Changes list:
- Added CharacterGuidByNameContainer which contains name -> guid unordered map (updated along CharacterInfo)
- Extended CharacterInfo structure with GuildId
- Extended CharacterInfo structure with ArenaTeamId[3], for all possible teams (2v2, 3v3, 5v5)
- Removed CHAR_SEL_GUID_BY_NAME and CHAR_SEL_CHAR_GUID_BY_NAME synchronous queries, name -> guid can be now retrieved in World::GetCharacterGuidByName
- Removed CHAR_SEL_GUID_RACE_ACC_BY_NAME synchronous query, guid can be retrieved by name and rest of the data can be retrieved by guid
- Removed CHAR_SEL_CHAR_LEVEL synchronous query, level can be retrieved by guid
- Changed CHAR_SEL_CHARACTER_ACTIONS_SPEC to asynchronous query, action bars are now loaded asynchronously
- Removed CHAR_SEL_CHARACTER_NAME_CLASS synchronous query, guid can be retrieved by name and rest of the data can be retrieved by guid
- Removed CHAR_SEL_PLAYER_ARENA_TEAMS and CHAR_SEL_ARENA_TEAM_ID_BY_PLAYER_GUID synchronous queries, arena teams are now stored in CharacterInfo
- Replaced synchronous db calls with CharacterInfo lookups
- Removed ObjectMgr::GetPlayerGUIDByName, as it used db query
- Replaced some unnecessary UpdateObjectVisibility() calls because they were either duplicated (called few lines above in other function) or it is enough to call DestroyForNearbyPlayers because object is being removed or should be invisible and DestroyForNearbyPlayers is faster
- Corrected typo in Player::DestroyForPlayer, only items in slots 0 to EQUIPMENT_SLOT_END are sent to other players
- Renamed Player::GetGuildIdFromDB to Player::GetGuildIdFromCharacterInfo and changed the function to use CharacterInfo structure
- Renamed Player::GetArenaTeamIdFromDB to Player::GetArenaTeamIdFromCharacterInfo and changed the function to use CharacterInfo structure
- Renamed Player::GetLevelFromDB to Player::GetLevelFromCharacterInfo and changed the function to use CharacterInfo structure
- Removed GameEventMgr::_questToEventLinks and associated functions, eventId is now stored in Quest class under _eventIdForQuest variable
- Changed some functions checking quest status to use other functions for quest status check instead of duplicating code
- Removed callback from add friend, because we can get the guid from appropriate storage, no need to make db query
- Removed callback from add ignore, because we can get the guid from appropriate storage, no need to make db query
- Added callback to unwrap wrapped items asynchronously
- Removed synchronous select in tutorials to check if we have any entries in db, if any entry exists in db, m_TutorialsChanged variable will have TUTORIALS_FLAG_LOADED_FROM_DB flag added and it is no longer necessary to query database
(cherrypicked from b955456008)
* Mostly aimed at removing Log/DatabaseEnv includes from other headers
* Fix most packet headers including other packet headers - moved common structures such as ItemInstance to their own files
* Moved SAI function definitions to source files (massive or requiring many different dependencies)
- Fix targeting gameobjects and creatures for .dist and .gps. The old code used DB guid to search from core generated guid lists.
- Fix some error messages saying 'no player found' even if creatures and gameobjects and players were searched
- Change atoi to atoul when receiving lowguids as string or other uint32 values
- Use ObjectGuid::LowType instead of uint32 for lowguid type
- Allow .gob info to take in gameobject guid link as well as entry link in addition to gameobject entry and update the documentation of the command
- Change .gob delete to post the spawnid (dbguid) instead of the ingame generated guid (which is basically never seen or used by the player in any other commands that I see)
- Allow spawntimesecs to be negative when spawning a gameobject
- Disable searching by ingame spawn id in commands. (it makes little sense for a user to provide a number which is then attempted to be used as DB guid and non DB guid when both could have a match)
- Update .gob turn documentation to tell about possibility to provide orientation in command
- Correct the types in .gob add command result trinity_string
- Correct the creature search for .npc del
- Change .event to .event info
- Add .go offset command
- Remove the .go command for empty string (no subcommand given) because it just used .go xyz
- Extend .gob info to show size, faction, flags and model dimensions
- Remove some unnecessary casts
- Document .wp show better (first and last were not documented)
- Insert spawnid to .wp show info error message
- Fix spawntime printing for .gobject target
- Fix guid targetting for .npc set movetype
- Fix query by spawnid for .wp show info
- Fix deleting of existing waypoints when twice doing the command .wp show on
- Fix deleting of existing waypoints when doing the command .wp show off
- Change wpguid column in DB and in core to uint32, which is what the spawnid type is in core and db.
