click
613b81f36f
REALLY fix the CRLF-crap...
...
--HG--
branch : trunk
2010-10-07 15:54:07 +02:00
click
df66aee929
Yet more copyright header updates
...
--HG--
branch : trunk
2010-10-07 13:38:35 +02:00
click
bf664b7a44
Cleanup/Core: Remove whitespace and tabs
...
--HG--
branch : trunk
2010-09-12 01:40:27 +02:00
Machiavelli
a41e99223e
Core/DBLayer:
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* Rename QueryResult class to ResultSet
* Rename QueryResult_AutoPtr to QueryResult
* Declare ACE refcounted auto pointer for PreparedResultSet class
--HG--
branch : trunk
2010-09-11 21:10:54 +02:00
Machiavelli
39027133e4
Fix Linux build
...
--HG--
branch : trunk
2010-09-03 00:04:14 +02:00
Machiavelli
4185bb3181
DBLayer:
...
- Implement QueryCallback_2 template for ACE_Future callbacks using 2 parameters for the callback function
- Make MSG_LIST_STABLED_PETS´s handler use async query instead of blocking query
--HG--
branch : trunk
2010-08-24 19:04:25 +02:00
Machiavelli
d661202054
Properly update resultset parameter when using QueryCallback template.
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Fixes issue #3512
--HG--
branch : trunk
2010-08-20 13:30:49 +02:00
Machiavelli
3932fc8c83
- Fix Linux build (huge thanks to Aokromes for testing as always)
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- Some work towards resolving the crash on shutdown by implementing a shutdown task
--HG--
branch : trunk
2010-08-19 00:13:09 +02:00
Machiavelli
d47b9851cd
This should fix linux build - please confirm.
...
--HG--
branch : trunk
2010-08-18 21:25:42 +02:00
Machiavelli
d845a903b1
DBLayer:
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- Use ACE_Future and ACE_Future_Set for async SQL queries with callback
* Callbacks will now be executed from the thread and object that scheduled the request, instead of the world runnable thread (and thus are no longer dependent on the 50ms forced sleep time).
* This design gets rid of a potential DOS loophole in the resultqueue system - unique requests will be cancelled when re-requested.
- Drop now redundant SQLQueryTask, SQLResultQueue, SQLResultQueueTask operations.
- Drop now redundant CharacterHandler class
- Change static callback functions in WorldSession to normal functions.
Thanks to Derex and Zor for advice along the way.
--HG--
branch : trunk
2010-08-18 19:48:51 +02:00
Xanadu
ec244dbe36
Correctly redo file moves/renames from rev. 8452.
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--HG--
branch : trunk
rename : src/server/game/Grids/Cell.h => src/server/game/Grids/Cells/Cell.h
rename : src/server/game/Grids/CellImpl.h => src/server/game/Grids/Cells/CellImpl.h
rename : src/server/framework/GameSystem/Grid.h => src/server/game/Grids/Grid.h
rename : src/server/framework/GameSystem/GridLoader.h => src/server/game/Grids/GridLoader.h
rename : src/server/framework/GameSystem/GridRefManager.h => src/server/game/Grids/GridRefManager.h
rename : src/server/framework/GameSystem/GridReference.h => src/server/game/Grids/GridReference.h
rename : src/server/framework/GameSystem/NGrid.h => src/server/game/Grids/NGrid.h
rename : src/server/game/Grids/GridNotifiers.cpp => src/server/game/Grids/Notifiers/GridNotifiers.cpp
rename : src/server/game/Grids/GridNotifiers.h => src/server/game/Grids/Notifiers/GridNotifiers.h
rename : src/server/game/Grids/GridNotifiersImpl.h => src/server/game/Grids/Notifiers/GridNotifiersImpl.h
rename : src/server/framework/Platform/CompilerDefs.h => src/server/shared/CompilerDefs.h
rename : src/server/framework/Platform/Define.h => src/server/shared/Define.h
rename : src/server/framework/Utilities/CountedReference/Reference.h => src/server/shared/Dynamic/CountedReference/Reference.h
rename : src/server/framework/Utilities/CountedReference/ReferenceHolder.h => src/server/shared/Dynamic/CountedReference/ReferenceHolder.h
rename : src/server/framework/Utilities/CountedReference/ReferenceImpl.h => src/server/shared/Dynamic/CountedReference/ReferenceImpl.h
rename : src/server/framework/Dynamic/FactoryHolder.h => src/server/shared/Dynamic/FactoryHolder.h
rename : src/server/framework/Utilities/LinkedList.h => src/server/shared/Dynamic/LinkedList.h
rename : src/server/framework/Utilities/LinkedReference/RefManager.h => src/server/shared/Dynamic/LinkedReference/RefManager.h
rename : src/server/framework/Utilities/LinkedReference/Reference.h => src/server/shared/Dynamic/LinkedReference/Reference.h
rename : src/server/framework/Dynamic/ObjectRegistry.h => src/server/shared/Dynamic/ObjectRegistry.h
rename : src/server/framework/GameSystem/TypeContainer.h => src/server/shared/Dynamic/TypeContainer.h
rename : src/server/framework/GameSystem/TypeContainerFunctions.h => src/server/shared/Dynamic/TypeContainerFunctions.h
rename : src/server/framework/GameSystem/TypeContainerFunctionsPtr.h => src/server/shared/Dynamic/TypeContainerFunctionsPtr.h
rename : src/server/framework/GameSystem/TypeContainerVisitor.h => src/server/shared/Dynamic/TypeContainerVisitor.h
rename : src/server/framework/Utilities/TypeList.h => src/server/shared/Dynamic/TypeList.h
rename : src/server/framework/Utilities/UnorderedMap.h => src/server/shared/Dynamic/UnorderedMap.h
rename : src/server/framework/Policies/CreationPolicy.h => src/server/shared/Policies/CreationPolicy.h
rename : src/server/framework/Policies/ObjectLifeTime.cpp => src/server/shared/Policies/ObjectLifeTime.cpp
rename : src/server/framework/Policies/ObjectLifeTime.h => src/server/shared/Policies/ObjectLifeTime.h
rename : src/server/framework/Policies/Singleton.h => src/server/shared/Policies/Singleton.h
rename : src/server/framework/Policies/SingletonImp.h => src/server/shared/Policies/SingletonImp.h
rename : src/server/framework/Policies/ThreadingModel.h => src/server/shared/Policies/ThreadingModel.h
rename : src/server/framework/Utilities/Callback.h => src/server/shared/Threading/Callback.h
rename : src/server/framework/Utilities/ByteConverter.h => src/server/shared/Utilities/ByteConverter.h
rename : src/server/framework/Utilities/EventProcessor.cpp => src/server/shared/Utilities/EventProcessor.cpp
rename : src/server/framework/Utilities/EventProcessor.h => src/server/shared/Utilities/EventProcessor.h
rename : src/server/framework/Network/SocketDefines.h => src/server/worldserver/RemoteAccess/SocketDefines.h
2010-07-17 02:35:14 +02:00