Scripts/Icecrown Citadel: Added missing in room check for Blood Prince Council
Scripts/Icecrown Citadel: Fixed Professor Putricide facing during phase transitions
--HG--
branch : trunk
Scripts/Icecrown Citadel: Festergut will not cast Vile Gas on melee targets if there are at least 3 (25 man: 8) ranged targets
Scripts/Icecrown Citadel: Festergut and Rotface gates will close with delay (when Putricide reaches the balcony)
Scripts/Icecrown Citadel: Replaced ASSERT(instance) with code disabling the AI if not inside instance
Core/Spells: Fixed TARGET_DEST_TARGET_RANDOM usage
Core/Scripts: Extended DamageDealt in AI to accept damage type as 3rd parameter
Scripts/Quests: Fixed quest "Unholy Infusion" (24749)
--HG--
branch : trunk
Uldaman now is near to 99% blizzlike, datas and events are fully rewriten.
* Add save to instance.
* Add support for quest 2240 (Hidden Chamber).
* Archeadas Encounter more blizzlike.
* Ironaya Event (and animation) now working for Horde and Ally.
Author: D_Skywalk
Closes issue #4431.
--HG--
branch : trunk
Scripts/Icecrown Citadel: Rotface's Mutated Infection will now target only one player instead of whole raid
Closes issue #4449.
Closes issue #4422.
--HG--
branch : trunk
Scripts/Icecrown Citadel: Fixed Professor Putricide gate opening when both Rotface and Festergut are dead
Scripts/Icecrown Citadel: Added script updating entries of NPCs at Light's Hammer depending on faction
Scripts/Icecrown Citadel: Rotface should not pick main tank as target for Slime Spray (removed debugging code)
Core/Spells/Conditions : Spell script target condition now accepts ConditionValue3 as affecting effect mask (only search targets with matching mask)
--HG--
branch : trunk
extra : rebase_source : 943e3bac5d9063974d7f7132f144e91946f825d4
- Update Boss Razorscale thanks to PrinceCreed
- harpoon event needs work
- apply trinity coding standard to patch
- change minor typo in Boss Ignis Thanks to Lopin
--HG--
branch : trunk
prevents incorrect function calls. Since this rev you have to put
PrepareAuraScript(<yourscriptclassnamehere>) at the beginning of every aura
script.
--HG--
branch : trunk
- Update Boss Ignis thanks to snakeice for main patch
- add support for spell slagpot thanks to Shauren and Linencloth
- apply trinity coding standard to patch
--HG--
branch : trunk
Add basic code for runtime checks of function calls in AuraScripts
Make AuraScript::PreventDefaultAction() do not take parameters and add description for the function
Remove PreventDefaultEffect() from aura script, use PreventDefaultAction() instead
Unload aura scripts memory on aura delete
--HG--
branch : trunk
- utilize CMake for completely generating revision.h (kills off genrev and revision.h targets):
- pull and set correct revision-ID/hash from Mercurial (hg) when using regular repository sourcetree
- pull and set correct revision-ID/hash from archived releases (when pulled from googlecode)
- set and use _BUILD_DIRECTIVE definition (earlier part of revision.h) as compiletime definition
- delete genrev and related buildsystems
(now deprecated)
- Move some files around to adhere to buildsystem structure
Thanks to Shauren for figuring out the definition-behaviour for MSVC while he was in the shower
--HG--
branch : trunk
rename : cmake_uninstall.cmake.in => cmake/platform/unix/cmake_uninstall.in.cmake