jackpoz
1c0903e286
Core/Misc: Fix some static analysis issues
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Fix some static analysis issues about uninitialized values. Most of them are false positives, always initialized before being accessed, while some of them are real issues spotted by valgrind too.
2013-12-14 18:41:26 +01:00
Discover-
4ca63412c8
Core/SmartAI: SMART_ACTION_UPDATE_TEMPLATE will no longer ignore the target type and force the source creature (creature only) to be updated; from now on it updates the given targets to the given entry (actionparam1)
2013-12-13 09:45:58 +01:00
Malcrom
c045d4c7f4
Core/SmartAI: Reset Actions will not be processed until creature reaches home.
2013-12-12 21:23:14 -03:30
Malcrom
9f741432a3
Core/AI: Some code cleanup
2013-12-12 18:09:07 -03:30
Malcrom
9d95351118
Core/SmartAI: Fixed issue where ranged caster would switch to combat ready state between cast.
2013-12-12 16:39:30 -03:30
joschiwald
a40e814240
Core/SmartScripts: speedup loading/validating sai scripts from db
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Before:
>> Loaded 6953 SmartAI scripts in 3543 ms
After:
>> Loaded SmartAIMgr Helpers in 4 ms
>> Loaded 6953 SmartAI scripts in 95 ms
2013-12-11 18:53:05 +01:00
joschiwald
eddf1b5a64
Scripts: replace some SetOrientation() calls with spline packets and some random changes
2013-12-10 18:46:11 +01:00
Malcrom
c084b3d16e
Core/SmartAI: Remove unneeded code added in error
2013-12-04 01:05:56 -03:30
Malcrom
e60fe4c303
Core/SmartAI: Fixed waypoint pathing not resuming after evade.
2013-12-03 23:41:11 -03:30
Malcrom
b407e72339
Core/SmartScript: Allow flag to be added to spell to determine combat movement.
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Greatly simplifies SAI combat scripting.
2013-12-03 20:53:33 -03:30
Malcrom
48d8af0962
Core/SmartAI: Fix SMART_ACTION_ALLOW_COMBAT_MOVEMENT
2013-12-03 20:19:17 -03:30
Spp
cd48662233
Core/Logging: Minor changes
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- Select stderr when writing ERROR and FATAL messages
- Simplify function defines
- Fix `logs` table structure with latest logging changes
2013-11-11 14:35:16 +01:00
Spp
65cd07a288
Core: Improve error messages for linked_respawn table (and minor cosmetic changes here and there)
2013-11-11 11:03:32 +01:00
Spp
94e2b9332a
Core/Logging: Remove LOG_FILTER_XXX defines with it's value (remember logger names are case-sensitive)
2013-11-08 10:50:51 +01:00
Gacko
be19ac95ed
Core/SmartAI: Better wording for telling "There is a spell for summoning this"
2013-11-07 11:56:02 +01:00
leguybrush
0a308144a8
Core/Code: Unify [more] codestyle for brackets: )\n{\n} to ) { }.
2013-10-28 14:36:07 -04:00
Ascathor
2607738990
Core/Code: Unify codestyle for brackets: {} to { }.
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Also added missing copyright to some files.
2013-10-27 23:46:02 +01:00
Discover-
0cc32e28e3
Core/SAI: Rename SMART_EVENT_TARGET_CASTING to SMART_EVENT_VICTIM_CASTING as that's what it actually does. It was often confused to use the target_type field instead of the victim.
2013-10-22 15:59:32 +02:00
Discover-
1a6157985c
Core/Misc: Get rid of some useless code
2013-10-21 09:15:17 +02:00
Shauren
ce55647c41
Core/Transports
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* Rewritten path generation, now uses splines - timers are a lot more accurate now
* Implemented stopping transports
* Implemented spawning transports in instances
* Implemented spawning gameobjects as transport passengers
* Transport passengers are now stored in creature/gameobject table using gameobject_template.data6 from transport's template as map id
2013-10-16 18:37:29 +02:00
Discover-
ca02411eff
Core/SAI: When the castflags are set to both SMARTCAST_AURA_NOT_PRESENT and SMARTCAST_INTERRUPT_PREVIOUS, we only interrupt the spell if there is actually a spell cast.
