Nay
53a2b86228
Core&DB: Increase the size of MinLevel and MaxLevel to int16
2012-08-15 18:00:41 +01:00
Nay
db00a9fd2c
Missing changes to previous commit
2012-08-14 00:03:18 +01:00
Nay
10c9c55700
Core/Quests: Fix and enable all quest related opcodes
2012-08-09 00:58:04 +01:00
Nay
0b0501173f
Core/Build: Fix non pch build (MSVC)
2012-08-01 23:37:51 +01:00
Shauren
32ba32c4eb
Merge branch '4.x' of github.com:TrinityCore/TrinityCore into 4.3.4
2012-07-05 14:16:44 +02:00
Shauren
a6a556ce09
Core: Minor startup error fixes (db structure)
2012-07-04 18:12:29 +02:00
kaelima
3d14384c32
Merge git://github.com/TrinityCore/TrinityCore into 4.x
...
Conflicts:
dep/PackageList.txt
sql/base/auth_database.sql
src/server/authserver/Server/AuthSocket.cpp
src/server/game/Battlegrounds/BattlegroundMgr.cpp
src/server/game/Chat/Commands/Level1.cpp
src/server/game/Chat/Commands/Level3.cpp
src/server/game/DataStores/DBCEnums.h
src/server/game/DataStores/DBCStores.cpp
src/server/game/DataStores/DBCStores.h
src/server/game/DataStores/DBCStructure.h
src/server/game/DataStores/DBCfmt.h
src/server/game/Entities/Corpse/Corpse.cpp
src/server/game/Entities/Creature/Creature.cpp
src/server/game/Entities/DynamicObject/DynamicObject.cpp
src/server/game/Entities/GameObject/GameObject.cpp
src/server/game/Entities/Item/Item.cpp
src/server/game/Entities/Object/Object.cpp
src/server/game/Entities/Object/Updates/UpdateData.h
src/server/game/Entities/Pet/Pet.cpp
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Player/Player.h
src/server/game/Entities/Transport/Transport.cpp
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Globals/ObjectMgr.cpp
src/server/game/Globals/ObjectMgr.h
src/server/game/Guilds/Guild.cpp
src/server/game/Handlers/CharacterHandler.cpp
src/server/game/Handlers/MiscHandler.cpp
src/server/game/Handlers/MovementHandler.cpp
src/server/game/Handlers/QuestHandler.cpp
src/server/game/Loot/LootMgr.cpp
src/server/game/Miscellaneous/SharedDefines.h
src/server/game/Quests/QuestDef.cpp
src/server/game/Server/Protocol/Opcodes.cpp
src/server/game/Server/Protocol/Opcodes.h
src/server/game/Server/WorldSession.cpp
src/server/game/Server/WorldSocket.cpp
src/server/game/Spells/Auras/SpellAuraEffects.cpp
src/server/game/Spells/Spell.cpp
src/server/game/Spells/Spell.h
src/server/game/Spells/SpellEffects.cpp
src/server/game/Tickets/TicketMgr.cpp
src/server/scripts/Commands/cs_gps.cpp
src/server/scripts/Commands/cs_modify.cpp
src/server/shared/Database/Implementation/CharacterDatabase.cpp
src/server/shared/Logging/Log.h
src/tools/map_extractor/CMakeLists.txt
src/tools/map_extractor/System.cpp
src/tools/map_extractor/mpq_libmpq04.h
src/tools/vmap4_extractor/CMakeLists.txt
2012-05-30 08:01:02 +02:00
Spp
5cff9e0716
Merge branch 'master' into 4.x
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Conflicts:
sql/base/auth_database.sql
src/server/authserver/Server/AuthSocket.cpp
src/server/game/AI/CoreAI/CombatAI.cpp
src/server/game/AuctionHouse/AuctionHouseMgr.cpp
src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp
src/server/game/DataStores/DBCStructure.h
src/server/game/DataStores/DBCfmt.h
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Entities/Vehicle/Vehicle.cpp
src/server/game/Globals/ObjectMgr.cpp
src/server/game/Globals/ObjectMgr.h
src/server/game/Handlers/AuctionHouseHandler.cpp
src/server/game/Miscellaneous/SharedDefines.h
src/server/game/Movement/MotionMaster.cpp
src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
src/server/game/Quests/QuestDef.cpp
src/server/game/Server/Protocol/Opcodes.cpp
src/server/game/Server/WorldSocket.cpp
src/server/game/Spells/Spell.cpp
src/server/game/Spells/SpellEffects.cpp
src/server/game/Spells/SpellInfo.cpp
src/server/scripts/Outland/HellfireCitadel/MagtheridonsLair/boss_magtheridon.cpp
src/server/scripts/Spells/spell_quest.cpp
src/server/shared/Logging/Log.h
src/server/worldserver/worldserver.conf.dist
src/tools/vmap3_extractor/model.h
src/tools/vmap4_extractor/CMakeLists.txt
src/tools/vmap4_extractor/dbcfile.cpp
src/tools/vmap4_extractor/dbcfile.h
src/tools/vmap4_extractor/loadlib/loadlib.h
2012-02-23 13:06:35 +01:00
Matthew Goff
b0145e3b39
Core/Quests: Correct use of parenthesis in IsAutoComplete and IsAutoAccept
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Closes #5195
2012-02-11 22:26:53 +00:00
Matthew Goff
89adbc1778
Add config values to allow ignoring auto accept and auto complete flags on quests.
