Ovah
bf8c6f220c
Core/LFG: fixed random dungeon cooldown ( #22321 )
...
* Core/LFG: fixed random dungeon cooldown
The issue was that queuing up for random dungeons puts you into a queue for a already selected dungeon from the beginning so the dungeonId that we use here is actually the dungeonId that we will enter when out group is complete. We change that and use our selected dungeons as reference instead which contains the random dungeon at the very beginning (if we queued up for random dungeons so we check that too).
2018-08-28 12:18:19 +02:00
Treeston
d4ef2529e9
Core/Unit: Store charmer and charmed pointers on Unit directly, no more map lookups for Unit::GetCharmer and Unit::GetCharmed
2018-08-25 00:44:33 +02:00
Treeston
dd54c80123
Core/LFG: Order group members before creating LFG group (leader > tank > healer > dps). Closes #16244 .
2018-08-22 21:31:13 +02:00
ccrs
982643cd96
Core/Movement: MotionMaster reimplementation ( #21888 )
...
Internal structure and handling changes, nothing behavioural (or thats the intention at least).
2018-06-03 10:06:57 -07:00
tkrokli
f6b6f57a6d
Update copyright note for 2018
...
Best wishes for the new year.
2018-01-01 01:55:29 +01:00
jackpoz
12701cb0c6
Core/Misc: Replace time(NULL) with GameTime::GetGameTime()
2017-12-24 22:50:59 +01:00
Aokromes
b68484cfb0
Core/Logs: Fix more logs
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the others have exit,so they continue to be error because they are critical
2017-10-29 13:12:38 +01:00
ariel-
85a7d5ce9a
Core: ported headers cleanup from master branch
2017-06-19 23:20:06 -03:00
xinef1
14dfc377b4
Core/Misc: Various crash fixes ( #19059 )
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* Replaced some FindPlayer calls with GetPlayer
Fixed some more crashes
* Correction
2017-02-05 23:42:31 +01:00
joschiwald
62b62ddd63
Core/Packets: updated some contactlist packets
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(cherry picked from commit e01bb91887 )
Conflicts:
src/server/game/Entities/Player/Player.cpp
src/server/game/Entities/Player/Player.h
src/server/game/Entities/Player/SocialMgr.cpp
src/server/game/Entities/Player/SocialMgr.h
src/server/game/Handlers/MiscHandler.cpp
src/server/game/Server/Packets/MiscPackets.cpp
src/server/game/Server/Protocol/Opcodes.cpp
src/server/game/Server/Protocol/Opcodes.h
src/server/game/Server/WorldSession.cpp
src/server/game/Server/WorldSession.h
src/server/shared/Database/Implementation/CharacterDatabase.cpp
src/server/shared/Database/Implementation/CharacterDatabase.h
2017-01-25 23:36:24 -03:00
tkrokli
6a51a88767
Update Copyright notice for 2017
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Happy new year!
2017-01-02 19:52:45 +01:00
Aokromes
46ee3881e6
Core/DungeonFinder: disable map only for LFG ( #17784 )
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Core/DungeonFinder: disable map only from looking for dungeon
2016-11-26 02:50:17 +01:00
ariel-
94fb921cea
Core/LFGMgr: fix race condition in _SaveToDB
2016-07-16 20:29:46 -03:00
Aokromes
e2e872d657
Core/DungeonFinder: Add new log to allow to debug some issues
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By Spp- on #14331
Enable lfg.allqueued DEBUG log. It will give more detailed info.
2016-06-18 12:56:23 +02:00
Naios
eaf102b3c5
Core/Game: Rewrote the ScriptMgr to support script reloading.
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* Finally this commit enables dynamic script hotswapping
and finished the PR #15671 .
* Split the storage layout to use optimized storages
for database bound and unbound scripts.
* Add several unload workers to reload scripts correctly
-> Requires further investigation.
* Fixes memory leaks in ScriptMgr when dropping invalid scripts.