2013-10-11 16:57:28 +02:00
Ellie
c803cc1f5c
Merge branch 'master' of github.com:TrinityCore/TrinityCore into string_concatenation
2013-10-01 01:14:32 -07:00
Ellie
1fae858645
Whitespace between string literals and user-defined literals is now mandatory for concatenation in C++11
2013-10-01 01:13:13 -07:00
Discover-
11d9a44508
Core/SAI: Properly implement the second parameter of SMART_ACTION_CALL_TIMED_ACTIONLIST to reflect the wiki (which also makes more sense)
2013-10-01 10:08:05 +02:00
Discover-
80ce30ac7d
Core/SAI: Add 'playerOnly' parameters to SMART_TARGET_CLOSEST_ENEMY and SMART_TARGET_CLOSEST_FRIENDLY. Wiki is updated accordingly.
2013-09-30 10:11:02 +02:00
Discover-
a5c248b60f
Core/SAI: Get rid of unused parameter 'storageId' (third) in SMART_ACTION_SUMMON_CREATURE. This means the 4th parameter (actionInvoker 0/1) must move back one parameter. On a clean TDB there is not a single case of this parameter being used.
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Updated wiki accordingly.
2013-09-25 11:46:51 +02:00
jackpoz
c256a0330a
Merge branch 'master' of github.com:TrinityCore/TrinityCore
2013-09-24 23:35:11 +02:00
jackpoz
ec3832c2c1
Core/AI: Fix uninitialized values and array overflows in SAI
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Proper initialize POD struct members to 0 in SMART_ACTION_CREATE_TIMED_EVENT action type.
Fix array overflows and access uninitialized values in SMART_ACTION_CALL_RANDOM_TIMED_ACTIONLIST, SMART_ACTION_RANDOM_PHASE and SMART_ACTION_RANDOM_EMOTE .
Valgrind log for SMART_ACTION_RANDOM_PHASE case:
Conditional jump or move depends on uninitialised value(s)
at : SmartScript::UpdateTimer(SmartScriptHolder&, unsigned int) (SmartScript.cpp:3086)
by : SmartScript::OnUpdate(unsigned int) (SmartScript.cpp:3176)
by : SmartAI::UpdateAI(unsigned int) (SmartAI.cpp:335)
by : Creature::Update(unsigned int) (Creature.cpp:542)
by : TempSummon::Update(unsigned int) (TemporarySummon.cpp:47)
Uninitialised value was created by a stack allocation
at : SmartScript::ProcessAction(SmartScriptHolder&, Unit*, unsigned int, unsigned int, bool, SpellInfo const*, GameObject*) (SmartScript.cpp:143)
2013-09-24 23:33:28 +02:00
Discover-
a0db0728f2
Merge branch 'master' of https://github.com/TrinityCore/TrinityCore
2013-09-23 16:47:47 +02:00
Discover-
9653576cb4
Core/SAI: Using SMART_TARGET_NONE no longer works the same way as SMART_TARGET_ACTION_INVOKER but rather return NULL instead.
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Fixes #10908
2013-09-23 16:47:22 +02:00
Discover-
69b0a009c4
Core/SAI: Make SMART_ACTION_RANDOM_MOVE also work with SMART_TARGET_NONE and non-creature targets (if a non-creature target_type is specified and no creature target was found, the action is fired at the source)
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Ref. #7431
2013-09-21 11:21:29 +02:00
Shauren
be5cf42ec3
Core/SmartAI: Fixed creatures using SAI not attacking its charmer after it breaks
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Closes #7601
2013-09-09 17:44:07 +02:00
Shauren
fcf9552934
Core/SmartScripts: Fixed heap corruption in SMART_ACTION_EQUIP
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Closes #10739
2013-09-08 12:15:13 +02:00
Aokromes
c3c5327fbd
Merge pull request #10716 from Discover-/SAI_Owner_Or_Summoner
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Core/SAI: Make SMART_TARGET_OWNER_OR_SUMMONER also work for creatures su...
