Commit Graph

2407 Commits

Author SHA1 Message Date
kaelima
319ecd792d DB/World: Add npc_spellclick_spells for some vehicles.
Will fix some of the DB errors introduced in 3ac80ee3a4.
2011-02-28 12:29:03 +01:00
kaelima
d8fa272d9c DB/NPC: Update some random creature_templates in Icecrown Citadel 2011-02-27 20:25:00 +01:00
Machiavelli
e31d08e9e1 Core/SQL: Remove duplicate entry from my previous commit 2011-02-27 18:44:52 +01:00
Machiavelli
76f393717d DB/World: npc_spellclick_spells updates for Strand of the Ancients and Wintergrasp vehicles. 2011-02-27 16:15:47 +01:00
Svannon
de624adffc DB/NPC: Update some creature_template in Ulduar 2011-02-27 05:38:56 +00:00
Nay
8c746435fe DB/NPC: Add some vehicles and update their templates 2011-02-27 04:08:24 +00:00
Machiavelli
3ac80ee3a4 Core/Vehicles: Correct usage of npc_spellclick_spells instead of blatant hacks for vehicle entry.
Note: This may break a few vehicles, but only due to the absence of proper, non-hackish data.
2011-02-26 23:00:09 +01:00
Shauren
8497fb27e9 DB/Spells: Added flower summoning visual of Lifeblood 2011-02-26 14:09:32 +01:00
Shauren
45f91feaa8 DB: Fixed startup errors and formatting
Core/Vehicles: Prevent "unprocessed tail data" vehicle packet spam
2011-02-26 12:53:17 +01:00
Malcrom
490f99a80a DB/SAI: Fix quest 11344 (Anguish of Nifflevar)
DB/NPCs: Add related spawns
Closes #683
2011-02-26 02:36:07 +00:00
Nay
27e20946c2 DB/NPC: Captain Fairmount should not be invisible
DB/SAI: Add combat scripts to Captain Fairmount
Closes #303 & #699
2011-02-26 02:33:48 +00:00
Malcrom
3fb3b18b61 DB/SAI: Add scripts and waypoints for Gor'drek 2011-02-26 02:31:29 +00:00
Shocker
3525cb39b8 Core/Spells: Focus Magic should proc only from critical hits 2011-02-25 16:56:45 +02:00
Machiavelli
02d8d7c2a6 Scripts/Ulduar: Kologarn (90% complete)
- Kologarn is unable to parry (correct spellID used)
- Fix Arm respawning
- Correct Arm despawn animation
- Only cast Arm Sweep if left arm is alive
- Remove minimum required range for Focused Eyebeams
- Fix possible crash in Rubble despawn
- Correct gameobject handling
- Fix bridge visual
- Correct instance load operations for this encounter
2011-02-25 15:17:15 +01:00
Azazel
154b114615 Core/SQL: change script from bcd7e45e12 commit to make it more simple and safe in case of multiple executions. 2011-02-25 15:03:36 +06:00
Azazel
bcd7e45e12 CharDB Schema/Cleanup: cleanup character_tutorial table:
* rename table to account_tutorial, because it holds account specific data;
* rename column account to accountId;
* introduce prepared statements for table.
2011-02-25 00:45:57 +06:00
Azazel
20ab3e4bda CharDB Schema/Cleanup: cleanup account_data and character_account_data tables:
* rename column account to accountId;
* introduce prepared statements for both tables.
2011-02-25 00:44:33 +06:00
Nay
be16bcffab Usual commit about forgotten full SQL changes in previous commit. 2011-02-24 00:33:13 +00:00
gildor
e15c8a7fff DB/Spell linked spell: (Gundrak/Eck) Spell Eck Spit (55814) triggers Eck Residue (55817). Should fix the related achievement.
Closes #673
2011-02-24 00:07:02 +00:00
Nay
f65a55372e DB/SAI: Fix quest Counterattack! (The Barrens)
Closes #692
2011-02-23 23:14:18 +00:00
Malcrom
e689edb7c2 Scripts/Shadowmoon Valley: Remove support for NPC Nelthakaru
DB/Misc: Add waypoints and scripts for quest Nelthakaru's Tale (SAI)
Closes #746
2011-02-23 23:10:48 +00:00
Malcrom
a3b977d467 DB/Creatures: Fix various NPC misc data (states, inhabit types, etc.) 2011-02-23 22:47:23 +00:00
Machiavelli
102c089ab8 Scripts/Kologarn:
- Correct target limitation for Focused Eyebeam
- Correct target selection and limitation for Stone Grip
** Fixes random teleports to the "safe spot" caused by aura unapply when that player wasn't intended as target.
** Stone Grip will only target the main tank if there's no one else in range.
- Despawn Rubbles on encounter reset/complete
- Use elegant MotionMaster::MoveJump instead of NearTeleportTo when releasing Stone Grip target

DB/NPC Templates:
- Add civilian flag for Armsweep Stalker and Rubble Stalker

Other:
- Fix 2011_02_23_2_world_conditions.sql to comply to standards
- Cleanup affected code
2011-02-23 18:17:20 +01:00
Machiavelli
0ec88a642c Scripts/Ulduar:
- Fix Focused Eyebeams
- Fix Arm Sweep
- Fix respawning and re-entering of arms

