code for runtime checks of function calls in AuraScripts
 Make AuraScript::PreventDefaultAction() do not take parameters and add description for the function
 Remove PreventDefaultEffect() from aura script, use PreventDefaultAction() instead
 Unload aura scripts memory on aura delete

--HG--
branch : trunk
2010-10-04 17:44:49 +02:00
Xanadu
eb1b037611 Core/Spell: * Removed proc overrides for some AoE spells that really shouldn't be there on WotLK. Fixes all Improved Blizzard procs and breaking stealth by Blizzard, Volley, Hurricane, RoF.
* Closes issue #3100. Closes issue #3711. Makes dr.tenma smile.

--HG--
branch : trunk
2010-09-29 01:50:07 +02:00
Shauren
fe84720720 Core/Spells: Fixed compile warnings added in previous revision
--HG--
branch : trunk
2010-09-28 18:57:19 +02:00
Shauren
956f9115dc Core/Spells: Moved checking if item has USE: effect to Spell::CheckItems (from effect handler), also generates blizzlike error message now
--HG--
branch : trunk
2010-09-28 18:50:38 +02:00
Shocker
f106db551b Forgotten file from previous commit regarding magic numbers cleanup
--HG--
branch : trunk
2010-09-28 08:41:24 +03:00
linencloth
a582ab9d9d Core/Spells: Allow AoE spells to target dead units.
Also removes some unneeded checks from ally targeting.

--HG--
branch : trunk
2010-09-15 06:33:38 +02:00
Shocker
cdd8f446fa Core/Spells: combo points requirement should be changed before CheckCast
--HG--
branch : trunk
2010-09-14 13:28:25 +03:00
Shocker
5e7bec0268 Core/Spells: Triggered spells should ignore combo points check, fixes issue 4006
--HG--
branch : trunk
2010-09-14 12:56:32 +03:00
Shocker
cbe95da41a Core/Spells: Correct meaning & usage of SPELL_ATTR_EX2_NOT_RESET_AUTOSHOOT (now SPELL_ATTR_EX2_NOT_RESET_AUTO_ACTIONS) to ignore timer reset for both melee swings and ranged autoshoots, fixes issue 2639
--HG--
branch : trunk
2010-09-12 23:52:37 +03:00
click
bf664b7a44 Cleanup/Core: Remove whitespace and tabs
--HG--
branch : trunk
2010-09-12 01:40:27 +02:00
Shocker
61075d5101 Core/Spells: Correct check for starting cast while moving, thanks havenard for pointing out, fixes issue 3913
--HG--
branch : trunk
2010-09-10 15:51:31 +03:00
Shocker
a0ffc6ab86 Core/Spells: Triggered spells should be ignored when checking death state at spell cast, fixes issue 3914
--HG--
branch : trunk
2010-09-09 15:44:24 +03:00
Shauren
5c13a08d87 Core/Spells: Fixed The Art of War procing only on melee attacks, by tassader1000
Core/Spells: Added missing change in previous revision

Closes issue #2386.

--HG--
branch : trunk
2010-09-08 11:22:51 +02:00
Shauren
e5d612d339 Core/Spells: Fixed Taste for Blood and Glyph of Overpower after recent combo point changes
--HG--
branch : trunk
2010-09-08 10:59:10 +02:00
Shocker
01c2a6d87c Core/Spells: Don't allow most spells to be casted while dead
--HG--
branch : trunk
2010-09-08 07:01:55 +03:00
Shocker
96812cfa27 Core/Spells: Fix ammo depletion handling
--HG--
branch : trunk
2010-09-08 05:39:24 +03:00
Shocker
948c1f0fd6 Core/Spells: Add server-side check for not allowing non-instant spells with movement interrupt flag to be casted while moving
--HG--
branch : trunk
2010-09-08 04:15:41 +03:00
Shocker
5f3ec4366d Core/Spells: Add server-side check for spells that require combo points to prevent exploits
--HG--
branch : trunk
2010-09-08 01:35:36 +03:00
Shauren
14c8fa4925 Core/Spells: Fixed Nevermelting Ice Crystal trinket
--HG--
branch : trunk
2010-09-05 13:39:10 +02:00
silinoron
1e1c596dda Core/WorldPacket: Fix the core spamming complaints about CMSG_QUEST_QUERY being sent post-logout
Core/Spells: A little bit of "cleanup"

--HG--
branch : trunk
2010-09-03 20:30:29 -07:00
silinoron
d2c259fe76 Core/ScriptSystem: Add a PlayerScript::OnSpellCast(Player *player, Spell *spell, bool skipCheck) function.
Requested by Zor.

--HG--
branch : trunk
2010-09-03 19:58:16 -07:00
QAston
a8de57559b *Allow channeled spells to be casted on dead target
*Define relted spell attributes

--HG--
branch : trunk
2010-08-30 17:32:51 +02:00
Spp
405f312918 Core: Fix more warnings
--HG--
branch : trunk
2010-08-30 15:25:15 +02:00
QAston
2d877bbbfd *Allow damage shield hits to miss.
*Send overkill on damage shield hit.
*Correct data order for execute log of power take effects.

--HG--
branch : trunk
2010-08-29 03:38:21 +02:00
Shocker
f89a27dc98 Make sure crafting spells with non-random loot are not allowed to be casted if inventory is full. Fixes issue #2791
--HG--
branch : trunk
2010-08-28 02:20:26 +03:00