Commit Graph

11 Commits

Author SHA1 Message Date
megamage
5528b7c512 *Fix the bug that updatepacket is not sent to players.
*TODO: move creature::update to map::update. This requires that move activeobjectlist to map.

--HG--
branch : trunk
2008-11-20 20:28:17 -06:00
megamage
ea68727d27 *Merge from Mangos. Add MapReference. Author: hunuza.
*Also re-commit the patches reverted in 255.

--HG--
branch : trunk
2008-11-18 19:40:06 -06:00
megamage
8df6868fac [svn] DynamicObject should only be visible for caster if it is not in distance. However, I do not think this will fix the bug that dynamic object update freezes the server.
--HG--
branch : trunk
2008-11-15 11:56:59 -06:00
gvcoman
5deef1bb59 [svn] * Reimplemented packet/update forwarding in more generic way
* Implemented far sight spells (Far Sight, Eagle Eye, etc) at unlimited range and properly forward packets
* Implemented bind vision spells (Mind Vision, etc) to forward packets at unlimited distance
* Implemented Sentry Totem (both vision switching/forwarding and alerting)
* Other misc possession fixes
* Added .bindsight and .unbindsight commands

Please test out the above spells (including Mind Control) and report any issues on the forums.

--HG--
branch : trunk
2008-11-14 20:40:35 -06:00
KingPin
09280b0091 [svn] * Switch from hashmap to unordered map. - cleanup source - mangos. Help - Aokromes
--HG--
branch : trunk
rename : src/framework/Utilities/HashMap.h => src/framework/Utilities/UnorderedMap.h
2008-11-10 06:53:00 -06:00
gvcoman
44bdb135f4 [svn] Implemented player on player and player on creature possession:
* Implemented packet and vision forwarding through possessed units
* Added new OnPossess script call alerting scripts on when possession is applied/removed
* Moved fall damage and fall under map calculations into the Player class
* Added new PossessedAI that is applied only while possession on creature is active
* Implemented summon possessed spell effect
* Fixed Eyes of the Beast

--HG--
branch : trunk
2008-11-05 20:51:05 -06:00
w12x
dd97776501 [svn] * Fixed startup error flood if creature model id is 0
* Fixed totems using proper model ids broken after recent change
* Set pet grid activity state to that of caster upon summoning
* Fix a possible crash in ObjectAccessor
note to self: don't commit anything without 3 days testing. ever. after this one ofc.

--HG--
branch : trunk
2008-10-27 15:28:04 -05:00
w12x
e72a13c3dd [svn] * Allow WorldObjects to keep the grid active, and prevent it from being unloaded. This can be done through calling WorldObject::setActive(bool) from the scripting library. Note that entire instances are still unloaded if no player is present on that map to save resources. This behavior can be changed if the need arises.
--HG--
branch : trunk
2008-10-27 08:41:55 -05:00
w12x
b8362cd7f1 [svn] Fixed copyright notices to comply with GPL.
--HG--
branch : trunk
2008-10-23 03:29:52 -05:00
Seline
2265aef916 [svn] * Merge Temp dev SVN with Assembla.
* Changes include:
   - Implementation of w12x's Outdoor PvP and Game Event Systems.
   - Temporary removal of IRC Chat Bot (until infinite loop when disabled is fixed).
   - All mangos -> trinity (to convert your mangos_string table, please run mangos_string_to_trinity_string.sql).
   - Improved Config cleanup.
   - And many more changes.

--HG--
branch : trunk
2008-10-14 11:57:03 -05:00
Neo2003
9b1c0e006f [svn] * Proper SVN structure
--HG--
branch : trunk
2008-10-02 16:23:55 -05:00