Commit Graph

29230 Commits

Author SHA1 Message Date
Odyssey
1f7ee02def Scripts/Commands: Restore worldserver port output in .server debug (#29466) 2023-12-03 13:50:12 +01:00
Shauren
b4778a4d72 Core/PacketIO: Fixed server time sent in CalendarRaidLockoutAdded 2023-12-02 16:03:50 +01:00
Shauren
333630b7de Core/Misc: Added windows version checks during startup to avoid confusion about crashes when running on unsupported OS 2023-12-01 19:53:13 +01:00
Aqua Deus
e90fee78df Scripts/Spells: Update Anti-Magic Shell script to include versatility (#29468) 2023-11-29 23:09:12 +01:00
Shauren
75a306e422 Core/Instances: Prevent sending PendingRaidLock in instances that don't have a InstanceScript
Closes #29470
2023-11-28 16:24:38 +01:00
Shauren
7e76e91152 Core/Misc: Kill another synchronous db query in packet handlers 2023-11-27 18:36:34 +01:00
ModoX
b1c5e3809c Scripts/Conditions: Fallback to other targets to get map if first target is invalid
* fixes crash in Ulduar when reaching Assembly of Iron / Kologarn / Algalon area
2023-11-26 22:19:23 +01:00
ModoX
441a102dc3 Core/Spells: Pass customArg from missiles to its triggered spell 2023-11-26 03:03:32 +01:00
Shauren
7cafeb46b3 Core/Creatures: Don't require creature.modelid to be one of linked creature_template models 2023-11-26 00:20:13 +01:00
Meji
ece5570c10 Scripts/HallowsEnd: Implement Children's Costume Aura (#29457) 2023-11-25 14:06:09 +01:00
Meji
c1b36eec56 Core/Units: Update PlayHoverAnim state when flying or hovering (#29434) 2023-11-25 14:04:33 +01:00
Shauren
1c6ee8a6bd Core/Locales: Revert back to using C locale for number formatting 2023-11-25 13:57:25 +01:00
ModoX
5e8f023623 Scripts/Aberrus: Move StringIds of Kazzara Intro trigger npcs to spawn instead of template 2023-11-25 03:25:55 +01:00
Ovahlord
27019a62a4 Core/Spells: Implement spell queue (#29409) 2023-11-25 00:00:10 +01:00
ModoX
3f6f683ce4 Core/Waypoints: Drop waypoint_scripts table (#29437) 2023-11-24 21:08:00 +01:00
Shauren
b299902881 Core/Locales: Set active code page and locale used by c string functions to utf8
Closes #29455
2023-11-24 20:01:17 +01:00
Shauren
3a50bc50a2 Core/Auras: Fixed crash happening when a periodic aura tick triggers SPELL_AURA_SPLIT_DAMAGE_PCT
Closes #29450
2023-11-23 11:05:49 +01:00
Shauren
35ab7dfa8e Core/Phasing: Fixed startup crash caused by accessing uninitialized global variable
Closes #29449
2023-11-22 00:21:48 +01:00
Shauren
5052fa3ea1 nopch fix 2023-11-21 13:18:29 +01:00
Shauren
b888b1b09f Core/Calendar: Implement different timezone support for ingame calendar
Closes #8390
Closes #29427
2023-11-21 12:25:22 +01:00
Shauren
8c072b93af Core/Scripts: Add start/fail asset values from criteria to valid game event ids
Closes #29447
2023-11-20 13:02:56 +01:00
Shauren
36a6488405 Core/CrashHandler: Add a timeout to retrieving windows version from WMI 2023-11-19 21:22:09 +01:00
Shauren
54d969713b Tools/Map extractor: Minor optimization in MCNK parsing loop - look up end iterator once 2023-11-17 20:56:14 +01:00
Shauren
4eb6b0156d Core/Instances: Fixed initializing instance id sequence generator 2023-11-16 21:18:06 +01:00
Jeremy
e72bde5236 Core/BattlegroundMap: Load all cells when created & mark all creatures as active (#29410) 2023-11-14 18:40:39 +01:00
Shauren
dfc757acc3 Core/Objects: Fixed SelectNearestPlayer 2023-11-13 19:01:11 +01:00