* Fixes VehicleScripts
* Makes OutdoorPvP scripts reloadable
* Makes InstanceMapScripts reloadable
* Makes CommandScripts reloadable
(cherry picked from commit 9cc97f226d )
2016-04-11 21:42:28 +02:00
Dustin Paul
bdeeab13bd
Core/LFG: Readd players to queue when proposal fails because someone else declined it ( #16279 )
2016-04-11 18:33:25 +02:00
Naios
9f61b72679
Core/Game: Converted the game library to a shared library.
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* There is still the possibility to static link against game.
(cherry picked from commit bf33159a70 )
2016-03-24 02:46:42 +01:00
Naios
b7f936891a
Core/Game: Move singleton instances into compilation units
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* Fixes issues when building shared libraries
(prevents gcc and clang from providing several instance)
(cherry picked from commit 329225b40d )
2016-03-11 20:03:12 +01:00
Rushor
923a368ac7
Update copyright note for 2016
2016-01-01 12:02:33 +01:00
pete318
dcb7082277
Map local guids 6.x -> 3.3.35:
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Implemented:
ca83e14f8b
ee1c1b97be
18e4ab6911
bf37446b3c
cb854a2b7b
* This adds separate (per map) guid sequences depending on object type
* Ported map object container from cmangos/mangos-wotlk@a2d396e
* Added type container visitor for TypeUnorderedMapContainer
* Implemented helper function to erase unique pairs from multimap containers
* Moved object storage of all objects except players and transports to map level
* Added containers linking database spawn id with creature/gameobject in world
* Renamed DBTableGuid to spawnId
* Added a separate spawn id sequence generator for creatures and gameobjects - this will be used in db tables
* Moved building SMSG_UPDATE_OBJECT - updatefields changes broadcast to map update
* Added new function to return but not increment guid
* Adjusted .debug loadcells to show low guid in map before/after load
* Added debug messages for creature spawn/destroy, for map guid debugging
* Store all Gameobjects and Creatures added to OutdoorPvP, so the callback script can be removed when OutdoorPvP instance is destroyed.
2015-09-22 21:33:57 +02:00
jackpoz
42a71133fa
Core/Dungeon Finder: Fix groups queuing broken by 1e71aba2ee
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Fix queuing in LFG with 5-men groups leaving the party in queue forever, caused by group GUID being added to list of party members.
2015-09-05 21:18:52 +02:00
jackpoz
16e9882aa8
Core/Dungeon Finder: Improve ".lfg queue debug" command
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Log roles of every combinations in ".lfg queue debug" output
2015-09-05 17:08:37 +02:00
jackpoz
b7f9836d22
Core/Dungeon Finder: Remove disconnected players from LFG queue
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Fix LFG queue issues by removing disconnected players from LFG queue and their party with them.
2015-09-01 22:33:55 +02:00
jackpoz
1e71aba2ee
Core/Dungeon Finder: Add LFG roles of group members in LFG logs
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This changes logs like "(1|18)" to "(1 Healer, Dps|18 Tank, Healer, Dps)"
2015-08-31 22:45:45 +02:00
ShinDarth
6b43e72f01
DB/World: Backport schema changes from 6.x branch (renames)
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Closes #14899
2015-06-23 00:16:15 +01:00
jackpoz
239f0b4ad0
Core/Player: Don't allow to join bg/lfg when frozen by a GM
2015-06-03 22:08:01 +02:00
w1sht0l1v3
837a0a7524
Core/LFG: Move code to a better place.
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(the case where the last player left inside a dungeon would not be removed from lfg&group when he ports outside)
2015-04-23 22:10:15 +03:00
w1sht0l1v3
1019649f93
Core/LFGMgr: One more addition to fix the crash on logout.
2015-04-15 20:37:18 +03:00
w1sht0l1v3
f56cdd4496
Core/LFGMgr: Attempt to leave LFG the right way...i think...
2015-04-13 19:27:12 +03:00
click
a09eafa104
Core: Whitespace/tab2spaces cleanup
2015-04-10 04:12:06 +02:00
WishToDie
08a62f19b8
Update LFGMgr.cpp
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Core/LFGMgr: Fix crash in e743f4a479
2015-04-09 18:29:20 +03:00
w1sht0l1v3
e743f4a479
Core/LFGMgr: Fix the case where the last player left in a lfg group would be stuck in party when porting out of the instance.
