Commit Graph

13426 Commits

Author SHA1 Message Date
Ovahlord
a30baa9acd Core/Spells: fixed Improved Expose Armor and Murderous Intent 2020-02-04 19:44:12 +01:00
Ovahlord
c0ef41897d Core/Spells:
* fixed Deadly Momentum talent
* fixed Blackjack talent
* updated Ruthlessness proc entry
* added proc entry to Cold Blood to remove the effect uppon triggering the proc
* fixed Master Poisoner
2020-02-04 18:02:25 +01:00
Ovahlord
db7db8ffac DB/Westfall: added missing Shroud of Shadow aura to Shadowy Figure 2020-02-03 18:34:50 +01:00
Ovahlord
8fbd230c97 DB/Westfall: added passive react state to Glubtok to prevent him from attacking nearby Kobolds 2020-02-03 18:31:36 +01:00
Ovahlord
35bb4770d5 Core/Spells: simplified Shadow Orb bonus amount handling and added missing damage bonus for Mind Spike and Mind Blast
* fixed missing proc part for Harnessed Shadows
2020-02-02 14:11:23 +01:00
Killyana
3d1205ea5f Core/Misc: rename npc_text emote related fields to reflect broadcast text column names and updates emote data to the correct format 2020-02-02 10:56:03 +01:00
Ovahlord
e7902c76e2 DB/SAI: fixed startup errors 2020-02-02 09:30:34 +01:00
Ovahlord
ed2cafae5d DB/Duskwood: added movements and waypoints to most Darkshire npcs 2020-01-31 23:17:34 +01:00
Ovahlord
986a75fc2f Scripts/Westfall: fixed quest "Livin' the Life" 2020-01-31 12:54:28 +01:00
Ovahlord
445c018e6b Scripts/Westfall: fixed quest "It's alive!" 2020-01-30 14:52:20 +01:00
Ovahlord
7f6e63f850 Scripts/Westfall: scripted Overloarded Harvest Golem visuals
* removed somple duplicate spawns and event related spawns that are already spawnt
2020-01-30 05:42:24 +01:00
Ovahlord
5a86f475d9 DB/Westfall: added more random movement to Riverpaw Gnolls 2020-01-30 04:42:03 +01:00
Ovahlord
d470382794 DB/Westfall: added more random movements to Westfall creatures 2020-01-29 16:05:27 +01:00
Ovahlord
dc4caca011 DB/Westfall: added pathings for all npc's in Moonbrook and in the Deadmines, added random movements and corrected several stand states 2020-01-29 12:02:30 +01:00
Ovahlord
ed55885cd5 DB: corrected file naming for last Elwynn fixups 2020-01-29 12:01:27 +01:00
Ovahlord
be5ccbccef DB/Elwynn: added two emote events to Goldshire, added missing emote state to Northshire Peasants and added some waypoints to Eastvale Logging Camp 2020-01-28 19:58:33 +01:00
Ovahlord
045ae21e49 Scripts/Elwynn: scripted horse riding sequence for quest 'Further Concerns' 2020-01-28 11:13:15 +01:00
Ovahlord
dfaa49c87b Core/Vehicles: expand vehicle seat addon table implementation to support passenger exit options 2020-01-28 11:09:05 +01:00
Ovahlord
f336d6032b Scripts/Spells: moved Magmaw's involved eject passenger spells to generic spell script and use vehicle exit position script hook 2020-01-28 08:17:06 +01:00
funjoker
cb12d57666 Synchronize broadcast_text namings 2020-01-27 16:03:48 +01:00
Ovahlord
ee41e6260d Scripts: dropped unused scripts from Halls of Origination and fixed remaining startup errors 2020-01-26 03:18:03 +01:00
Ovahlord
5cb84cc9c1 DB/Trainers: cleaned up trainer update sql and fixed some startup errors caused by it 2020-01-26 02:38:23 +01:00
Ovahlord
c2a33311cf DB/Trainers: added a huge number of sniffed trainer data 2020-01-25 16:34:30 +01:00
Ovahlord
a1d328b6c3 DB/Creatures: added missing byte flag to default template addon entries to fix several equipment related issues 2020-01-25 16:16:13 +01:00
Ovahlord
135eb3e5a0 DB/Creatures: added template addon entries for all missing creatures and set their visbility distances once again, including difficulty entries this time
* updated guid based visibility distances once again
2020-01-18 23:25:43 +01:00
Ovahlord
3e373b132e DB/Events: updates game event dates for the next five years
*author: @natnat201193
2020-01-13 15:27:30 +01:00
Ovahlord
7760d95962 Core/Creatures: backported trainer update and skill initialization 2020-01-12 23:53:35 +01:00
Ovahlord
0e60ed1682 Core/Events: allow to override holiday durations and correct Lunar Festival duration down to 2 weeks