Shauren
765f86fdc0 Core/Achievements: Implemented DefeatDungeonEncounter and DefeatDungeonEncounterWhileElegibleForLoot criteria types 2023-11-12 00:31:45 +01:00
Shauren
ab5ffe27ea Scripts/Sepulcher of the First Ones: Clean up Anduin script
* Includes
* Fixed duplicated EventMaps/TaskSchedulers in BossAI
* Fixed invalid second argument passed to ScriptedAI constructor
* Removed deprecated Prepare*Script macros
* Removed mythic achievement hack
2023-11-11 15:09:39 +01:00
AlexIndex
6800622b6e Scripts/SFO: Implemented Anduin Wrynn encounter (#28540)
Co-authored-by: ModoX <moardox@gmail.com>
Co-authored-by: Seyden <saiifii@live.de>
2023-11-10 22:53:45 +01:00
Meji
c05466fa0c Core/Creatures: Remove stand state when a creature attacks or dies (#29396) 2023-11-10 22:01:27 +01:00
ModoX
2e4eecf96c Core/Spell: Allow creatures with sparring active to damage themselves 2023-11-10 21:48:02 +01:00
ModoX
c5735edcc8 Core/Utilities: Added timer series queuing to EventMap (#29420) 2023-11-10 20:15:37 +01:00
Shauren
42c44bd787 Core/Chat: Explicitly ignore disabling chat feature
Closes #29425
2023-11-10 19:55:35 +01:00
Shauren
97f9e18cbd Tools: Updated expected table hash for Map.db2 in extractors 2023-11-09 19:08:17 +01:00
Shauren
1eea1d11b1 Core: Update to 10.2.0 2023-11-09 13:33:26 +01:00
Naddley
f58ff3d0f7 Scripts/Mardum: Implement quest: "Enter The Illidari: Shivarra" (#29417) 2023-11-08 23:26:56 +01:00
Meji
eaf84247fc Scripts/HallowsEnd: Implement quest: "Foul Fertilizer" (#29407) 2023-11-08 00:54:34 +01:00
Shauren
1dcb2904d5 Core/Mail: Moved gold check closer to where it is taken away 2023-11-07 19:15:21 +01:00
Ovahlord
30759beac7 Scripts/LCT: implement Lockmaw encounter 2023-11-07 16:17:55 +01:00
Ovahlord
b606af8c4a Scripts/LCT: use the correct difficulty check to enable General Husam's heroic mechanics for Timewalking difficulty as well 2023-11-07 16:17:55 +01:00
Ovahlord
a6c9e44c55 Scripts/LCT: gave General Husam's enums unique names to reduce linking time 2023-11-07 16:17:55 +01:00
Ovahlord
394940e0c5 Scripts/LCT: fixed spell validation for General Husam's Bad Intentions script effect 2023-11-06 16:53:45 +01:00
Ovahlord
24dab9326d Scripts/LCT: implement General Husam encounter (#29414) 2023-11-06 11:51:37 +01:00
ModoX
0e2f041728 Core/InstanceScript: Refactored door types to reflect its behavior (#29406) 2023-11-06 00:11:42 +01:00
ModoX
caa4cfb569 Core/AI: Move ArcherAI to individual creature script (#29383) 2023-11-05 21:14:24 +01:00
Shauren
f4e4e62aea Core/Conditions: Allow battleground maps to use CONDITION_INSTANCE_INFO 2023-11-05 20:49:05 +01:00
Shauren
4628622b1b Core/Auras: Fixed SPELL_AURA_CHARGE_RECOVERY_AFFECTED_BY_HASTE_REGEN affecting unrelated spells 2023-11-04 15:08:50 +01:00
Ovahlord
ecd54c07d8 Scripts/Antorus: prevent the Garothi Worldbreaker from falsely initiating an Apocalypse Drive phase when dealing damage would kill him instantly
* replaced some magic numbers in setting encounter frame indexes
* added a missing casting check to stay in line with current scripting standards
2023-11-04 15:05:47 +01:00
Shauren
e9b0d347a4 Core/Spells: Store BasePoints as float in SpellEffectInfo 2023-11-03 10:38:43 +01:00
Shauren
31da896eb2 Core/Spells: Prevent duplicating trait configs for Generic type 2023-11-02 20:05:29 +01:00