2013-09-06 17:29:15 -07:00
Vincent-Michael
bc1a079b6c
Core/SAI: Fix typo (i blame germans laziness)
2013-09-06 21:40:04 +02:00
Vincent-Michael
458f5b9502
Core/SAI: Added SMART_ACTION_SUMMON_CREA / SMART_ACTION_SUMMON_GO log for has already summon spell
2013-09-05 16:16:23 +02:00
Discover-
926edaf49d
Tabs to spaces...
2013-09-04 14:07:27 +02:00
Discover-
9761affc8d
Core/SAI: Make SMART_TARGET_OWNER_OR_SUMMONER also work for creatures summoned by spells
2013-09-04 09:35:21 +02:00
Vincent-Michael
ab85a9507e
Core/SAI: Added SMART_ACTION_CALL_KILLEDMONSTER log for has already spell kill credit
2013-09-02 17:48:55 +02:00
Nay
582686090d
Merge pull request #10685 from Discover-/SmartAI-Target-Casting
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Core/SmartAI: Add a spellid to SMART_EVENT_TARGET_CASTING. If left on 0,...
2013-09-01 10:03:45 -07:00
Nay
c4bd91ceb9
Merge pull request #10690 from Discover-/SmartAI-Set-Home-Pos
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Core/SAI: Allow using SMART_ACTION_SET_HOME_POS with multiple target typ...
2013-09-01 10:03:09 -07:00
Nay
b324646005
Merge pull request #10689 from Discover-/SmartAI-Killed-Monster-Credit
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Core/SAI: Also use loot recipient for SMART_ACTION_CALL_KILLEDMONSTER wh...
2013-09-01 10:02:43 -07:00
Nay
a762df0aba
Core/SAI: Fix processing linked events when return is used in ProcessAction
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Thanks Discover-
Closes #10688
2013-09-01 18:01:59 +01:00
Discover-
8ba8190773
Core/SAI: Allow using SMART_ACTION_SET_HOME_POS with multiple target types
2013-09-01 13:56:35 +02:00
Discover-
7d7fc7b662
Core/SAI: Also use loot recipient for SMART_ACTION_CALL_KILLEDMONSTER when target is SMART_TARGET_SELF (used in four cases in a clean TDB which will be fixed by this)
2013-09-01 13:44:08 +02:00
Discover-
016dac995e
Core/SmartAI: Add a spellid to SMART_EVENT_TARGET_CASTING. If left on 0, it checks for all spells (like it did without these changes)
2013-09-01 10:49:29 +02:00
Nay
7ecf4fdec1
Core/Quests: Split Flags and SpecialFlags
2013-08-30 23:08:40 +02:00
Nay
7776016106
Core/Quests: Remove CastedCreatureOrGO method
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- Remove EAI's ACTION_T_CAST_EVENT and ACTION_T_CAST_EVENT_ALL
- Remove SAI's SMART_ACTION_CALL_CASTEDCREATUREORGO
- Split QUEST_TRINITY_FLAGS_KILL_OR_CAST into QUEST_TRINITY_FLAGS_KILL and QUEST_TRINITY_FLAGS_CAST
- Assign QUEST_TRINITY_FLAGS_CAST to all the quests that were using RequiredSpellCastX
- (unrelated) Fix a warning in Player.cpp
- Replace CastedCreatureOrGO usage in scripts by KilledMonsterCredit
TODO: Convert the two EAI scripts commented out in the .sql to proper SAI
Closes #10667
2013-08-30 19:32:08 +01:00
Nay
aa5bc37e9c
Core: Yet more warning fixes
2013-08-30 16:03:37 +01:00
Nay
ec837b1d7d
Merge pull request #10666 from xjose93/SmartScripts-StartEvent
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Implement SMART_ACTION_GAME_EVENT_STOP (111) and SMART_ACTION_GAME_EVENT_START (112).
2013-08-29 16:36:42 -07:00