Commit Graph

713 Commits

Author SHA1 Message Date
Rat
4a8bf5900d *modified spelldifficulty handler to work with all spell casts for creatures that are in instances thanks to Shauren for help
*modified most of the scripts to use normal_mode spell for casting (code was autogenerated, post errors if any)
*added sql for all modded spells (autogenerated..)

--HG--
branch : trunk
2010-04-10 10:20:01 +02:00
Trazom62
bca335f9bd Implement Global Cooldown (originaly written for TC2 v2.4.3).
Thanks eugen.rivniy for the port.
Fixes issue #67.

--HG--
branch : trunk
2010-04-09 20:10:55 +02:00
Spp
4635fbc020 Code Style (game + scripts only):
"!=" --> " != " (when needed)
"  !=" --> " !="
"!=  " --> "!= "

--HG--
branch : trunk
2010-04-08 08:20:08 +02:00
Spp
2454c290b8 Code Style (game + scripts only):
"==" --> " == " (when needed)

--HG--
branch : trunk
2010-04-07 23:25:02 +02:00
Spp
49d05ba9aa Code style (game + scripts only):
"( " --> "("
" )" --> ")"

--HG--
branch : trunk
2010-04-07 22:59:46 +02:00
Spp
d19e127080 Code style (game + scripts only):
"if(" --> "if ("

--HG--
branch : trunk
2010-04-07 19:14:10 +02:00
Spp
2e127f7a30 Code style (game + scripts only):
"while(" --> "while ("

--HG--
branch : trunk
2010-04-07 19:13:19 +02:00
Spp
182e9a20b1 Code style (game + scripts only):
"for(" --> "for ("

--HG--
branch : trunk
2010-04-07 19:12:44 +02:00
Spp
b27ce42704 Code Style: Remove trailing spaces
--HG--
branch : trunk
2010-04-07 18:09:10 +02:00
Spp
f490ad5ac2 Code Style: tab to spaces
--HG--
branch : trunk
2010-04-07 17:24:07 +02:00
thenecromancer
1fa2fbc658 Fix wrong condition in previous commit, sorry for that
--HG--
branch : trunk
2010-04-05 13:18:14 +02:00
thenecromancer
a1db8825d4 Use unit target by default (script targets will send self flag usualy)
Fixes quite some new issues like #1466

--HG--
branch : trunk
2010-04-05 13:15:21 +02:00
thenecromancer
e50b04f657 Fix issue #1437, don't remove passive auras if they're triggering spell that fails for whatever reason
--HG--
branch : trunk
2010-04-03 12:32:11 +02:00
Trazom62
7cc192e973 Fix Skinning where there is no loot on creature.
Fixes issue #1174.

--HG--
branch : trunk
2010-03-30 23:39:18 +02:00
XTZGZoReX
d3fdb24f1e * Remove an old dumb hack.
--HG--
branch : trunk
2010-03-29 21:47:07 +02:00
Xanadu
180651d95e A visually better way to handle Avenger Wrath blocking of immunity shields.
--HG--
branch : trunk
2010-03-26 22:21:33 +01:00
Xanadu
20de79f6ba Fixed Forbearance. Also self-cast LoH will now correctly prevent Avenging Wrath for 30 s. Closes issue #1270. Thanks to _manuel_ for research.
--HG--
branch : trunk
2010-03-25 17:09:05 +01:00
Machiavelli
a4e98f50d0 Fix mounts in Arena's/BGs
--HG--
branch : trunk
2010-03-21 19:12:04 +01:00
Machiavelli
fe30fc8bf2 Securer check for instance template for previous commit
--HG--
branch : trunk
2010-03-21 18:17:20 +01:00
Machiavelli
48051d1cd6 Add support field 'allowMount' to instance_template table (see http://trinitydatabase.org/index.php?/topic/14994-7656-instance-template/), this will define whether or not mounting is allowed in an instance, instead of defining it hard coded in the core.
--HG--
branch : trunk
2010-03-21 17:34:25 +01:00
Xanadu
812874a55b Fixed broken missile visuals in certain DST and SRC type spells (Void Reaver's Arcane Orb and many others). Achieved by fixing wildly incorrect SMSG_SPELL_GO target mask data handling.
--HG--
branch : trunk
2010-03-19 00:21:57 +01:00
Xanadu
06d4918163 Added unit targets for TARGET_TYPE_DEST_TARGET and TARGET_TYPE_DEST_CASTER to tackle the cases where unit targets are required but there is no other implicit target to produce them (like in 53, 0 combination).
This works in conjunction with my next commit.

--HG--
branch : trunk
2010-03-18 20:41:38 +01:00
thenecromancer
a81ad6986c Remove Hack detecting spell 61988 in HasAura()
Correctly cast 61988/61987 after casting Avenging Wrath/Divine Shield respectively
(This will correctly show both spells disabled state)
Don't allow casting Lay on Hands on self when aura 61988 is present (ie. after using Avenging Wrath)

--HG--
branch : trunk
2010-03-15 18:03:43 +01:00
thenecromancer
e1542df90c Convert some C style casts to new functions
--HG--
branch : trunk
2010-03-11 20:51:31 +01:00
Spp
9df357f5d9 Fix enchant items in trade window.
Original patch by Kierkegaard
closes issue #985

--HG--
branch : trunk
2010-03-09 21:11:54 +01:00
Spp
8034a6c48e Rename 'Hostil' to 'Hostile'
Credits to NoFantasy (Mangos)
Closes issue #411

--HG--
branch : trunk
2010-03-09 11:11:10 +01:00
raczman
07f3b91426 Some Creature* casts moved to new ToCreature.
Added const Creature* ToCreature()

--HG--
branch : trunk
2010-03-07 18:30:53 +01:00
raczman
91b8ee104e Added new type-safe cast functions.
This, when properly used, should get rid of most memory corruption issues,
currently, casting types C-style with no checks leads to some abstract crashing.
Functionality is same as with dynamic_cast<>, but with no RTTI check - so when
casting into invalid type you will receive NULL, and most probably crash.
At the same time, i took the liberty to convert most Player* casts to ToPlayer().
Still needs crapload of casts being moved to new facility.