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If you find a better way or think this is wrong feel free to remove it or improve it.
2015-04-05 22:03:40 +03:00
leak
7010671931
Core/Misc: Remove unused headers
2015-03-30 17:16:50 +02:00
jackpoz
22403121fe
Core/Dungeon Finder: Fix Vote Kick breaking LFG queue
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Fix Vote Kick started with party in queue breaking the whole LFG queue. The status of Vote Kick is now storing in a bool variable in LfgGroupData, separated from LfgState of the group/members.
If a Vote Kick started with party in queue, the members were not removed from queue correctly and would cause LFG matching system to match these "broken" players but not allowing to start a dungeon.
Closes #10191
2015-03-10 21:11:54 +01:00
jackpoz
dcb500388c
Core/LFG: Fix assertion triggered
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Fix assertion triggered since 9582b32d22
2015-02-17 19:51:55 +01:00
jackpoz
9582b32d22
Core/LFG: Fix LFG issue when player was teleporting
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Fix a LFG issue that would kick a player out of a just-formed LFG party if player was being teleported.
Fix a log warning "Player: GUID Full: 0x0000000000000001 Type: Player Low: 1 not ingame while retrieving his LockedDungeons" if player was being teleported.
Refers to #14039 , #10191
2015-02-15 14:22:01 +01:00
Vincent-Michael
f3e86d3e68
Update copyright note for 2015
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Happy new year
Conflicts:
src/server/bnetserver/Authentication/AuthCodes.h
src/server/bnetserver/Authentication/BattlenetPacketCrypt.cpp
src/server/bnetserver/Authentication/BattlenetPacketCrypt.h
src/server/bnetserver/Packets/AchievementPackets.h
src/server/bnetserver/Packets/AuthenticationPackets.cpp
src/server/bnetserver/Packets/AuthenticationPackets.h
src/server/bnetserver/Packets/BitStream.cpp
src/server/bnetserver/Packets/BitStream.h
src/server/bnetserver/Packets/CachePackets.cpp
src/server/bnetserver/Packets/CachePackets.h
src/server/bnetserver/Packets/ChatPackets.h
src/server/bnetserver/Packets/ConnectionPackets.cpp
src/server/bnetserver/Packets/ConnectionPackets.h
src/server/bnetserver/Packets/FriendsPackets.cpp
src/server/bnetserver/Packets/FriendsPackets.h
src/server/bnetserver/Packets/PacketManager.cpp
src/server/bnetserver/Packets/PacketManager.h
src/server/bnetserver/Packets/Packets.h
src/server/bnetserver/Packets/PacketsBase.cpp
src/server/bnetserver/Packets/PacketsBase.h
src/server/bnetserver/Packets/PresencePackets.cpp
src/server/bnetserver/Packets/PresencePackets.h
src/server/bnetserver/Packets/ProfilePackets.h
src/server/bnetserver/Packets/SupportPackets.h
src/server/bnetserver/Packets/WoWRealmPackets.cpp
src/server/bnetserver/Packets/WoWRealmPackets.h
src/server/bnetserver/Realms/RealmList.cpp
src/server/bnetserver/Realms/WorldListener.cpp
src/server/bnetserver/Realms/WorldListener.h
src/server/bnetserver/Server/ComponentManager.cpp
src/server/bnetserver/Server/ComponentManager.h
src/server/bnetserver/Server/ModuleManager.cpp
src/server/bnetserver/Server/ModuleManager.h
src/server/bnetserver/Server/Session.cpp
src/server/bnetserver/Server/Session.h
src/server/bnetserver/Server/SessionManager.cpp
src/server/bnetserver/Server/SessionManager.h
src/server/game/Accounts/BattlenetAccountMgr.cpp
src/server/game/Accounts/BattlenetAccountMgr.h
src/server/game/Battlegrounds/Zones/BattlegroundBFG.cpp
