- Now only requires the either target's group leader or target itself to be on your map
- Now summons all applicable group members even if one member fails checks
- No longer has some truly weird edge case instance unbind code that could cause exploit behavior (Really, I have no idea why this existed, because it certainly didn't do what it might've been meant to do.)
Then it turned out that gameobject LoS is already fixed. So all this does, really, is restructure some stuff.
And remove the hack from Sapphiron because I could.
* Since 2014_03_30_04_world_creature_equip_template.sql,
Caynrus <Shield Merchant> has erroneously been equipped with
item ID 1961 (Monster - Shield, Buckler Wooden) and in wrong hand,
making the item look like a blue & white box ("unobtainium").
Instead of moving the buckler to his off-hand slot,
he gets his 2H Bent Staff (item ID 35) back.
His equipped item was removed in Cataclysm, patch 4.0.3a.
Fix script so that if player does not sucessfully kill the hardknuckle matriach it does not remain hostile as an invisible mob to players doing damage to players who get in agro range.
Improvements done to initial work by joschiwald:
- Fixed stormhammer casting and visuals
- Fixed spell credits
- Implemented removal of Impale when HP is higher than 90%
- Corrected faction templates for the pre combat creatures
- Implemeted Leap on the arena adds (thanks to joschiwald for implementing conditions)
- Scripted lighting charge using AuraScript periodic
- Fixed timings
- Corrections on the hallway encounters (added knockback immunity to minibosses too)
- Fixed multiple blizzards issue
- Lever will now reset properly, should players fail to get inside. This allows the door to be opened more than once during the combat
- Corrections in the outro event
- Implemented paralytic field traps on the hallway.
- Implemented Ancient Gate of the Keepers opening.
- Changed blizzard bunny targetting to conditions entirely.
- Removed obsolete scripts
- Standards: delete spell script names by ScriptName instead of spell_id
- Swapped factions for pre-adds (alliance should get horde trash and vs)
- Fixed Leap setting home position for adds
- Removed a bunch of magic numbers
- Runic Colossus should finish current Runic Explosion before beginning to attack
- Fixed UpdateAI logic to put it in line with other scripts (ie don't stop casts)
Special thanks to:
- chaodhib for the blizzard trigger waypoints and investigation on spell radius
- Malcrom for creating the Conditions Creator :P
Closes#15008Closes#17072
Closes#7651
Fix logic fail in achievement:
SPELL_LIGHTNING_CHARGE aka 62279 is casted on Thorim itself to buff him, not the damage spell tracked by the achievement.
Fix bad target for script for move to position which was using target 1 instead of 8 which was causing npc to walk through wall and dissapear on quest accept