2012-02-08 20:01:38 -06:00
Shauren
7163670be1
Core/Quests: Send currency rewards in quest packets
2012-01-12 23:35:08 +01:00
Nay
9c26ce8da5
Merge branch 'master' into 4.x
...
Conflicts:
src/server/game/Achievements/AchievementMgr.cpp
src/server/game/Achievements/AchievementMgr.h
src/server/game/Entities/Corpse/Corpse.cpp
src/server/game/Entities/Unit/Unit.cpp
src/server/game/Quests/QuestDef.cpp
src/server/shared/Database/Implementation/CharacterDatabase.cpp
src/server/shared/Database/Implementation/CharacterDatabase.h
2012-01-07 17:13:42 +00:00
Shauren
01900b5829
Core/Events
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* Changed how quests are linked to events (no longer in Quest class)
* Added quest validation when loading game_event_seasonal_questrelation
* Renamed fields in new table to be consistent with game_event* tables
* Corrected db data (some entries had -1 as event id)
2012-01-05 13:27:17 +01:00
kandera
46fb199ee1
Core/Quests: Add implementation of seasonal quest reset. uses a new table much like character_queststatus_weekly. fixed typo where WEEKLY was WEKLY. Attempt 2
2012-01-04 07:59:32 -05:00
kiper
8299627ed9
Update headers for 2012. HAPPY NEW YEAR!!!
2012-01-01 00:32:13 +01:00
Nay
8cf68fd1ed
Core/Quests: Fix a couple of typos in quest DB loading. Thanks Spp.
2011-12-27 15:33:56 +00:00
Nay
770ff57101
Core/Quests: Implement SMSG_QUESTUPDATE_COMPLETE
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Quests can now be completed (and it won't crash client)
2011-12-21 23:26:10 +00:00
Nay
968e50c0b1
Core/Quests: Update SMSG_QUESTGIVER_QUEST_DETAILS
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Should fix client crash when accepting quest and display the proper npc visual in certain quests (new feature 4.x)
TODO:
- Test
- Update SMSG_QUESTUPDATE_COMPLETE (similar change)
2011-12-21 20:16:27 +00:00
Nay
15c24a4e97
Core/Quest: Consistency, god damn..
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(RequiredSourceItemIdCount -> RequiredSourceItemCount; quest_template did not change)
2011-12-06 10:56:37 +00:00
Nay
a0226ec5d1
Core/Quests: Fix some variable renaming fails in quest related code
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Closes #4183
2011-12-03 21:30:30 +00:00
Nay
711858c43b
Core/Quests: Update quest_template and SMSG_QUEST_QUERY_RESPONSE
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TODO:
- Validate SkillId and reward it
- Validate Currency, add it to the requires and reward it (after being able to read currency dbc)
- Update other quest related opcodes
2011-11-26 14:49:15 +00:00
Nay
846870bf6c
Merge branch 'master' into 4.x
...
Conflicts:
src/server/shared/Database/Implementation/CharacterDatabase.cpp
2011-11-26 03:19:37 +00:00
Nay
5a4636c145
Core|DB/Quests: Rename and re-order fields in quest_template table, for the sake of consistency
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Order should match SMSG_QUEST_QUERY_RESPONSE
2011-11-26 03:00:06 +00:00
Machiavelli
ec3880a1d0
Merge branch 'master' of github.com:TrinityCore/TrinityCore into 4.x
2011-11-25 15:14:38 +01:00
Stalker_Riddick
d8ffeed476
Core/Quests: Add new field RequiredClasses for quest_template Credits to
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NoFantasy.