src/server/game/Battlegrounds/Zones/BattlegroundBFG.h
src/server/game/Battlegrounds/Zones/BattlegroundTP.cpp
src/server/game/Battlegrounds/Zones/BattlegroundTP.h
src/server/game/Entities/AreaTrigger/AreaTrigger.cpp
src/server/game/Entities/AreaTrigger/AreaTrigger.h
src/server/game/Entities/Item/ItemTemplate.cpp
src/server/game/Guilds/GuildFinderMgr.cpp
src/server/game/Guilds/GuildFinderMgr.h
src/server/game/Handlers/GuildFinderHandler.cpp
src/server/game/Handlers/VoidStorageHandler.cpp
src/server/game/Movement/MovementStructures.cpp
src/server/game/Movement/MovementStructures.h
src/server/game/Movement/PathGenerator.cpp
src/server/game/Server/BattlenetServerManager.cpp
src/server/game/Server/BattlenetServerManager.h
src/server/game/Server/Packet.cpp
src/server/game/Server/Packet.h
src/server/game/Server/Packets/AchievementPackets.cpp
src/server/game/Server/Packets/AchievementPackets.h
src/server/game/Server/Packets/AuctionHousePackets.cpp
src/server/game/Server/Packets/AuctionHousePackets.h
src/server/game/Server/Packets/AuthenticationPackets.cpp
src/server/game/Server/Packets/AuthenticationPackets.h
src/server/game/Server/Packets/BattlegroundPackets.cpp
src/server/game/Server/Packets/BattlegroundPackets.h
src/server/game/Server/Packets/ChannelPackets.cpp
src/server/game/Server/Packets/ChannelPackets.h
src/server/game/Server/Packets/CharacterPackets.cpp
src/server/game/Server/Packets/CharacterPackets.h
src/server/game/Server/Packets/ChatPackets.cpp
src/server/game/Server/Packets/ChatPackets.h
src/server/game/Server/Packets/ClientConfigPackets.cpp
src/server/game/Server/Packets/ClientConfigPackets.h
src/server/game/Server/Packets/CombatLogPackets.cpp
src/server/game/Server/Packets/CombatLogPackets.h
src/server/game/Server/Packets/CombatPackets.cpp
src/server/game/Server/Packets/CombatPackets.h
src/server/game/Server/Packets/EquipmentSetPackets.cpp
src/server/game/Server/Packets/EquipmentSetPackets.h
src/server/game/Server/Packets/GameObjectPackets.cpp
src/server/game/Server/Packets/GameObjectPackets.h
src/server/game/Server/Packets/GuildPackets.cpp
src/server/game/Server/Packets/GuildPackets.h
src/server/game/Server/Packets/ItemPackets.cpp
src/server/game/Server/Packets/ItemPackets.h
src/server/game/Server/Packets/LootPackets.h
src/server/game/Server/Packets/MiscPackets.cpp
src/server/game/Server/Packets/MiscPackets.h
src/server/game/Server/Packets/MovementPackets.cpp
src/server/game/Server/Packets/MovementPackets.h
src/server/game/Server/Packets/NPCPackets.cpp
src/server/game/Server/Packets/NPCPackets.h
src/server/game/Server/Packets/QueryPackets.cpp
src/server/game/Server/Packets/QueryPackets.h
src/server/game/Server/Packets/QuestPackets.cpp
src/server/game/Server/Packets/QuestPackets.h
src/server/game/Server/Packets/ReputationPackets.cpp
src/server/game/Server/Packets/ReputationPackets.h
src/server/game/Server/Packets/SpellPackets.cpp
src/server/game/Server/Packets/SpellPackets.h
src/server/game/Server/Packets/SystemPackets.cpp
src/server/game/Server/Packets/SystemPackets.h
src/server/game/Server/Packets/TalentPackets.cpp
src/server/game/Server/Packets/TalentPackets.h
src/server/game/Server/Packets/TradePackets.h
src/server/game/Server/Packets/WorldStatePackets.cpp
src/server/game/Server/Packets/WorldStatePackets.h
src/server/game/Server/WorldSocket.cpp
src/server/ipc/CMakeLists.txt
src/server/ipc/Commands.cpp
src/server/ipc/Commands.h
src/server/ipc/ZMQTask.cpp
src/server/ipc/ZMQTask.h
src/server/ipc/ZmqContext.cpp
