Commit Graph

30 Commits

Author SHA1 Message Date
Xanadu
45002f590e Merge
--HG--
branch : trunk
2010-02-05 19:16:03 +01:00
Xanadu
a5d1bc77ab A great purge of obsolete macros.
--HG--
branch : trunk
2010-02-05 00:31:28 +01:00
Trazom62
4674dec37b Fix Drak'Tharon Script Text
Fixes issue #77.
Thanks Tlexii for Trollgore entries.

--HG--
branch : trunk
2010-02-04 23:47:47 +01:00
Xanadu
b0b261585f Move the EvilID.h includes to pch.
--HG--
branch : trunk
2010-02-04 21:07:12 +01:00
silver1ce
a1bf304945 typo
--HG--
branch : trunk
2010-02-03 06:13:57 +02:00
_manuel_
23b1a482c9 Changes in Trial of the Champion:
-Implemented new scripts for Grand Champions, it includes vehicle fight (it is not 100 % done)
-Implemented more Vehicles Accessories. (related with the instance)
-Implemented basic support for event at spawn or dead from Boss Eadric/Paletress.
-Implemented basic support for event at spawn from Boss Black Knight.

For a complete fix see TDB forum > New Fix Submissions > Core related DB content.

--HG--
branch : trunk
2010-02-02 23:25:46 -03:00
Trazom62
70425115f0 Fix Script DrakTharon/Trollgore.
- fix adds spawn points.
- fix achievement Consumption Junction.

--HG--
branch : trunk
2010-02-01 21:28:50 +01:00
Trazom62
d435366bce Fix Script Violet Hold/Ichoron.
Fixes issue #33.

- implement Dehydration achievement
- go frenzy at 25% health and no longer cast bubble
- loose health when water elements are killed (3%. may still need to be adjusted).
- use spawn loc for adds

--HG--
branch : trunk
2010-01-31 16:23:28 +01:00
Trazom62
c7d9ffd25b Fix Script Naxxramas/KelThuzad. Thanks scarymovie87 for pointing out the issue in previous patch.
- frost blast shall target MT in 25-mode only.

--HG--
branch : trunk
2010-01-30 16:01:46 +01:00
Trazom62
5757e4f77f Fix Script Naxxramas/Kel'thuzad. Thanks tbaart.
Fixe issue #321.

- frost blast shall not target MT.

--HG--
branch : trunk
2010-01-29 19:45:49 +01:00
Trazom62
268230ed92 Fix Script Naxxramas/Maexxna. Thanks Scarymovie87.
Fixe issue #162.

- Add an repeating event for Frenzy, spell only lasts 10 minutes
- Added comments for missing texts
- Code style : Changed "return;"s to "break;"s in switch-case
- Code style : Move code of AI of Wrap Webs from mob_generic_creature.cpp into boss_maexxna.cpp file, since it belongs to the fight

--HG--
branch : trunk
2010-01-29 19:44:15 +01:00
Trazom62
0192d4e0cf Fix Script Naxxramas/Heigan. Thanks Scarymovie87.
Fixe issue #176.

- fix timers

--HG--
branch : trunk
2010-01-29 19:37:53 +01:00
Trazom62
f5e267da16 Fix Script HoL/Ionar. Thanks WarHead.
Fixes issue #258.

--HG--
branch : trunk
2010-01-28 22:06:31 +01:00
Trazom62
62cd3ff865 Fix Script Violet Hold
- fix event reset if wipe at a boss
- fix boss not random again after a wipe
- fix erekem guard handling
- fix portal random location
- fix save and load data
- fix world state display for wave count
- fix some timers
- fix mob_erekem_guard set on correct creature_template entry

Still WIP.

--HG--
branch : trunk
2010-01-28 20:22:11 +01:00
Trazom62
4d0960e630 Fix Script Naxxramas/Kel'Thuzad. Thank PrinceCreed, Scazzato88 and Gyullo.
Fixes issue #486.
Fixes issue #511.

- fix kel'thuzad not casting when entering phase 2.
- fix crash when casting Detonate Mana.

--HG--
branch : trunk
2010-01-28 19:30:15 +01:00
thenecromancer
984a47b541 Implement Insanity phase for Herald Volazj encounter (still missing AI for adds)
--HG--
branch : trunk
2010-01-28 14:42:05 +01:00
Trazom62
b233a12c86 Fix crash in npc_orinoko_tuskbreakerAI
--HG--
branch : trunk
2010-01-26 18:55:00 +01:00
Rat
f107f9f8eb *finalized basic hard-lootmode defines
-DB devs should stick with lootmode 2,4,8,16 for hardmode loots (use as bitmask)
-and lootmode 1 as default

--HG--
branch : trunk
2010-01-26 11:06:46 +01:00
Trazom62
654ebe5950 Fix Script Gundrak/Gal Darah. Thanks Azuritus.
Fixes issue #448.