DB/Templates:
- Fix speed, modelId and trigger state of Focused Eyebeams
- Set NullAI to semi-triggers; Rubble Stalker, Kologarn Pit Kill Bunny
2011-02-23 01:45:22 +01:00
Machiavelli
918f1ce8ec Core/Vehicles:
- Allow configurable TempSummonType and timer for vehicle_accessory table instead of hard coded values
- Reimplement some earlier charted VehicleSeatFlagsB, that were temporarily removed because of VEHICLE_SEAT_FLAG_UNCONTROLLED (they now work in conjunction with eachother)
2011-02-22 23:47:28 +01:00
Machiavelli
1cdec5880e DB/NPC: Remove instance bind flag from Right Arm and Left Arm 2011-02-22 12:42:58 +01:00
Azazel
401ec2180f Fix typo in script from previous commit 2011-02-22 15:50:07 +06:00
Machiavelli
480517c3be Scripts/Ulduar: Kologarn:
- Correct target selection of Stone Grip
- Correct functionality of Stone Grip (absorb aura, stun, damage, vehicle join, correct removal of the aforementioned when needed, +teleport to platform)
- Blizzlike casters for certain spells, which led to merging arms AI to KologarnsAI.
- Blizzlike timer for Stone Grip
- Fix Rubble spawn on arm death
2011-02-22 04:46:13 +01:00
Shauren
e234d7013c DB/Instance: Frostwing Halls linked respawns and equipment templates 2011-02-20 22:22:52 +01:00
Nay
45db1591a4 DB/Schema: Properly use field types in smart_script table
Thanks Shauren
2011-02-20 19:11:42 +00:00
Nay
cc9968a86e DB/Schema: Resize smart_scripts fields 2011-02-20 17:47:27 +00:00
Shauren
39c6b48a91 DB/Instances: Icecrown Citadel - remade Frostwing Halls spawns 2011-02-19 23:14:43 +01:00
Shauren
7e2ddb2fd3 Scripts/Icecrown Citadel: Added support for weekly quest Residue Rendezvous 2011-02-19 14:43:36 +01:00
Malcrom
e918a7fd6d DB/SAI: Add scripts for Bonesunder, Surge Needle Sorcerer, Goramosh and Arcanimus
Closes #690 & #691
2011-02-18 19:47:41 +00:00
MrQuickFx
3d7b664c46 DB/EAI: Fix unkillable Obsidian Eradicator in AQ
(Script will be converted to SAI later)
Closes #395
2011-02-18 19:45:05 +00:00
Stryker
ac64189e0a DB/Loot: Wrong item dropping from ICC trash
Closes #644
2011-02-18 19:42:10 +00:00
Nay
0625a5cf5a DB/NPC: Fix Jeeves (Engineering): Template updates, gossip (bank and buy options) and vendor items
Closes #615
2011-02-18 19:36:12 +00:00
Shauren
a623bfad2b Core/Spells: Fixed Combustion stacking exploit 2011-02-18 20:07:41 +01:00
Shauren
0f34df6e1a Scripts/Icecrown Citadel: Added support for weekly quest "Deprogramming" 2011-02-18 19:48:47 +01:00
Shauren
c7169e0f8f DB/Conditions: Added missing scripted targeting for Mutated Abomination's Eat Ooze ability (Professor Putricide encounter)
Closes #479
2011-02-16 19:17:42 +01:00
Shauren
a6ffb3d7be Scripts/Icecrown Citadel: Corrected line of sight checks for Sindragosa's Ice Tombs
Closes #628
2011-02-16 19:11:22 +01:00
Shauren
6d1e4839a1 Scripts/Icecrown Citadel: Fixed Sindragosa's Icy Grip
Closes #629
2011-02-15 22:45:30 +01:00
Shauren
45095bdffb Scripts/Icecrown Citadel: Added Rotting Frost Giant script 2011-02-15 22:07:40 +01:00
various
36b2263799 DB/Game event: Love is in the Air: Major fixes (spawns, some achievements, quests and loots)
By ZxBiohazardZx, Kiper, Nay. Some spawns from YTDB.
Ref #598
2011-02-15 00:50:26 +00:00
Malcrom
62d6d95f81 DB/SAI: CombatAI/cosmetic scripts for creatures Wildhammer Scout, Azure Front Channel Stalker, Cultist Necrolyte, Cult Plaguebringer;
Speech by Marrod Silvertounge.
Closes #645 & #646 & #647 & #648 & #649
2011-02-15 00:30:27 +00:00
svannon
7b1a9d1017 DB/SAI: Fix quests 11332 (HF/Mission: Plague This!) and 13008 (IC/Scourge Tactics)
DB/Cond: Add conditions for (ZD) Writhing Choker and Unliving Choker drops
Closes #504 & #256 & #340
2011-02-15 00:16:09 +00:00
Manuel Carrasco
30916fd9ff Scrips/Spell: Implemented script for spell 26678.
Signed-off-by: Manuel Carrasco <manue.l@live.com.ar>
2011-02-12 12:04:02 -03:00
runningnak3d
6728d4116b Core/Events: Remove support for the game_event_npc_gossip table.
Gossip for game events should be done with the conditions system.
2011-02-11 15:50:48 -07:00
runningnak3d
01a80ec8d6 SQL: move all SQL that is now included in the latest full DB to the
"old" dir.
2011-02-11 15:48:24 -07:00
Nay
84cf9c593a DB/Quests: Set the correct creature_involvedrelation for The Call to Command (6144)
Fixes #519
2011-02-11 21:17:29 +01:00