src/server/ipc/ZmqContext.h
src/server/ipc/ZmqListener.cpp
src/server/ipc/ZmqListener.h
src/server/ipc/ZmqMux.cpp
src/server/ipc/ZmqMux.h
src/server/ipc/ZmqWorker.cpp
src/server/ipc/ZmqWorker.h
src/server/scripts/Commands/cs_battlenet_account.cpp
src/server/scripts/Commands/cs_mmaps.cpp
src/server/scripts/EasternKingdoms/BaradinHold/boss_alizabal.cpp
src/server/scripts/EasternKingdoms/BaradinHold/boss_occuthar.cpp
src/server/scripts/EasternKingdoms/BaradinHold/boss_pit_lord_argaloth.cpp
src/server/scripts/EasternKingdoms/BaradinHold/instance_baradin_hold.cpp
src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/blackrock_caverns.cpp
src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/blackrock_caverns.h
src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_ascendant_lord_obsidius.cpp
src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_beauty.cpp
src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_corla.cpp
src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_karsh_steelbender.cpp
src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/boss_romogg_bonecrusher.cpp
src/server/scripts/EasternKingdoms/BlackrockMountain/BlackrockCaverns/instance_blackrock_caverns.cpp
src/server/scripts/EasternKingdoms/Deadmines/deadmines.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_akilzon.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_daakara.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_halazzi.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_hexlord.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_janalai.cpp
src/server/scripts/EasternKingdoms/ZulAman/boss_nalorakk.cpp
src/server/scripts/EasternKingdoms/ZulAman/instance_zulaman.cpp
src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
src/server/scripts/EasternKingdoms/ZulAman/zulaman.h
src/server/scripts/EasternKingdoms/ZulGurub/boss_gahzranka.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_jindo_the_godbreaker.cpp
src/server/scripts/EasternKingdoms/ZulGurub/boss_kilnara.cpp
src/server/scripts/EasternKingdoms/ZulGurub/zulgurub.h
src/server/scripts/EasternKingdoms/zone_burning_steppes.cpp
src/server/scripts/EasternKingdoms/zone_ironforge.cpp
src/server/scripts/EasternKingdoms/zone_stormwind_city.cpp
src/server/scripts/EasternKingdoms/zone_tirisfal_glades.cpp
src/server/scripts/Kalimdor/Firelands/boss_alysrazor.cpp
src/server/scripts/Kalimdor/Firelands/firelands.h
src/server/scripts/Kalimdor/Firelands/instance_firelands.cpp
src/server/scripts/Kalimdor/HallsOfOrigination/boss_anraphet.cpp
src/server/scripts/Kalimdor/HallsOfOrigination/boss_earthrager_ptah.cpp
src/server/scripts/Kalimdor/HallsOfOrigination/boss_temple_guardian_anhuur.cpp
src/server/scripts/Kalimdor/HallsOfOrigination/halls_of_origination.h
src/server/scripts/Kalimdor/HallsOfOrigination/instance_halls_of_origination.cpp
src/server/scripts/Kalimdor/zone_azshara.cpp
src/server/scripts/Kalimdor/zone_darkshore.cpp
src/server/scripts/Kalimdor/zone_felwood.cpp
src/server/scripts/Kalimdor/zone_moonglade.cpp
src/server/scripts/Kalimdor/zone_orgrimmar.cpp
src/server/scripts/Kalimdor/zone_stonetalon_mountains.cpp
src/server/scripts/Maelstrom/Stonecore/boss_corborus.cpp
src/server/scripts/Maelstrom/Stonecore/boss_high_priestess_azil.cpp
src/server/scripts/Maelstrom/Stonecore/boss_ozruk.cpp
src/server/scripts/Maelstrom/Stonecore/boss_slabhide.cpp
src/server/scripts/Maelstrom/Stonecore/instance_stonecore.cpp
src/server/scripts/Maelstrom/Stonecore/stonecore.cpp