* the new field must be set for every new holiday date entry to take effect if you want to override the duration of the given
2020-01-11 23:42:08 +01:00
Ovahlord
a3377e273a Core/Events: refactored battleground holiday assignments. Instead of going with shitty bitmasks we now accept plain battleground ids instead 2020-01-11 20:04:21 +01:00
Ovahlord
ffc9bcf56a DB/Events: updated Call to Arms battleground events times for this decade and added missing Call to Arms entries for Twin Peaks and Battle for Gilneas 2020-01-11 19:00:15 +01:00
Ovahlord
a404624fa2 DB/Creatures: corrected gold loot values for heroic Shadowfang Keep and Stonecore trash npcs 2020-01-11 15:31:26 +01:00
Ovahlord
c88a6193f6 Scripts/SFK: rewrite Lord Godfrey encounter
* updated scripts to new model
* corrected timer handling
* removed unneeded script for Bloodthirsty Ghouls
* properly handle left / right cast visuals for summoning Bloodthirsty Ghouls and Pistol Barrage
* reset achievement progress on each new attempt
2020-01-11 15:03:37 +01:00
funjoker
590ad14856 Core/Spells: Allow skipping automatic removal of auras from spell_area when condition is no longer met (mostly used for cosmetic cutscenes after quest completion) 2020-01-11 03:38:28 +01:00
Ovahlord
b1165e3778 DB/SFK: added missing waypoints to a Wailing Guardsman 2020-01-10 21:52:06 +01:00
Ovahlord
029b61761c Scripts/SFK: rewrite Lord Walden encounter
* updated script to new model
* removed hacks
* added out of combat talk events and movement
* scripted missing abilities
2020-01-10 04:20:53 +01:00
Ovahlord
0aa4b560df Scripts/SFK: scripted Lord Godfrey intro events for both factions and cleaned up header file 2020-01-09 21:39:09 +01:00
Ovahlord
be753e8671 DB/SFK: scripted Horde event sequence when defeating Lord Walden 2020-01-09 20:02:46 +01:00
Ovahlord
741dba7cdf Scripts/SFK: reworked spawn group handling for boss related spawns and corrected some spawn group spawn id assignments for Horde spawn groups 2020-01-09 17:32:57 +01:00
Ovahlord
ea4352d408 DB/SFK: scripted Alliance event sequence after defeating Lord Walden 2020-01-09 15:24:44 +01:00
Ovahlord
26eaa40e5b DB/SFK: scripted Horde faction troup event sequence when defeating Baron Ashbury 2020-01-08 21:08:56 +01:00
Ovahlord
0be7d7b122 DB: fixed startup errors caused by a former retail orientation normalization bug in sniff data 2020-01-08 19:14:33 +01:00
Ovahlord
7898f35492 DB/SFK: scripted Alliance event sequence when defeating Baron Ashbury 2020-01-08 17:58:20 +01:00
Ovahlord
9d16c1edb2 Scripts/SFK: added missing movement for Veteran Forsaken Troupers in Baron Silverlaine's hall and scripted Alliance exclusive events after defeating Commander Springvale and moving outside 2020-01-08 14:16:15 +01:00
Ovahlord
b0c37fa08e Scripts/CoT: added instance script files for End Time, Well of Eternity, Hour of Twilight and Dragon Soul in preparation for the instance lock rewrite portover 2020-01-08 02:34:23 +01:00
Ovahlord
23b17ec6e5 Scripts/SFK: scripted event sequence for both faction troups after defeating Baron Silverlaine 2020-01-08 00:10:13 +01:00
Ovahlord
c8cb14b8ac DB: corrected group names for Lord Walden faction troups 2020-01-07 20:54:28 +01:00
Ovahlord
665b0a2b82 Scripts/SFK: handle faction group spawning after defeating Lord Walden 2020-01-07 20:53:07 +01:00
Ovahlord
4ac44f388e Scripts/SFK: handle Alliance faction troup spawning when defeating Commander Springvale and when walking on the walls afterwards
* handle announcement message when a player triggers the gargoyle area trigger events
2020-01-07 20:25:27 +01:00
Ovahlord
0c04267e52 Scripts/SFK: handle faction troup spawning after defeating Baron Silverline and scripted area trigger talk event when a player enters the floor leading to Commander Strinkvale 2020-01-07 19:38:35 +01:00
Ovahlord
22a1777237 Scripts/SFK: handle faction troup spawning after defeating Baron Ashbury and spawn dead faction troups in Lord Godfrey's room after defeating Lord Walden 2020-01-07 18:33:59 +01:00