* SkillOrClass is converted to RequiredSkill (and then field can contain skill id only)
* Field ZoneOrSort has no longer a function in quest requirement, and RequiredClasses must be used instead where class limits are expected.
To restrict a quest to one class or more, use bitmask of class in RequiredClasses. RequiredSkill works like before.
Signed-off-by: NoFantasy <nofantasy@nf.no >
Signed-off-by: Stalker_Riddick <nenad_kuza@hotmail.com >
2011-11-25 13:11:53 +00:00
Rat
dd80a880dc
updated all remaining dbc structures
2011-11-23 13:16:45 +01:00
Nay
361b447f62
Core/Quests: Update Quest::IsAutoComplete
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(Fixes an issue with "Candy Bucket" quests)
Closes #3554
Closes #3569
2011-10-20 17:53:46 +01:00
Bootz
81c0a3a847
REPO: code-style clean-up
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* Fixed pPlayer->player
* Fixed pCreature->creature
~DevNote: codestyle for Player should be (*player), not *plr or *p...
same goes for Creatures (*creature)... more cleaning needed.
We've way too many codestyles happening here.
2011-10-07 11:08:09 -05:00
Spp
af05915b9e
[Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some exceptions)
2011-09-15 14:12:57 +02:00
TOM_RUS
c006f1b904
Core/Quests: Implemented proper calculation of quest honor reward using DBC
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Signed-off-by: Shauren <shauren.trinity@gmail.com >
2011-01-31 16:27:23 +01:00
Machiavelli
957c69de83
Update copyright note for 2011.
...
Happy new year.
2011-01-01 15:01:13 +01:00
Shauren
928443d899
Core: Removed more operator workarounds for ACE_Singleton (missed previously because of inconsistent naming)
...
--HG--
branch : trunk
2010-12-23 23:25:44 +01:00
Shauren
88ae092744
Core/Quests: Use honor multiplier as base for calculating honor rewards, not the amount of kills (fix by Nay)
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--HG--
branch : trunk
2010-10-24 21:32:26 +02:00
click
f0c4241ea4
Remove the accidental additions of CRLF-crap from the header updates
...
--HG--
branch : trunk
2010-10-07 15:35:36 +02:00
click
8ea4b32fab
Update copyright headers (following the same standard in all files = good)
...
--HG--
branch : trunk
2010-10-07 12:41:56 +02:00
Machiavelli
3c6dc32030
Core/DBLayer:
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- Rewrite Field class to be able to store both binary prepared statement data and data from adhoc query resultsets
- Buffer the data of prepared statements using ResultSet and Field classes and let go of mysql c api structures after PreparedResultSet constructor. Fixes a race condition and thus a possible crash/data corruption (issue pointed out to Derex, basic suggestion by raczman)
- Conform PreparedResultSet and ResultSet to the same design standards, and using Field class as data buffer class for both
* NOTE: This means the fetching methods are uniform again, using ¨Field* fields = result->Fetch();¨ and access to elements trough fields[x].
* NOTE: for access to the correct row in prepared statements, ¨Field* fields = result->Fetch();¨ must ALWAYS be called inside the do { }while(result->NextRow()) loop.
* NOTE: This means that Field::GetString() returns std::string object and Field::GetCString() returns const char* pointer.
Still experimental and all that jazz, not recommended for production servers until feedback is given.
--HG--
branch : trunk
2010-09-24 22:16:21 +02:00
silinoron
8649bee17f
Replace World::getConfig with World::getFloatConfig, World::getIntConfig, and World::getBoolConfig.
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Also fix a warning from a previous commit.
--HG--
branch : trunk
2010-08-23 19:56:47 -07:00
Liberate
f5e3943e54
Makes Auto-accepted quests show up the way they should. They should work perfectly again now.
...
--HG--
branch : trunk
2010-07-28 13:47:32 +02:00
Shauren
5ad02b578d
Added support for all raid quest types
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Added new config option to allow non-raid quest progression when in raid group
code by Vladimir
--HG--
branch : trunk
2010-07-12 14:38:24 +02:00
Rat
75b80d9f5b
rearranged core files
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--HG--
branch : trunk
2010-06-05 23:40:08 +02:00