src/server/scripts/Maelstrom/Stonecore/stonecore.h
src/server/shared/Cryptography/Authentication/AuthCrypt.h
src/server/shared/Cryptography/Authentication/PacketCrypt.cpp
src/server/shared/Cryptography/Authentication/WorldPacketCrypt.cpp
src/server/shared/Cryptography/HmacHash.cpp
src/server/shared/Cryptography/SHA256.cpp
src/server/shared/Cryptography/SHA256.h
src/server/shared/Database/Implementation/HotfixDatabase.cpp
src/server/shared/Database/Implementation/HotfixDatabase.h
src/server/shared/Realm/Realm.cpp
src/server/shared/Realm/Realm.h
src/tools/connection_patcher/CMakeLists.txt
src/tools/connection_patcher/Constants/BinaryTypes.hpp
src/tools/connection_patcher/Helper.cpp
src/tools/connection_patcher/Helper.hpp
src/tools/connection_patcher/Patcher.cpp
src/tools/connection_patcher/Patcher.hpp
src/tools/connection_patcher/Patches/Common.hpp
src/tools/connection_patcher/Patches/Mac.hpp
src/tools/connection_patcher/Patches/Windows.hpp
src/tools/connection_patcher/Patterns/Common.hpp
src/tools/connection_patcher/Patterns/Mac.hpp
src/tools/connection_patcher/Patterns/Windows.hpp
src/tools/connection_patcher/Program.cpp
src/tools/map_extractor/loadlib/DBFilesClientList.h
2015-01-01 00:32:50 +01:00
jackpoz
064b47eccf
Core/LFG: Allow group bound to LFG instance to re-queue if someone leaves the party
2014-11-09 20:41:22 +01:00
jackpoz
ee5eaab598
Core/Players: Fix players not being notified if on loading screen
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Fix packets not being sent to players on loading screen even if the system supports these packets to be queued and sent till the player is in world.
There might be additional cases where this applies, please report back if you find any.
Fixes #11339
2014-10-17 22:35:28 +02:00
Shauren
b781a4dc33
Core/Logging: Replaced direct calls to GetCounter() in logs with ToString()
2014-10-08 17:59:27 +02:00
jackpoz
db88bf02b5
Core/LFG: Fix Leader flag being ignored
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Fix bug added in 5ca00bc14d that removed Leader flag of LFG without ever adding it back, giving leadership to players who didn't want it.
2014-10-07 22:15:01 +02:00
DDuarte
cefcde9ba9
Core/Misc: Multiple static analysis issues fixed (small optimizations and clear code)
2014-09-19 03:30:02 +01:00
Shauren
878073d516
Core/Logging: Fixed incorrect usage of guid in logs
2014-09-16 20:47:08 +02:00
Shauren
d72c4085de
Core/Misc: Fixed build without pch
2014-09-14 17:29:13 +02:00
Shauren
a0e50ea35f
Core/Entities: Use ObjectGuid class in game project
2014-09-14 16:14:12 +02:00
DDuarte
a394205eca
Core/Server: Add missing overrides
2014-08-09 20:17:40 +01:00
leak
dce92611f3
Refactored singletons to enable proper deconstruction during shutdown
2014-07-20 00:40:08 +02:00
Shauren
7532864264
Buildsystem/MSVC: Warning fixes
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C4800 'type' : forcing value to bool 'true' or 'false' (performance warning)
C4127 conditional expression is constant
2014-07-17 15:42:57 +02:00
Subv
dfdc19f3bc
Merge branch master into boost
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Conflicts:
BattlegroundMgr.h
2014-07-13 16:52:38 -05:00
leak
029bad6698
Replaced all remaining ACE based Singletons
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Replaced ACE base AutoPtr class with shared_ptr
Note: worldserver currently broken due to MapUpdater threading failure (ACE ofc, what else could it be)
2014-07-01 00:54:09 +02:00