--HG--
branch : trunk
2010-03-07 15:20:19 +01:00
thenecromancer
aeebe57dc0 Remove 94567c94e6, instead don't check range/facing when finishing instant cast spells
--HG--
branch : trunk
2010-03-07 14:32:53 +01:00
p0wer
9bb97dd51e If stealth-only spell fails, shouldn't remove you from stealth. Fix by lol584. Closes issue #99.
--HG--
branch : trunk
2010-03-02 20:54:27 -06:00
Trazom62
d9056adc8a refactor UnitAI::SelectTarget to allow having a predicate function (1st step).
--HG--
branch : trunk
2010-02-27 16:29:58 +01:00
QAston
69aedc666d *Remove no longer needed hack after trigger target fixes.
--HG--
branch : trunk
2010-02-22 17:09:48 +01:00
QAston
c46c831094 *CRLF:(
--HG--
branch : trunk
2010-02-20 23:59:05 +01:00
QAston
2e3f89b61f *Move summon water elemental handler to correct place.
--HG--
branch : trunk
2010-02-20 20:28:31 +01:00
thenecromancer
e4424f1d16 Don't take away runes when not hitting
--HG--
branch : trunk
2010-02-20 15:29:16 +01:00
thenecromancer
cedf706f29 Treat rune cooldowns as timers and not as remaining tick counts
Implement support for modifiers changing rune regeneration rate
Apply all spells from Improved Unholy Aura

--HG--
branch : trunk
2010-02-18 01:06:47 +01:00
raczman
97c62f2c73 Compile fix.
Whoever pushed that, *PLEASE* do a test compile before pushing.

--HG--
branch : trunk
2010-02-17 00:48:32 +01:00
Brian
6cdacbd313 * Removed hack for summon water elemental
* Proper handling for Glyph of Eternal Water
* Summoned water elemental still doesn't last forever, but the right spells
* are cast in the right situations.
* Credits to Edrinn

--HG--
branch : trunk
2010-02-16 15:36:19 -07:00
QAston
4cd4c4170f *Backout some WTF fixes. Do things correctly, or do not touch them at all...
*Really fix windows build.

--HG--
branch : trunk
2010-02-15 20:59:05 +01:00
n0n4m3
feea2417c3 Fix talent Shockwave and typo in comment.
--HG--
branch : trunk
2010-02-15 19:09:17 +01:00
n0n4m3
ebc5ce6810 Add missing changes for rev b7d758f3e5
--HG--
branch : trunk
2010-02-15 19:04:51 +01:00
n0n4m3
bcd4a48328 Removed stupid/not needed file Spellid.h.
--HG--
branch : trunk
2010-02-15 18:23:39 +01:00
Machiavelli
a5585ceb3c Store to be traded items in array based on item guid instead of item slot to prevent exploiting. Fixes #667.
--HG--
branch : trunk
2010-02-15 13:55:16 +01:00
Brian
486c00891b * Core switch to client 3.3.2 (11403)
* Credits (in no particular order) to:
* n0n4m3, raczman, manuel, Spp, Malcrom, Teacher, QAston, Tartalo,
* thenecromancer, Xanadu, Trazom, Zor, kiper
* Additional credits to:
* TOM_RUS and NoFantasy from MaNGOS
* Thanks for testing Aokromes and XTElite1
* SoTA still needs some work, but is very playable (huge thanks to raczman and
* kiper)
* To upgrade, you need to apply all SQL from sql/updates/3.2.2a_old from the
* last rev you are on
* and then apply all SQL from sql/updates/3.3.2_old to char / realmd / world
* DBs
* Known problem with guild banks.

--HG--
branch : trunk
2010-02-14 19:13:14 -07:00
Xanadu
f8d1920fa5 Yet more cleanup, mostly in the script system. This should conclude the script integration into core.
--HG--
branch : trunk
2010-02-05 13:01:32 +01:00
QAston
6ec51e7bbc *Implement spell target type TARGET_GAMEOBJECT_NEARBY_ENTRY
--HG--
branch : trunk
2010-02-04 00:36:40 +01:00
Xanadu
2c81241bef Fixed hunter trap procs - Entrapment and Lock and Load shall be henceforth proced only by the correct traps.
Closes issue #110.

--HG--
branch : trunk
2010-01-27 00:02:21 +01:00
QAston
3f6999f744 *Some cleanup in SharedDefines
*Implement spell target modes 96-103, 91, 92

--HG--
branch : trunk
2010-01-25 12:40:03 +01:00
Xanadu
6fb6aa9c66 Backed out changeset: 4cc8628cc8ef. That wasn't a good call. Thanks go to QAston for pointing it out to me.
--HG--
branch : trunk
2010-01-25 02:09:05 +01:00
Xanadu
46a98576d9 Fix Entrapment - now only proc on Frost Trap and Snake Trap activation.
--HG--
branch : trunk
2010-01-24 23:16:35 +01:00