Mislav Blažević
200968c2dd
Script/AQ: Add Creature Text for Viscidus and fix model scaling
2012-12-19 13:29:55 +01:00
Nay
28dffbee11
Core/AuctionHouse: Partially revert 3cf2600688 to keep compatibility with the "AHBot patch"
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Note: Trinity needs/wants an auction house bot in the core but for that to happen AHBot needs to be rewritten (possibly using Mango's implementation as a base)
2012-12-18 23:25:31 +00:00
Vincent_Michael
7dd019e7bb
Misc/Script: Convert winter veil mistletoe event in sai
2012-12-18 22:27:48 +01:00
MrSmite
3cf2600688
Core/AuctionHouse: Fix a possible auctionhouse crash
2012-12-18 21:34:02 +01:00
Vincent_Michael
bcff526d28
Core/Script: Add missing changes in c364c367b1
2012-12-18 19:31:41 +01:00
Vincent_Michael
c364c367b1
Core/Script: Fix some codestyle and warnings
2012-12-18 19:16:00 +01:00
Vincent_Michael
3e318686b0
Core: Fix non pch build
2012-12-18 15:33:15 +01:00
Gacko
40292d9a19
Core/DB: Assign texts to correct creatures
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Also convert some never used script texts to creature text for future use.
Some scripts or Talk() calls need to be implemented first.
Solves #8659
2012-12-18 15:19:13 +01:00
Mislav Blažević
9991f4ae2d
Implement Viscidus AQ40
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Signed-off-by: Nay <dnpd.dd@gmail.com >
2012-12-18 14:09:27 +00:00
Vincent_Michael
c75d274362
Core: Fix typos
2012-12-18 14:46:06 +01:00
Vincent_Michael
bb93eb0f7e
Core/Character: Fix logic fail with world state in b2928e59fa
2012-12-18 14:13:09 +01:00
Aokromes Name
5d77b10c35
Core/Account: Add logs for password change and fail change password
2012-12-18 01:58:12 +01:00
Vincent_Michael
3f82ac9ea7
Core: Fix non pch build
2012-12-18 01:49:08 +01:00
Trista
8c286f2b61
Server/Quest: Convert quest_end_script and drop of some c++
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* drop off c++ script of Clintan Dreamwalker ID: 22834
* convert quest_end_script of 10964 to SAI
* rewrite and add bigger event support
* add a checker to his summon so the spirit script can trigger event alone (I didn't try to rewrite next quest...)
Closes : #8689
2012-12-18 02:03:30 +02:00
Trista
323989cc47
Core/Spells: Fix a typo in Bombing Run quests
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* no idea how this number left like this for so long unseen, good it filters 1 target
2012-12-18 02:03:29 +02:00
Vincent_Michael
e90ec5608e
DB/Scripts: Implemented creature_text for Infinite Corruptor
2012-12-18 00:23:46 +01:00
Shauren
1297a93d90
Core/Scipts: Missed changes from 7be13b6fda
2012-12-17 15:01:20 +01:00
Shauren
7be13b6fda
Core/Scripts: Fixed crash on shutdown
2012-12-17 11:44:41 +01:00
Trista
5a52acbe40
Core/Quest: Optimize and clean more last commit
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* thx to @Gacko and @click for pointing out problems and give suggestiosn
* Sorry for the mess, forgot I can make more changes after initial change, this should be final...
* 48141bbfa6
2012-12-17 10:39:54 +02:00
click
aa3980c744
Core: Remove tabs, fix whitespace and fix nonPCH properly (5am, too late for this stuff...)
2012-12-17 05:39:04 +01:00
click
1f88f81c5a
Core: Fix non-PCH build again
2012-12-17 04:53:32 +01:00
Trista
48141bbfa6
Core/Quest: Song of Wind and Water
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* cleanned a bit and edited old @Treak fix, credits go to him, the quest will* work 100% blizzlike when target_unit_master #8643 gets a fix for vehicle. What concerns the quest is done. I've already fixed the core kill_credit issue, but needs to be discussed.
* leaving the vehicle_AI until they get integrated correctly to SAI, this can be easily converted after. Currently need to make some hacks to make it work close to good if using SAI. (specificly terrain acts weird at that place)
Closes : #5424
2012-12-17 04:37:27 +02:00
Nay
1bd820e50f
Core/Player: Fix build
2012-12-17 01:28:38 +00:00
Carlos Vargas
6c6586fa43
Core/Scripts: Adding script hooks to allow for third party scripts to modify damage dealt.
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Originally from the VAS Autobalance script, slightly modified.
Only addresses Spells, Dots, and Melee Damage. I'll have look at the current modules on ways of doing this but, Environmental Damage(fire/lava/drowning), Fall Damage, and Potentially AoE aren't covered by these.
