Commit Graph

13 Commits

Author SHA1 Message Date
Aokromes
d6d3f06f06 New year 2020-01-04 18:32:38 +01:00
funjoker
6c56916b29 Misc: Update copyright information
Happy new year
2020-01-01 18:47:28 +01:00
Ovahlord
50a91bd590 Core/Movement: merged Collision height handling from 335 branch to reduce the probability that creatures are falling under the map 2019-02-17 23:40:24 +01:00
Ovahlord
e44bb5f387 Core/Entities: Phase Rework (main commit) 2018-03-08 22:58:50 +01:00
Aokromes
4bd0525edd Update copyright note for 2018 2018-01-01 01:06:19 +01:00
Shauren
39356deeb9 Core/Vmaps: Fixed getting map height near large gameobjects like LK platform
Updates #19865
2017-06-09 13:29:41 +02:00
Aokromes
fc20b6934b build fix 2017-05-06 02:38:01 +02:00
Aokromes
0fbcdca05e Core/Collision: Replaced phasemask with proper phases in GameObject c…
…ollision calculation
2017-05-06 01:55:17 +02:00
HelloKitty
927a73a7ef Core/Vmaps: Stop M2s from occluding for spellcast LoS
Closes #18528
2017-01-21 14:45:30 +01:00
Aokromes
719a317a67 Update copyright note for 2017 2017-01-02 07:26:38 +01:00
jackpoz
d9f485273c Core/VMaps: Fix some vmap height edge cases
Fix Map::GetWaterOrGroundLevel() checking dynamic object only in phase 1 instead of current Unit phase.
Improve DynamicMapTree::getHeight() dynamic object check by casting the ray at +0.5f from the passed Z coordinate, this value will be tuned to improve even more the results.
2016-07-20 15:45:05 +02:00
ariel-
d04d14e34d Update copyright note for 2016 2016-01-11 23:27:45 -03:00
StormBytePP
1f66d719f2 Core/BuildSystem: Merge collision, debugging, threading, utilities and configuration into "common" which does not depend on shared anymore and moved database out of shared library
These changes enables to build tools only without even having MySQL installed
2015-08-16 21:23:15 +02:00