- implements achievements What the Eck? and Share The Love.
- Fix Impaling Charge used on aggro
- Fix reset of phase counter.

--HG--
branch : trunk
2010-01-25 21:08:44 +01:00
Trazom62
89574b13ed Fix Script Naxxramas/Faerlina with help of Scarymovie87.
Fixes issue #158.

- simplifies widow embrace handling
- Adds can only be mind controlled in 25man version
- Adds will be killed, if mind controlled and using Widows Embrace
- Adds will only cast Widows Embrace on death in 10man version
- implements Achievement Momma said knock you out
- Avoid greet yell for non-player units moving in line of sight
- update some timers.

--HG--
branch : trunk
2010-01-25 20:40:13 +01:00
Trazom62
41fb791f1f Fix Script VoA/Emalon.
- fix handling of minions' list so the overcharge does not fail due to dead minion in the list.

--HG--
branch : trunk
2010-01-24 21:57:33 +01:00
Trazom62
50815cb7bc Fix Script Naxxramas/Kel'Thuzad. Thanks Scarymovie87.
Fixes issue 464.

- fix timers
- fix maximum number of spawn abomination or weaver
- fix kel'thuzad not attackable after reset.
- fix phase 3 start at 45%

--HG--
branch : trunk
2010-01-24 19:14:29 +01:00
Trazom62
171e7b70a5 Fix some crashes linked to gurgthock summon
Fixes issue #440.
Fixes issue #441.

--HG--
branch : trunk
2010-01-23 18:48:06 +01:00
Trazom62
2b4a229934 Fix Script Naxxramass/Anub'Rekhan. Thanks scarymovie87.
Fixes issue #141.
Fixes issue #305.

- Fix some timers
- Implements Berserk ability after 10 minutes
- Fixed spawning method for Crypt Guardians
- Fix spawn of Corpse Scarabs on player or crypt guardian death.
- code cleanup

--HG--
branch : trunk
2010-01-23 17:34:18 +01:00
Trazom62
c784110d87 Fix Crash in boss_gluthAI::UpdateAI.
Fixes issue #442.
Thanks JuliuSZS for pre-diagnose

--HG--
branch : trunk
2010-01-23 11:52:45 +01:00
Trazom62
54458c0f13 Fix Script Naxxramass Thaddius/Stalagg/Feugen
- Stalagg and Feugen respawn if the other adds not dead within 5 sec.
- Thaddius start combat timers as soon as both are killed.
- Fix Thaddius flags after a crash
- Fix global variables used for adds alive flag.

--HG--
branch : trunk
2010-01-21 20:37:02 +01:00
Trazom62
2fa32f577a Fix Script Naxxramass/Loatheb: timers updates. Thanks scarymovie87.
Fixes issue #183.

--HG--
branch : trunk
2010-01-20 20:01:16 +01:00
Brian
bbdca0aa43 * Cleaning Wintergrasp from the core part 1
* When someone feels like coding it properly, it can be added back in.

--HG--
branch : trunk
2010-01-20 06:26:13 -07:00
Rat
f36438af6a *Update Copyright times
--HG--
branch : trunk
2010-01-19 16:37:49 +01:00
Rat
0cc053ea4d *Integrate Script system to Core
-added ScriptMgr for loading scripts
-removed bindings
-moved script system to src/game
-moved scripts to src/scripts
-VC project files updated
-cmakes updated (not 100% done yet)

NOTE to Devs:
-file locations changed
-precompiled renamed to ScriptedPch
-ecsort_ai renamed to ScriptedEscortAI
-follower_ai renamed to ScriptedFollowerAI
-guard_ai renamed to ScriptedGuardAI
-simple_ai renamed to ScriptedSimpleAI
-sc_creature renamed to ScriptedCreature
-sc_gossip renamed to ScriptedGossip
-sc_instance  renamed to ScriptedInstance

*use the new headers in scripts, thank you

NOTE to ALL:
cmake not fully tested, please report any errors with it
could make creashes, incompability
USE AT YOUR OWN RISK before further tests!!

--HG--
branch : trunk
2010-01-19 11:36:05 +01:00