Commit Graph

10 Commits

Author SHA1 Message Date
ShinDarth
2ebf068fc7 Core/BG fix .character changefaction pvpstats victories amount 2015-10-12 19:25:43 +02:00
ShinDarth
e66db9e20c Core/Ticket keep always trace of GM who resolves the ticket 2015-10-06 15:31:54 +02:00
Shauren
402a3c45ff Core/Maps: Moved corpse management to map level
(cherry picked from commit cd27fd38b9)

# Conflicts:
#	src/server/database/Database/Implementation/CharacterDatabase.cpp
#	src/server/database/Database/Implementation/CharacterDatabase.h
#	src/server/game/Entities/Corpse/Corpse.cpp
#	src/server/game/Entities/Creature/GossipDef.cpp
#	src/server/game/Entities/Player/Player.cpp
#	src/server/game/Entities/Player/Player.h
#	src/server/game/Globals/ObjectAccessor.cpp
#	src/server/game/Globals/ObjectAccessor.h
#	src/server/game/Globals/ObjectMgr.cpp
#	src/server/game/Globals/ObjectMgr.h
#	src/server/game/Grids/ObjectGridLoader.cpp
#	src/server/game/Handlers/AuctionHouseHandler.cpp
#	src/server/game/Handlers/CharacterHandler.cpp
#	src/server/game/Handlers/ChatHandler.cpp
#	src/server/game/Handlers/QueryHandler.cpp
#	src/server/game/Maps/Map.cpp
#	src/server/game/Server/Packets/CharacterPackets.cpp
#	src/server/game/World/World.cpp
#	src/server/scripts/Commands/cs_reload.cpp
2015-09-29 18:45:01 +02:00
pete318
01ae5c4bf6 Auction house changes:
- Stop storing guid for auctioneer.
 - Store instead house ID
 - No separate ID for various houses. Only Horde, Alliance and Neutral.
 - Removed non-needed faction checks.
 - Use enum for auction house IDs

NOTE: This will expire all current auctions and return item to player (or
award to high bidder) in order to prepare database for the changes.
2015-09-28 22:26:23 +02:00
Shauren
5c3ba60d54 Core/DBLayer: Allocate a single buffer for entire prepared result set instead of separate ones for each field
(cherry picked from commit 8652f4b4de)
2015-09-27 17:11:35 +02:00
Shauren
25c0303976 Core/DBLayer: Added compile time validation for prepared statement indexes passed to DatabaseWorkerPool::GetPreparedStatement turning mistakes like the one fixed in 0327927fa6 into compiler errors.
(cherry picked from commit 7c75160f59)

Conflicts:
	src/server/database/Database/Implementation/HotfixDatabase.h
	src/server/shared/DataStores/DB2StorageLoader.cpp
	src/server/shared/DataStores/DB2StorageLoader.h
	src/server/shared/DataStores/DB2Store.h
2015-09-27 17:08:50 +02:00
Shauren
d2076ef8b0 Core/DBLayer: Optimized prepared statement query results by eliminating unneeded buffer copies
* Improved error logs for using incorrect Field getters to also include table name, field name and field index.

(cherry picked from commit 65dbc7082a)

Conflicts:
	src/server/database/Database/Field.h
	src/server/game/Globals/ObjectMgr.cpp
2015-09-27 16:28:04 +02:00
pete318
dcb7082277 Map local guids 6.x -> 3.3.35:
Implemented:
  ca83e14f8b
  ee1c1b97be
  18e4ab6911
  bf37446b3c
  cb854a2b7b

* This adds separate (per map) guid sequences depending on object type
* Ported map object container from cmangos/mangos-wotlk@a2d396e
* Added type container visitor for TypeUnorderedMapContainer
* Implemented helper function to erase unique pairs from multimap containers
* Moved object storage of all objects except players and transports to map level
* Added containers linking database spawn id with creature/gameobject in world
* Renamed DBTableGuid to spawnId
* Added a separate spawn id sequence generator for creatures and gameobjects - this will be used in db tables
* Moved building SMSG_UPDATE_OBJECT - updatefields changes broadcast to map update
* Added new function to return but not increment guid
* Adjusted .debug loadcells to show low guid in map before/after load
* Added debug messages for creature spawn/destroy, for map guid debugging
* Store all Gameobjects and Creatures added to OutdoorPvP, so the callback script can be removed when OutdoorPvP instance is destroyed.
2015-09-22 21:33:57 +02:00
StormBytePP
7b245a0b6b Core: Added ABORT() macro to prevent the usage of ASSERT(false) as a quick hack to crash the core misusing assert 2015-09-21 15:11:06 +02:00
StormBytePP
1f66d719f2 Core/BuildSystem: Merge collision, debugging, threading, utilities and configuration into "common" which does not depend on shared anymore and moved database out of shared library
These changes enables to build tools only without even having MySQL installed
2015-08-16 21:23:15 +02:00