Closes#18978
* Core/Chat: general cleanup and revamping: (#17576) (fbbb03212e)
* Core/Channel: restore accidentally deleted line, fixes channels not honoring ownership setting (7c71417993)
* Channel Followup: avoid setting an invisible gm as Channel owner (#17597) (8a8362ef15)
* Core/Channel: change the way channels are stored and sent to client, fixes multiple channels per zone when using different locales (#17980)
* Finally this commit enables dynamic script hotswapping
and finished the PR #15671.
* Split the storage layout to use optimized storages
for database bound and unbound scripts.
* Add several unload workers to reload scripts correctly
-> Requires further investigation.
* Fixes memory leaks in ScriptMgr when dropping invalid scripts.
* Fixes VehicleScripts
* Makes OutdoorPvP scripts reloadable
* Makes InstanceMapScripts reloadable
* Makes CommandScripts reloadable
* Changed packet structures to mirror client names
* Simplified ToString Building
* Removed deprecated structures
World: Cleaned up duplicate realm info 'realm' and 'realmHandle' variables (realmHandle was removed, that data is fully contained in realm)
Add an optional parameter "escapeCharacters" to ChatHandler::SendSysMessage() to properly escape | character, otherwise it might freeze the client.
(cherry picked from commit 7c91984a64)
Packets updated or implemented :
- SMSG_INSTANCE_INFO : updated
- CMSG_SAVE_CUF_PROFILES : updated
- SMSG_LOAD_CUF_PROFILES : updated
- SMSG_PARTY_COMMAND_RESULT : updated
- CMSG_PARTY_INVITE : updated
- SMSG_PARTY_INVITE : updated
- CMSG_PARTY_INVITE_RESPONSE : updated
- CMSG_PARTY_UNINVITE : updated
- SMSG_GROUP_UNINVITE : updated
- CMSG_LEAVE_GROUP : updated
- SMSG_GROUP_DECLINE : updated
- SMSG_GROUP_DESTROYED : updated
- CMSG_MINIMAP_PING : updated
- SMSG_MINIMAP_PING : updated
- CMSG_CONVERT_RAID : updated
- CMSG_SET_EVERYONE_IS_ASSISTANT
- CMSG_DO_READY_CHECK : updated
- CMSG_READY_CHECK_RESPONSE : updated
- SMSG_READY_CHECK_COMPLETED : updated
- SMSG_READY_CHECK_RESPONSE : updated
- SMSG_READY_CHECK_STARTED : updated
- CMSG_REQUEST_PARTY_JOIN_UPDATES : implemented (source : sniffs)
- CMSG_REQUEST_PARTY_MEMBER_STATE : updated
- SMSG_PARTY_MEMBER_STATE : updated
- SMSG_PARTY_UPDATE : updated
- CMSG_REQUEST_RAID_INFO : updated
- CMSG_INITIATE_ROLE_POLL : updated
- SMSG_ROLE_POLL_INFORM : updated
- CMSG_SET_ROLE : updated
- SMSG_ROLE_CHANGED_INFORM : updated
- CMSG_CHANGE_SUB_GROUP : updated
- CMSG_SWAP_SUB_GROUPS : implemented
- CMSG_SET_ASSISTANT_LEADER : updated
- CMSG_SET_PARTY_LEADER : updated
- SMSG_GROUP_NEW_LEADER : updated
- CMSG_CLEAR_RAID_MARKER : implemented
- SMSG_RAID_MARKERS_CHANGED : implemented
- CMSG_UPDATE_RAID_TARGET : updated
- SMSG_SEND_RAID_TARGET_UPDATE_ALL : updated
- SMSG_SEND_RAID_TARGET_UPDATE_SINGLE : updated
- CMSG_OPT_OUT_OF_LOOT : updated
- CMSG_SET_LOOT_METHOD : updated
About group update flags:
- Not sure they are use for now.
- Pets now have their group update flags.
- Pets'power is no send to client anymore.
- Changes about them are inspired from SMSG_PARTY_MEMBER_STATS parsing of WowPacketParser, but it seems this packet is not use anymore.
CHAT_MSG_RAID has been fixed.
About Ready check:
- Correctly implemented this function.
- An update function has been added to Group class, and to GroupMgr class in order to manage the ready check expiration (when 35 seconds were gone, players who have not answered must be reported as AFK)
About Raid markers:
- Old spell effect SPELL_EFFECT_SUMMON_OBJECT_SLOT3 has been renamed to SPELL_EFFECT_CHANGE_RAID_MARKER and implemented. I'm sure about that because raid markers spells are the only spells that have this effect type.
Source: WowPacketParser, and sniffs from official.
* improves safety and log speed through:
- variadic templates
- perfect forwarding
* fixes a newline in db logs
* improve performance of Appender::write by using std::ostringstream && std::move
Fixes wrong data being inserted into the database (i.e explored zones).
More info in #13493Fixes#13493
Thanks to @jackpoz for finding the code issue and @Vavehl for an expectional bug report.