Closes #7867
Signed-off-by: Nay <dnpd.dd@gmail.com >
2012-12-17 01:26:56 +00:00
Nay
377d6c7862
Merge pull request #8131 from flippy84/master
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Core/Script: Heigan phase 2
2012-12-16 17:03:26 -08:00
Nay
352ed3ec53
Merge pull request #8667 from Kirkhammett/engi_fix
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Core/Script: Fix Dimensional Ripper spell learning
2012-12-16 17:01:48 -08:00
Trista
47617bb740
Merge pull request #8565 from Trista/master
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Core/Creature: Update template - reinitialize spell bar for vehicles
2012-12-16 17:01:26 -08:00
Nay
815742f44d
Merge pull request #8681 from xomachine/master
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Core/PetAI: Emote and autocast fixes
2012-12-16 16:56:18 -08:00
thesensei
ed4bf13c44
Core/Creature: Update template - reinitialize spell bar for vehicles
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* update template didn't change spell bar for players if on vehicle that updates it's template, initialize spells was needed
* combined with faction changing, since when update is called player faction is ignored and it should be changed to his (based on sniffs)
* the idea of this automated check inside fix SAI problems mainly, because there you have nothing to use to reinitialize the bar - closes #5254
2012-12-17 02:54:59 +02:00
Roc13x
9776bdfdfa
Core/Items: DestroyItemCount also searches bank
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Closes #8240
Signed-off-by: Nay <dnpd.dd@gmail.com >
2012-12-17 00:54:47 +00:00
Vincent_Michael
f96295f6ca
DB/Scripts: Implemented creature_text for Trial of the Champion
2012-12-16 21:05:05 +01:00
xomachine
d39b21df8a
Core/PetAI: Fix Ghouls emotions
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Correction IDs of COWER and ROAR emotions for ghoul.
2012-12-15 19:26:59 +00:00
xomachine
e7f0808d46
Core/PetAI: Fix pet's self-jumping
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Fix issue, when pet autocast leap-like spells on itself
2012-12-15 19:23:59 +00:00
Subv
136dbd69fd
Merge pull request #8583 from Gacko/scripttexts
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Core/DB: Drop table script_texts
2012-12-14 18:11:31 -08:00
Filip
6611947a2a
Core/Script: Fix Dimensional Ripper spell learning
2012-12-15 02:04:53 +01:00
Vincent_Michael
db6195789d
Core: Fix non pch build
2012-12-14 23:31:08 +01:00
Vincent_Michael
d2cc278283
Core/Spells: Rename spell script scripts in correct script name
2012-12-14 23:19:03 +01:00
click
aa420be109
Core/QuestHandler: Minor change on output from two logentries to make more sense
2012-12-14 17:49:57 +01:00
Subv
4b1e65d057
Core/PetAI: Fixed a crash in PetAI::CanAttack
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Closes #8660
2012-12-14 11:06:56 -05:00
CeIa
b87cc31106
Scripts/Events/Achievement: fix 'Out With It'
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Credits to @darkman1983
Closes #8211
Closes #8126
Signed-off-by: Nay <dnpd.dd@gmail.com >
2012-12-14 01:23:53 +00:00
Gacko
c65ccba1e1
Core/DB: Drop table script_texts
2012-12-13 14:48:01 +01:00
Vincent_Michael
36c3395bea
Core/Quest: Fix reputation calculation for SPELL_AURA_MOD_REPUTATION_GAIN
2012-12-12 20:32:05 +01:00
Vincent_Michael
ebae4ab249
Core/Hunter: Fix Call of the Wild targets
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Closes #8618
Closes #8610
2012-12-10 10:36:59 +01:00
WishToDie
6266303841
Fix crash in Blackfathom Deeps.
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Thx Vincent-Michail
Closes #8557
2012-12-10 07:06:11 +02:00
Gacko
d34a9df70a
Core/DB: Last fixes for creaturetext conversion
2012-12-09 20:03:17 +01:00
Vincent_Michael
7e28938dd0
Core: Fix more warnings
2012-12-09 18:13:41 +01:00
Vincent_Michael
e7cb10f49b
Core: Fix warnings
2012-12-09 17:34:21 +01:00
Subv
01f118bf77
Merge pull request #8416 from MrSmite/PetAI_2.0
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Core/PetAI: Several changes.
Closes #7455
Closes #8398
2012-12-09 07:50:33 -08:00
Shauren
b65a88eeec
Merge pull request #8590 from joschiwald/homebind
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Core/Player: correct SetHomebind and usage of it
2012-12-09 02:33:34 -08:00
joschiwald
5c33c54054
Core/Player: correct SetHomebind and cleanup Spell::EffectBind
2012-12-08 23:46:16 +01:00